
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Genres
Stats
Languages: English*, French*, German*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian*, Spanish - Spain*, Portuguese - Portugal*, Spanish - Latin America*, Traditional Chinese* +2 more
Engagement
Hours played at review time, across 281 reviews with recorded playtime.
Reviews
Themes across 280 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
优点:游戏机制设计的很有意思。二战背景本身比较吸引人,而且卡牌都会附带历史知识。还有很多单位的声音都是史诗音效沉浸感很不错。 缺点:这是一款极其不适合新手入坑的游戏。它有着极高的卡牌收集成本(时间+金钱)。很多卡牌游戏,比如游戏王、炉石,通常普通卡片都不会缺,主要缺的是UR或者金卡这种核心牌。而这个游戏不一样,你不仅仅缺金卡,普通的卡你也缺。 试想当作为新手的你在网上抄一套平民丐版卡组,你会发现你缺非常多张铁铜。如果你想要获得这些铜铁牌,多半会推荐你去打练兵赛,但参加练兵赛,你会发现你打不过任何一个人,对手的卡组的金银卡比你的铜卡还多。因此你投入了数十甚至数百金币却一无所获的时候,你想到,噢,我还可以去打竞技场。然后作为新手的你,在竞技场花费大量时间(打一局完整的竞技场估计1个小时左右)可以打到4-6胜,可以得到一个卡包,然后多半这个是开不到你想要的卡的。因此你很丧气,你花了大量的时间,但却连丐版卡组都组不起,你又看向了商店,看到了昂贵的钻石价格,你彻底死心了。
平衡做的依托
shi
傻逼游戏
it's quite relaxing and exciting in part, it's a little strange that there are no achievements inside the steam
The developers long ago abandoned any effort to balance this game. In the Australia‑New Zealand Storm update, the forecasting system is nothing but the longest maggot in the toilet—it’s ruining the whole experience. And don’t spend a single penny on 1939; it’s not worth it—you’ll just end up flushing away heaps of cash for next to nothing.
澳新风暴平衡性崩坏,老卡简直牢中牢,现役老卡金银甚至不如新铜铁,游戏福利这一块简直拉完了,玩家素质低下,牛魔的还有elo,平时1939老冯骨灰盒永远打不满,玩一年多对这游戏简直失望至极
十
又爱又恨这一块,被冰岛入发牌做局真的很红温,出金卡和猛攻总部的爽感也确实很强,t0卡组有,娱乐趣味卡组也不是完全不能玩,这大概也是这游戏没褒姒活到现在的核心了,还是支持新人入坑受苦的)
sb1939 构式冰岛人
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.