
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Most likely between $3.7M and $10.3M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $7.83 on Steam · Ukraine (−35%). Compare 15 prices in 15 markets →
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Honestly, they need to lean harder into the RPG and Destiny-like vibe. The idea of saving blueprints of loot and improving them over time is genuinely cool. It makes your ship feel like it's advancing with you as you play. The movement of the game is begging for personal character abilities and more freedom of movement. These guys can do it, if they focus on it. However, the ship flight model just sucks SO bad. There's no interesting decisions to make. You fly so slowly you may as well not move at all. The only decision to make as a pilot is who to point your guns at. It's bad, it's really bad. Not having proper Newtonian physics for drifting and more skill expression was already bad but the 'dodge/boost' is so laughably slow I just don't understand the point? Lastly, we could not actually continue to play this as this game was causing insane overheating issues. Looking into it, apparently the devs know that this game is causing upwards of GPU bricking levels of heating issues. This game should not likely be allowed for sale with this kind of problem present in the game. I actually would've liked to stick with this game to see if it gets better but we cannot risk our computers. The insane CTDs were getting too frequent to ignore. More enemies, slower/telegraphed enemy bullets, more movement, more moment-to-moment choices and skill expression.
If Sea of Thieves and Arc Raiders made a baby... in space! And without the toxicity, old gamer approved!
the dev team seems to have no real direction for their game updates, was having fun before a update that nerfed all ship parts. they are so focused on balance that they took the fun out of the game
随机词条确实是优点不可否认,但是制作组有自己上手玩过高难吗?无人机海一样的刷而且打人又准又疼,人物和飞船的护盾脆的和纸一样,物质锭数量大砍的情况下飞船还及其容易被暴击需要频繁维修,神器也有bug,轨道炮火箭筒加特林也造不了了,不打高难不掉好东西,我们想要玩的开心而不是玩的累心
Turned into another depressing multiplayer grinding experience that doesn't actively disrespect your time, but doesn't want to share either. It was intrinsically fun, but now you better get on the treadmill! It's hard to play games that do this without resenting the feeling that I should be progressing something, earning some currency, researching some new option. Time spent not increasing my hoard of ships, weapons, materea, etc is time the game makes me feel like I'm wasting.
Me and my friends absolutely loved the game before this recent update. the game felt balanced and fun, only for it all to be flipped on it on its head. the combat on harder difficulties was already challenging (in a good way), but now the ship feels even weaker than before, it does less damage per shot, and the enemies feel like they've been buffed. after getting hit twice, the shields were instantly down, whereas before the ship could take a few hits and still have shields to spare. the game just feels bloated for no reason now. there still isn't much to do progression wise, but now new players are bombarded with all these new materials they have to micro manage. we have no idea why the devs thought this update was a good idea because if feels like the heart and soul of this game has been ripped out. only good thing was the new weapon upgrading system. thats it.
This game used to be amazing the mechanics were great and the gameplay was awesome. but after the latest update, it got way to confusing and difficult. It became like the game Void Crew. If I wanted to play like that I would play that game. I couldn't even make it through 1 mission without closing it out due to the changes.
Before they did their new combat update, this was a really fun game. But they changed everything and now its a completely different game than the one that I wanted and saw in the advertisements. The new ship mechanics is now feeling like an off brand version of void crew. It feels like the shields don't even do anything anymore. If you are looking to get this game expecting it to stay the same throughout, then I would advise to spend your money elsewhere.
I never write reviews. NEVER! But this time i had to say something, cause this game gets worse from update to update. ON-FOOT COMBAT first of all, the shooting is sub par at best. the ironbelt LMG wobbles from left to right and up and down. no good gun is fully auto, like the halberd and the bulldog and they all aggressively recoil like this is TARKOV. why? SHIP COMPONENTS sure, i can collect some new parts for my ship but now they don't fit on my energy roster, which in itself is a maze with empty spots for no good reason. why can't my energy roster be compact? and when i upgrade them, they should get more clusters and not just change from green to blue. because in mission my systems only fail from radioactivity and the blue clusters don't protect from that. DIFFICULTY whith every update the game gets harder, or at least it doesn't get easier. in the beta i found the game to be fun with friends, a good hangout with laughs and light banter. the missions on TRIVIAL were easy and straight forward enough so we can talk and get up to speed with one anothers lifes while playing. now we start a mission on TRIVIAL and the first active map has asteroid storms, constant, 10 seconds of relentless bombardement, 10 seconds of silence and then the next wave of cosmic shrapnell cutting through our ship, evaporating the shields in 2 seconds and leave us running around trying to keep old Betty intact. that's not fun. so why is this in the game at the TRIVIAL difficulty????!!!! for level 1 of 5 difficulty settings it is too demanding. the enemies are too numerous and tank too many bullets, the gunplay is too mediocre and the guns too weak. WEAPONS i really wish for 2 things. give us more blueprint slots and let us craft the weapons with purpose. i kinda like my halberd with more damage and faster reload but i can't hit anything with the bulky iron sights. my other one does less damage and has a smaller magazine, but the red-dot sight is perfect. so why can't i put that red-dot on the better gun? maybe give it a mod to be full-auto and for gods sake, if i upgrade my halberd twice to increase the magazine from 28 to 34 and the gun only holds 29 rounds no matter what, i feel scammed. FINAL THOUGHTS i really wish i could refund your game, but with 25+ hours that ship has sailed. but i won't play Jump Space no more because i feel like it is wasting my time. i should have just bought Windrose right away.
Jump Space is the current "co-op squad-based sci-fi looter-shooter" game trying to fill the Destiny-shaped hole in my leisure time, and it has been pretty great so far! Don't expect a fully polished experience; it is in Early Access and has a very active development cycle, so core game systems are being built and tweaked frequently. That said, what they have is already quite impressive and a lot of fun, and the dev team has a great communication style and is very responsive to feedback. I'm already enjoying the game immensely, and am excited to see it grow and improve further!