
Kanova is a simple, easy to use, VR enabled, 3D sculpting application. It uses the patented 3D Adaptive Distance Field (ADF) technology developed by Foundry. Clay-like materials can be manipulated to create 3D assets on both the desktop and within a VR environment.
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Languages: English
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Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
こんなに使いやすくてすごいのになぜ無料なんだろう? Zなんとかっていうソフトが何十万円なのにこのソフトは無料で使いやすいです。ありがたく使わせていただきます。
i can't recommend this ..... not good at all , laggy , confusing ... it does the things you trying to do a long time later .... really bad
Kanova is an Early Access Free VR sculpting application. It worked on my HTC Vive and Index system, looked ok, played ok. Looked useful. The menu was ok. Try this program for creating 3D objects with Sculpting.
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Hours played at review time, across 44 reviews with recorded playtime.
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Had so much potential but non- functioning move brush renders it useless and they stopped supporting -- Medium sucks.. I'll keep looking elsewhere.
Kanova basit, kullanımı kolay, VR özellikli, 3 boyutlu bir heykel uygulamasıdır. Foundry tarafından geliştirilen patentli 3D Uyarlanabilir Uzaklık Alanı (ADF) teknolojisini kullanır. Kil benzeri malzemeler, hem masaüstünde hem de VR ortamında 3D varlıklar oluşturmak için değiştirilebilir.
Die meisten Funktionen sind noch nicht ausgereift genug um damit sinnvoll zu arbeiten!
This is the best sculpting program I have used in vr. It is way better than the few quite expensive other vr apps that I have as well. It has high resolution, layers, easy intuitive layout, and a decent basic toolset. I use ZBrush on flatscreen, and this is like a basic zbrush version for vr. I really hope the devs continue to build on this app, I would like to have pressure sensitive trigger control for size and paint flow, and maybe a couple more different shape sculpting tools, as well as a stretch type tool to quickly alter the shape of things, and maybe being able to alter the shine on seperate layers individually (or paint gloss levels adjustable), so you can have shiny eyes and teeth and matt skin. That's all I can think of to make this a perfect vr creative tool. I already prefer using it to ZBrush, vr sculpting is so much better than flat screen.
GREAT VR sculpting app (really stands out from other vr sculpting options as its free) no reason not to have this. Has (single-plane) symmetry, stroke smoothing, per-vertex painting and decent tools for subtraction/scraping to do hard surface stuff. really love using it in VR and for FREE? so good. Uses a dynamic topology approach rather than voxels so you can zoom in and add arbitrary details wherever you like and they show up crisp. Obviously you can walk around the room to view the model, but using both grip buttons lets you pan/orbit/zoom like you would be used to in any 3d software. Single grip lets you grab the scene and freely manipulate it like it was in your hand. Radial symmetry and multiple planes are not available, and there is no "pinch" brush per se like you would find in a typical sculpting app. Also, the only attribute you can paint per-vertex is color/albedo. If the metalness and glossiness attributes in paint could apply to the per-vertex brush rather than the whole object, you'd have a great PBR-like paint tool but this feature is missing.... and vertex paint layers are not an option ATM. Anyway, that's what to expect, but you should totally get this. Love this app will recommend to everyone.
не подходит не для чего кроме как развлечения на 5 минут
Хороший конструкт, но как по мне - ограничен моделями внутри системы
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