
Keen: One Girl Army is a sliding puzzle game with turn-by-turn tactical combat and a hint of adventure! Guide Kim, a grumpy little girl raised by her grandmother on a journey to stop an evil secret society from destroying her village.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Portuguese - Brazil, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
瑕不掩瑜,真感觉应该加一个“退回”的操作,撤销上一步,有几次手抖多按了一下,把方块推进去了就得重打一遍,真的很恼火,不过作为一个独立游戏,有着自己的简单的世界观以及彩蛋,已经很好了
说不出的不好玩……在开头几关没有给出有吸引力的要素。按说隐藏房间寻宝是个有意思的设定,但里面找到的东西没什么趣,就一颗黑乎乎的珠子,就算改成“和妈妈的回忆”都会好很多。 可能喜欢砍杀类游戏的玩家会觉得拿个大刀四处砍很爽,但这一点对我不构成吸引力。
第一关140步想全对话和全隐藏通关?想都别想,必须要你分多次来通关,你会设计吗?第一关直接劝退
Bom jogo
把你那b存档机制和单房刷新改一下比什么都强
非常推荐大家买来玩,py上可以收散key很便宜的。可爱,风趣且不失强度的推箱子解谜,随着神庙一个个解锁难度也随之下降,即使是解谜小白也可以不看攻略凭借自己推理出最优解,这点相当棒,从后面的彩蛋也看得出制作组的用心良苦,。[spoiler] 猫猫确实可爱,我看妈妈也是风韵犹存[/spoiler]
玩法还不错,但是越到后面越无聊,各种关卡有点像是为了解谜而解谜,设置的单纯没用的复杂。撤销刷新什么的也都没有,各种细节很差很恶心
三块不到入手的战棋类佳作。是的,与其说是动作游戏,其实这游戏的类型更偏向于战棋类,尤其每当玩家想要达成各个关卡的任务目标时更会强烈地感受到这一点。为了以规定步数以下完成关卡或是全程无伤,玩家就必须对战场的元素进行准确的分析预测,找到最优解——有时甚至是唯一解。因此,在我的印象中,这大概是屈指可数的进入Boss战后我会把手柄放下、仔细考虑操作顺序的游戏了。 游戏具备精致巧妙的关卡设计、合理的任务与成就引导、贴心的中途存档设定,人物设计和音乐风格也很相当匹配,剧情简单而有趣,实属战棋类爱好者不容错过的一款优秀作品。虽然经常打骨折,但即便原价入手也绝对物有所值。
Que jogo lindo. Arte impecável, polimento em todos os aspectos de jogo, narrativa integrada ao level design e mecânica básica você já aprende na seleção de fases. Tem metas ousadas em cada fase a quem busca mais desafios como quantidade de movimentos, mas permite ao casual navegar bem também. A progressão evolui bem, trazendo novidades ao jogador. Mistura puzzle com exploração de ambientes, um pouco de ação cortando a cabeça de zumbis... parabéns. Um excelente jogo nacional. :)
太好玩辣!!断断续续终于全成就了,很有趣的真结局,推荐~
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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