
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 51.5Kreviews | 68% | — | $0 |
| Free | 25.4Kratings | 81% | — | $2.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1966 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
别玩,会变的不幸
不如三国杀的
运气游戏快点关服得了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 93 | 59% | Free | |
| $2.6K | 24 | 75% | $4.99 | |
| $0 | 5 | 80% | Free | |
| $0 | 0 | — | Free | |
| $0 | 34 | 76% | Free | |
| $0 | 0 | — | Free |
Genres
Stats
Languages: English*, French*, German*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian*, Spanish - Spain*, Portuguese - Portugal*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
平衡依托
傻逼开发的游戏,玩这游戏的也都是傻逼,最终老傻逼小傻逼齐聚一堂一起竞争谁最傻逼,第一名就叫做大傻逼!
曹沟的冰岛人
KARDS在以前是一款为数不多的佳作,但是在如今他面临着玩家流失、数值失控的问题,卡牌[spoiler]数值已经面临非常极端的一种不平衡,例如在基础扩展包中的单位部署1K,行动0K,攻击力1,防御力2,但是在如今已经出现了部署1K,行动0K,攻击力1,防御力3,并且拥有部署和亡计的全部正面特效,这是一种非常严重的直观数值不平衡[/spoiler] KARDS的一种乐趣就是有一种运气因素和国家特色,这款游戏的运气是远远大于卡牌实力的,国家特色可以给每一个国家带来各种不一样的趣味,但是[spoiler]在最新的扩展包中推出了预报机制,任何一个主国的盟国都可以携带任何预报牌,以弥补这个主国没有相应卡牌的特色,导致国家特色也消失殆尽[/spoiler],这是一种在目前卡牌游戏看来完全给自己捅一刀的做法 KARDS每一天可以获得[spoiler]至多70-80的[/spoiler]金币数量,每周又可以获得[spoiler]至多350金币和1张万能卡[/spoiler]至多350金币和1张万能卡,所以一周撑死最多可以获得[spoiler]910金币(普遍为700左右)[/spoiler],这对于新手是非常不友好的,在这款游戏中,一个普通卡包需要100金币,但是带来的只有5张卡牌和可怜的优秀卡,而一个军官卡包(高级卡包)需要330金币,也只有7张卡牌和1-2张的优秀卡,而在这款游戏却有4000张卡牌,其中绝大部分优秀卡牌都需要通过这个方法以获得,追求胜率和品质,因此对新手非常的不友好 再说说玩法和机制吧,现在的玩法的问题在于,每一个扩展包都必须出新的机制和新的卡牌,追求不同样,但是机制虽然较为容易理解,但是已经存在几十种不同的机制,这对于一个新手是非常困难,你可以想象你第一次学日语德语(或者英语),看到一大堆一个个读起来简单,但是组合起来却有无数种变化那种痛苦的样子 如果说炉石传说是一个华而不实的摩天轮,那么KARDS就是一个摇摇欲坠的大厦,在马上要放弃自我前不断挣扎,力求老手的稳定和白手的保留,我希望这款游戏可以继续向前,或者说不要在原地踏步的时候后退
不要玩。游戏本体环境固化,讨论圈子素质低下。我顾及自己的资源不舍得退,要是还有新人就别玩了,烂。
冰岛人快出金
傻逼的运营 土豆的服务器 脑残的策划
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.