
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 51.5Kreviews | 68% | — | $0 |
| Free | 25.4Kratings | 82% | — | $2.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
平衡做得一坨屎,畸形卡组满天飞!避雷这个游戏!
冰岛人没妈妈
我是已经玩了500多小时的玩家,我从冬季战争玩到现在,这游戏的卡牌数值是越来越高,早已没有原来卡牌相互碰撞的激情,天气牌更是超模,靠着全是天气卡组新手压着 我攒着么多金卡打,每玩一次都气的不轻,早已消失了游玩的快感 我和朋友们也是慢慢都退坑了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French*, German*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian*, Spanish - Spain*, Portuguese - Portugal*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The developers long ago abandoned any effort to balance this game. In the Australia‑New Zealand Storm update, the forecasting system is nothing but the longest maggot in the toilet—it’s ruining the whole experience. And don’t spend a single penny on 1939; it’s not worth it—you’ll just end up flushing away heaps of cash for next to nothing.
[h1]島國遊戲,島國同病相憐真噁心[/h1] 從冬季戰爭入坑,端遊算上手游快1000小時,主玩德、英、美,明顯感覺到這遊戲的天梯排位根本沒有平衡而言,1939工作室獨愛大和民族,同爲島國狠狠共情了是吧,就算你把倭當作該遊戲的快攻代表來設計,每一個版本給的補強實在是太多,其他主國都有消沉的時候,怎麽就你鬼子一直強,給的卡牌不講道理。 [hr] [h2]1. 閃擊批發[/h2] 閃擊批發就算了,什麽叫鬼子0油小單位一堆,前期0油死完了後期又來閃擊戰鬥機。 [hr] [h2]2. 解牌不講道理[/h2] 解牌不講道理,以前守護還能守,現在鬼子都是什麽解牌?移除解批發、抑制解濫發、機制解一堆,哦我慢速拍一個質量單位或者守護,你一張解牌就扔掉或者解了,然後幽默0油單位走臉,不會覺得很有設計感吧? [hr] [h2]3. 慢速打指令也得扣血[/h2] 慢速打指令也得扣血,宇都宮、新發田這種設計過於高效,步兵只用蹲在底線就能打總部血量。 以前這種步兵還算少,從洗切開始,這種純卡牌機制就能打總部血量的蹲坑步兵卡越來越多,那前線機制算什麽? [hr] [h2]4. 2026年7、8月更新的天氣[/h2] 2026年7、8月更新的天氣簡直就是最幽默的一次更新,你這廢物工作室不會做天氣就別做,搞成開發牌然後批發單解、群解、貼膜和續航,這跟二戰有什麽關係嗎? 天氣效果正常來講不應該是雙方都會受到影響?結果你設計成預報才會有天氣,能力不行就別做。 [hr] [h2]5. 2026年7、8月更新的澳新軍團[/h2] 2026年7、8月更新的澳新軍團也是幽默,盟國得有特色,結果澳新軍團作爲一個盟國有跳費、有回血、有單解、有抗快、有群解、有過牌是什麽意思,快中慢速都可以盟你那澳新,天梯不盟澳新就低人一等也是搞笑平衡。 [hr] [h2]6. 雙重標準的卡牌設計[/h2] 雙重標準的卡牌設計,日本卡牌很多都涉及軍國主義言論,反觀德國卡牌你就和諧,也就歐洲白皮豬能做出這種行爲,我還説黨衛軍卡牌你不出,涉及德國指令一堆都是戰術名詞,一到日本你就出什麽八紘一宇、天皇詔令,怎麽,東亞政治正確你就不幹,歐洲政治正確你就喜歡搞?
Задумка интересная, жаль что нужен не хилый донат для открытия сюжетной компании. А просто пвп быстро надоел
shi
wo yao wan ri kuai
福利低下
好玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $0 | 93 | 59% | Free | |
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| $0 | 0 | 80% | Free | |
| $0 | 0 | — | Free | |
| $0 | 34 | 76% | Free | |
| $0 | 0 | — | Free |