
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Most likely between $3.7M and $10.3M. How we estimate →
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Cheapest copy: ≈ $7.83 on Steam · Ukraine (−35%). Compare 15 prices in 15 markets →
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game balancing needs to be fixed big time. I used to like this game when I played a few months ago because it was simple, to the point, and made me feel like I had an actual impact among my crew. I had a role and I did it well. I am the main combatant/gunner. Shooting other ships down is fine and great, but the moment I do on foot combat anymore I hate it. My primary weapon, a shotgun, basically throws confetti at robots unless I am close enough to just punch the things. The spider type things that shoot flames are an absolute nightmare because they swarm you so bad and are difficult to kill because of their agility and small size. Plus, I am only shooting the previously mentioned confetti at them since I'm trying to stay outside the flames. But if I am touched by the flames for more than a second I die instantly with extremely minimal chance of revival because my crew struggles to fight them too. I hear you saying, "just upgrade your shotgun with the new materials the devs gave out for free." I did. To the max level. And my gun still doesn't do a danged thing. "Invest in armor and health upgrades." I have, and I still die within seconds while on foot. This game used to be a load of fun, alone or with friends. BUT I don't want to play anymore because of how quickly I lose. I die less in souls games than in this one.
This is a great game, this game is a bit grindy but it's satisfying for the most part, I will not discourage you from buying this game but a couple of things that grime me are the enemies clipping into terrain and walls which makes fighting really annoying. Further, the upgrade/progression system for weapons and ship modules are too grindy for my tastes, adding on that you want better tiers of items and when you do, you'd have to upgrade them again for more materials which hurts if you're getting rid of a lower tier item you already upgraded. It's a little frustrating but the rest of the game is really good, I hope they can fix these issues but overall, it's a 7/10 game.
Me and my friends absolutely loved the game before this recent update. the game felt balanced and fun, only for it all to be flipped on it on its head. the combat on harder difficulties was already challenging (in a good way), but now the ship feels even weaker than before, it does less damage per shot, and the enemies feel like they've been buffed. after getting hit twice, the shields were instantly down, whereas before the ship could take a few hits and still have shields to spare. the game just feels bloated for no reason now. there still isn't much to do progression wise, but now new players are bombarded with all these new materials they have to micro manage. we have no idea why the devs thought this update was a good idea because if feels like the heart and soul of this game has been ripped out. only good thing was the new weapon upgrading system. thats it.
En un hermoso juego coop con un muy buen sistema para progreso y mejoras. Lo mas increible es la nave que se puede mejorar y arreglar entre todos los jugadores y si no tienes amigos puedes jugar solo aunque no es lo mismo claro, con amigos comunicandose uno se divierte mas. 23/06/26:El nuevo parche le da problemas de estabilidad a algunos, en mi caso los corrigió, las nuevas armas le dan mucha diversion al juego. y le dan muchas horas de busqueda de las nuevas armas, yo lo ame y no me importa tener que empezar de nuevo.
Не работает кооператив. ошибка подключения.
Mit dem neuesten Patch wurde das Spiel leider absolut kaputt gepatched. Zunächst war es anfangs ein super game, nun ist eine Mission auf Schwierigkeit 2 von 5 nicht zu schaffen. Könnte ich es zurückgeben, ich würde es tun. Absolut nur frustrierend und keinerlei Spielspaß mehr, wenn kurz vor Ende das Scheitern unvermeidbar wird,
интересный кооп рогалик с геймплеем игры barotrauma. каждое обновление делает игру только лучше и приносит что то новенькое + планы на будущее большие и крутые. крч лайк, подписка, колокольчик
I've been supporting and engaging with this game since demo. I'll just say this, it's a goofy game in hands of people who want to make a game, but really don't know how to do it. This game is very random in every meaning of that word, wouldn't be surprised if one day i would log in to see it's a turn based game now.
I never write reviews. NEVER! But this time i had to say something, cause this game gets worse from update to update. ON-FOOT COMBAT first of all, the shooting is sub par at best. the ironbelt LMG wobbles from left to right and up and down. no good gun is fully auto, like the halberd and the bulldog and they all aggressively recoil like this is TARKOV. why? SHIP COMPONENTS sure, i can collect some new parts for my ship but now they don't fit on my energy roster, which in itself is a maze with empty spots for no good reason. why can't my energy roster be compact? and when i upgrade them, they should get more clusters and not just change from green to blue. because in mission my systems only fail from radioactivity and the blue clusters don't protect from that. DIFFICULTY whith every update the game gets harder, or at least it doesn't get easier. in the beta i found the game to be fun with friends, a good hangout with laughs and light banter. the missions on TRIVIAL were easy and straight forward enough so we can talk and get up to speed with one anothers lifes while playing. now we start a mission on TRIVIAL and the first active map has asteroid storms, constant, 10 seconds of relentless bombardement, 10 seconds of silence and then the next wave of cosmic shrapnell cutting through our ship, evaporating the shields in 2 seconds and leave us running around trying to keep old Betty intact. that's not fun. so why is this in the game at the TRIVIAL difficulty????!!!! for level 1 of 5 difficulty settings it is too demanding. the enemies are too numerous and tank too many bullets, the gunplay is too mediocre and the guns too weak. WEAPONS i really wish for 2 things. give us more blueprint slots and let us craft the weapons with purpose. i kinda like my halberd with more damage and faster reload but i can't hit anything with the bulky iron sights. my other one does less damage and has a smaller magazine, but the red-dot sight is perfect. so why can't i put that red-dot on the better gun? maybe give it a mod to be full-auto and for gods sake, if i upgrade my halberd twice to increase the magazine from 28 to 34 and the gun only holds 29 rounds no matter what, i feel scammed. FINAL THOUGHTS i really wish i could refund your game, but with 25+ hours that ship has sailed. but i won't play Jump Space no more because i feel like it is wasting my time. i should have just bought Windrose right away.
The game is a great co-op shooter. It also has solo player potential but is more fun with friends. Solo players get a robot buddy that helps with ship combat. The game has some quirks and some room to grow but I see that as a great thing as there is lots of potential and the devs seem passionate about their product.