
Jumping Master is a innovative casual competitive game fully merged with classic gameplay of mushroom game. It aims to help us revisit the classic mushroom game in our chlidhood.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Genres
Stats
Languages: Simplified Chinese*, English*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] This dead PvP platformer is, as the developers even proudly admit, a copyright infringing ripoff of Super Mario Bros in terms of core mechanics... while I couldn't identify a cash shop from the broken and useless client, it looks like this was set up to be a mobile phone cash grab. It's good that it's dead. So, "Jumping Master(跳跳大咖)" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. While I couldn't find this on the mobile app stores, everything about it looks and feels like it's a mobile app designed for mobile phones... for PC gaming enthusiasts, it's not going to give you a cutting edge PC gaming experience. That alone is enough to disqualify this from any recommendation. We don't spend thousands building gaming rigs so that we can pretend they're iPhones and play iPhone games and mobile apps. The graphics are lacklustre because this was designed for mobile phones, not gaming PCs. Whenever a product is designed to run tolerably on 5 year old iPhones, it's obviously not going to come close to the minimum quality standards that PC gaming enthusiasts except on their cutting edge gaming rigs. One more, mobile devs have made gaming worse for everyone. PC gamers don't spend thousands on their gaming rigs so they can pretend they're iPhones. That alone is enough to disqualify this for recommendation. This game is fairly dated at 6 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's well over 130 million gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]#tinygamereviews[/h1] [code]it's been offline for five years but still listed[/code] [list] [*][b][u]Overall Score[/u][/b]: 1/5 [/list] [hr][/hr] [h1][b]Curator: [url=https://store.steampowered.com/curator/42137521/]Nostalginauts[/url][/b][/h1]
☀️
hello.i cant lunch game.game take error.
我是傻B
эта игра полный высер , если у вас есть такой же друг дебил как и вы которому нечего делать и не может найти норм игру то это дерьмо именно для вас. здесь вас отмутухает мутух, а если это кореец с пингом в 1 то вас отмутухает любой. следователь данная игра для тебя мой читающий друг не удивляйся эта игра точно для тебя ибо такое дерьмо не должно оставаться не замеченным
游戏不错,喜欢了
very cool!
Buggy game, this is worst than mobile games.
Игра "Jumping Master" — это увлекательный платформер с яркой графикой и динамичным геймплеем. Главный герой прыгает по платформам, избегая препятствий и собирая бонусы. Управление интуитивное, но требует точности. Плюсы: разнообразные уровни, приятная музыка и насыщенная атмосфера. Минусы: некоторые уровни повторяются, а сложность может отпугнуть новичков. Подойдет для коротких развлечений, но не станет шедевром жанра.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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