
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 51.5Kreviews | 68% | — | $0 |
| Free | 25.4Kratings | 82% | — | $2.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1900 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
1939你吧唧告诉我虚妄之梦和苇原之魂是啥?
挺好玩的
Good
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French*, German*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian*, Spanish - Spain*, Portuguese - Portugal*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
一般 太难玩:(
sb1939 构式冰岛人
我是已经玩了500多小时的玩家,我从冬季战争玩到现在,这游戏的卡牌数值是越来越高,早已没有原来卡牌相互碰撞的激情,天气牌更是超模,靠着全是天气卡组新手压着 我攒着么多金卡打,每玩一次都气的不轻,早已消失了游玩的快感 我和朋友们也是慢慢都退坑了
1
好玩
沟槽的1939 这游戏我是先在手机上面玩的(游戏时长不是很长,手机上大概是30h),后面才在电脑上玩的(这也是为什么我电脑上游戏时长不是很长),手机端的性能问题极其严重,由于这游戏用的是UE5引擎(一个卡牌游戏用UE5,疯了是吗),外加优化差劲(因为卡牌全是3D渲染的),导致手机端发热特别严重,耗电极快,PC端的性能问题就暂且不论了(因为我也不清楚),但是这个游戏最严重的问题并非性能问题,可以总结为以下几点 1.新手游戏体验不好 这个游戏送的新手卡组强度完全不够,还很过时,并且这个游戏对于新手的福利并不是很好,除开绑定邮箱送的3个卡包,就没什么福利了,并且就是到了20段以后新手的游戏体验就极差无比,这里会在下一条详细赘述 2.多人对战体验极差 这游戏的20段是极其鱼龙混杂的,究极老登基本上都是20段(因为这游戏正常情况下最低掉段到20段,新手从25段打到20段都很轻松,因为这几段全是新手和Bot),所以说20段的话就是老兵练新兵了,再然后就是练兵赛也是老兵练新兵 3.服务器很拉跨 没什么好说的,冰岛入的服务器还是太权威了 4.BUG巨多,并且有些BUG源自底层设计问题,以及还有些脑残的设计 就拿最近的伪随机问题来说,先是有人发现死神降临是伪随机(可以断网预测),再然后就是天气机制伪随机,再到间谍机构什么的,甚至还有断网探反制,这些BUG明显源自游戏底层代码问题(这个可以看9139对这次锦标赛事件的解释),还有就是这个游戏的总部血量居然是存在本地的(所以说可以用修改器改总部血量) 剩下的我就不赘述了,诸如什么平衡性稀烂的问题,都是老生常谈的了,一个运营了好几年,结果连局内举报系统都没有的多人游戏,也没啥好说的了 最近我写评测的话完全是因为我想起来我还可以在Steam上面给游戏写评测,我确实也玩过一些游戏,正好最近闲着没事干,就写了点评测
wo yao wan ri kuai
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 93 | 59% | Free | |
| $3.6K | 33 | 73% | $4.99 | |
| $0 | 5 | 80% | Free | |
| $0 | 0 | — | Free | |
| $0 | 34 | 76% | Free | |
| $0 | 0 | — | Free |