
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 168reviews | 66% | — | $0 |
| Free | 25.4Kratings | 82% | — | $2.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
严重怀疑设计师被换过,老卡和新卡的设计思路和原则完全不一样,以前为了维持平衡的设计红线正在逐渐消失,越来越多不应该出现的卡被设计出来
服务器依旧bug不断,还有钢铁赛卡bug的,这游戏你就玩吧
如果你能够熬过前期,那么这当然是一款极棒的卡牌游戏。然而如果你无法忍受前期没有强势卡牌,无法组成合适卡组的痛苦,那么请不要入坑,否则你将会极为坐牢。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French*, German*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian*, Spanish - Spain*, Portuguese - Portugal*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
夯
一堆傻福起那个雷霆id恶心别人,一堆村规,玩家素质普遍较低
[h1]島國遊戲,島國同病相憐真噁心[/h1] 從冬季戰爭入坑,端遊算上手游快1000小時,主玩德、英、美,明顯感覺到這遊戲的天梯排位根本沒有平衡而言,1939工作室獨愛大和民族,同爲島國狠狠共情了是吧,就算你把倭當作該遊戲的快攻代表來設計,每一個版本給的補強實在是太多,其他主國都有消沉的時候,怎麽就你鬼子一直強,給的卡牌不講道理。 [hr] [h2]1. 閃擊批發[/h2] 閃擊批發就算了,什麽叫鬼子0油小單位一堆,前期0油死完了後期又來閃擊戰鬥機。 [hr] [h2]2. 解牌不講道理[/h2] 解牌不講道理,以前守護還能守,現在鬼子都是什麽解牌?移除解批發、抑制解濫發、機制解一堆,哦我慢速拍一個質量單位或者守護,你一張解牌就扔掉或者解了,然後幽默0油單位走臉,不會覺得很有設計感吧? [hr] [h2]3. 慢速打指令也得扣血[/h2] 慢速打指令也得扣血,宇都宮、新發田這種設計過於高效,步兵只用蹲在底線就能打總部血量。 以前這種步兵還算少,從洗切開始,這種純卡牌機制就能打總部血量的蹲坑步兵卡越來越多,那前線機制算什麽? [hr] [h2]4. 2026年7、8月更新的天氣[/h2] 2026年7、8月更新的天氣簡直就是最幽默的一次更新,你這廢物工作室不會做天氣就別做,搞成開發牌然後批發單解、群解、貼膜和續航,這跟二戰有什麽關係嗎? 天氣效果正常來講不應該是雙方都會受到影響?結果你設計成預報才會有天氣,能力不行就別做。 [hr] [h2]5. 2026年7、8月更新的澳新軍團[/h2] 2026年7、8月更新的澳新軍團也是幽默,盟國得有特色,結果澳新軍團作爲一個盟國有跳費、有回血、有單解、有抗快、有群解、有過牌是什麽意思,快中慢速都可以盟你那澳新,天梯不盟澳新就低人一等也是搞笑平衡。 [hr] [h2]6. 雙重標準的卡牌設計[/h2] 雙重標準的卡牌設計,日本卡牌很多都涉及軍國主義言論,反觀德國卡牌你就和諧,也就歐洲白皮豬能做出這種行爲,我還説黨衛軍卡牌你不出,涉及德國指令一堆都是戰術名詞,一到日本你就出什麽八紘一宇、天皇詔令,怎麽,東亞政治正確你就不幹,歐洲政治正確你就喜歡搞?
每次版本更新都要大量的新金银卡
我是已经玩了500多小时的玩家,我从冬季战争玩到现在,这游戏的卡牌数值是越来越高,早已没有原来卡牌相互碰撞的激情,天气牌更是超模,靠着全是天气卡组新手压着 我攒着么多金卡打,每玩一次都气的不轻,早已消失了游玩的快感 我和朋友们也是慢慢都退坑了
看完所有差评后其实也有必要说两句 我从战友的时候接触这款游戏,直到血与铁才正式入坑 一共也充了100~200块,买月票,买异画 可玩性高不高?当然高,如果你本身对卡牌游戏没兴趣玩着游戏就是打发时间那我就不建议你入坑,我也快玩这游戏1000小时了,肝是真的 新手不好玩也是真的,但攒卡慢究其原因也就是个策略问题,不会收集,真正上手玩这游戏一年多了,天梯主流金卡基本都齐了,我也就充了7月8月这俩月月票,如果你接受不了,认为一年去玩通一款游戏太长了不合适,那就还是不建议入坑 关于福利问题,福利有时好有时不好,不能一概而论,前两天整的击剑锦标赛就很不错,军官包拿了一堆,但出了一堆银卡 至于天梯坏境,我倒是觉得没那么有问题,说是剪刀石头布,因为能够成体系的也就那点金卡与机制,可以看到最近的更新1939也是努力的在尝试搞平衡,血与铁的时候靠一个无金无银的苏德控到五段了,如今完全体英澳流星也卡在五段,如今澳新军团是我见过卡组最多的时候了,德国一个德芬车,走路流和德日控,几乎每个国家都有强体系卡组,从五段到二段也见到了不少没见过的卡组,反而日快少了很多,碰到日本也就是个炸槽了,炸槽强是真强这点没得说 想在这游戏登顶到元帅很简单,新手也做的到,唯一的问题就是攒卡去玩想玩的卡组,攒卡慢就是一个点,能接受的就跟我一样玩个成千上百小时,接受不了几十小时退游,很正常,要是这么容易就把卡攒齐了反而这游戏没多少人玩了 语言系统有点混乱,这说一点那说一点,总结下来就是值得一玩,要不要入坑长期去玩看你自己,我是电子yw没东西玩了才来肝这游戏的
好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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