
Swim ashore to 22 challenging levels, finding the most streamlined way of collapsing every building on each island. Navigating your way through Hard Hitting Tanks, Turn Tracing Jet Missiles, and Tazer Death Rays to destroy them all for trying to keep you from fulfilling your passion of DESTRUCTION!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
[b]edit:[/b] technical issues with audio and windowed mode quickly got fixed, so I edited those parts of the review. [b]kaiju krashers[/b] reminded me of games I played as a kid, controlling a monster, destroying buildings and entire cities. funnily enough, it doesn't look any better than those from decades ago, not necessarily a problem, but it doesn't have any widescreen support (black bars on the side). there's a single audio slider and audio on/off and windowed mode buttons while playing. no dedicated exit button, esc immediately closes the game wherever you are, which isn't very elegant. it's keyboard-only (except the settings), the goal is to destroy every building on [b]22 islands[/b] (one unlocked at a time) in as few moves as possible for a 3-star rating. there's an actual [b]move limit[/b] too, if you run out, try again. move around with wasd or arrows, z or n to [b]undo[/b], x or m is beam blast (destroys a whole line in the direction you're facing, doesn't count as a move, can set grass on fire), r is restart. it's weird that [b]you can (and have to) abuse undo for a better score[/b]. go up (you're facing up), go right (you're facing right), undo (you're still facing right) and use the beam blast do destroy buildings in fewer moves. or step on an enemy, undo, enemy's still dead, next enemy, undo back to start, now the road is clear with full moves. without this there's no way to get 3 stars, but I found it too finicky, and since ratings don't mean anything, didn't bother with it too much. it's possible to finish a level with no stars, but it still unlocks the next one. there are power silos that refill the move limit and beam energy, and while [b]undo is not possible after destroying a building[/b], it is after destroying silos, as they don't count as regular buildings. if one stays up, the level is still complete. tanks are also a thing, shooting at you, of course, taking away 3 moves with each hit, or all of them if it's a tazer tank. jets are the reason for my non-recommendation: once you're in their line of sight, an endless amount of missiles will come at you, and while [b]the whole game is turn-based, missiles aren't[/b]. gotta quickly make 3 turns to shake them and ideally redirect them towards some buildings, otherwise they take off 2 moves per hit. the presentation is functional with very repetitive music and some bugs, but for a low number of levels there are enough mechanics and variety and it would be fine for a short session, or more if you're keen on figuring out the optimal routes, but [b]the real-time element made me quit about halfway through[/b].
At first glance this game seems rather cute and innocent, but it manages to utterly ruin itself with the inclusion of real-time elements while placing the player on a grid with turn-based movement. As a result the game becomes way more frustrating to complete then it's worth in my opinion.
This game is cute. It's dumb and silly and little; I think there's more space in the world for things like that. There is an innocent charm to it, like something you'd play on a school computer. I barely played it, but I like it - I would definitely play it in an IT lesson while the teacher wasn't looking.
Bland, repetive frustrating. I should have refunded but I i was too late going back to it
This will be a VERY short review. The game is really kind of neat. It is like a semi update for Rampage. You have a cute lil' Kaiju that resembles Godzilla and like the SNES version of Godzilla your main objective is to smash and destroy buildings, tanks, maser tanks, nuclear reactors, and various small buildings. There are also areas you cannot step into like rocky and mountainous areas which complicate your mission. The maser tanks will shoot beams out that will not allow you to cross until the tanks are destroyed. It has a peppy game tune and the sound effects are straight 8-bit. The graphics are uncomplicated and colorful with minimal animation for the Kaiju. The Kaiju can also shoot out an atomic beam that levels anything in its path including tanks and buildings. You can refill your beam by destroying nuclear reactors which give you more steps to take. Each level has a set amount of steps and beams you can use with the map complicating your path. Overall a pretty neat little game and cheap too. It is a good time filler and one I would recommend.
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