
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Most likely between $3.7M and $10.3M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $7.83 on Steam · Ukraine (−61%). Compare 15 prices in 15 markets →
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
i don't know how this game isn't talked about as much, it's one of the most fun games i've played in a while. really fun with friends but still really good solo too. it's like a mix of sea of thieves, apex legends (gunplay/movement) and helldivers
This is a really fun game, especially if you have some friends to play it with. I have two others I play with and we've been having a blast playing it like we're an actual crew, I get to be the pilot, another is the engineer/repairman and the last gets to be the gunner. The new combat changes in the latest update are for sure tough, we felt like we were sometimes getting shredded apart with barely any time to react, and while that can be a little frustrating, it feels satisfying when you finally push through one of the very hard missions by the skin of your teeth. In one of the cargo retrieval missions we did, I had to hide the ship and evade enemies because it was so low on health while my crew were taking hordes of tough enemies in order to get the goods. They managed to nab the last bit of cargo we needed and though we were getting blasted, we managed to jump away with just the tiniest sliver of health remaining (I think I heard the ship blow up during the transition to the victory screen but we still got the rewards lol). Definitely a hearty recommend if you have others to join you. I think the devs are onto something really special here!
This happened to my buddy Eric.
Infuriating inventory system where you're forced to put excess items into a bag that you carry in your hands. With no option to just carry that item in your hands. Really repeptitive missions with miniscule upgrades between games. Final straw was an obnoxious buggy mission where the ship kept getting malfunctions in all components randomly for seemingly no reason and the ship also exploded multiple times from full hp for no apparent reason on the final mission which completely wasted the entire run. And this was after like 8-9 hours of gameplay where there wasn't a single malfunction in anything no matter how much we got damaged. Also boarded by an invisible teleporting raid party. Guess they got beamed onboard. That run was extremely tilting.
It just isn't fun. Everything feels very clunky from controls to how things progress. It doesn't feel like a game, it feels like a chore, wish I would have refunded because it isn't a good game. I could recommend if the bones were at least decent with a good concept but this game isn't going anywhere. The only good thing was I got it on sale so didn't waste as much money.
З новими патчами багато цікавого додали в гру, покращили економіку, прибрали баги, збільшили складність битв, під час баталій бігаєш по палаючому кораблі не знаєш за що хапатись) Єдине, що мені не подобається так це довгі сесії гри, одна місія може тривати більше години.
This is a Team that cares and works towards the goals and honors the players. Fun rogue like space game with ship loadouts various weapons to choose from and discover. The gun update could not be better and being able to save your favorite gun was a smart move. The new Corvettes are no joke either I like the changes more difficult but fair. Gotta say big thank you for giving me the ingots from the update. Y'all didn't have to give that many but I appreciate it so again Thank You they will go to good use. Your team is making an incredible game I do love playing can the traders get a rework? possibly sell ship parts also? maybe a gun or two? I love the new design of the hammerhead but would request one pilot gun like the M3? or some multi tur. for pilot use? A cool ship concept I was thinking large cargo ship with a small fighter on board? fighter would have to be on ship for spacejump but could offer cover while raiding team goes in on foot for ship or squad? if it gets taken down in flight the cargo would have to fly over to do a repair job and recover the pilot? Cargo could have one duel special weapon seat and nothing for the pilot, while the fighter has only one pilot gun kinda like a light fighter.
Excelente sistema de roles dentro de la nave, combate en primera persona satisfactorio y desafiante
Way too many random weapon modifiers, the new hull repair tool makes the game even more confusing and unclear because the UI is very cluttered (was it before too but now more). Selected a mission on easy but started on hard, maybe because there was another mission with same name in the sector. Upgrades are way too complicated now because you need to grind a ♥♥♥♥♥♥♥ lot if you want to play alone for a bit or with only two people. The balancing is sometimes really off even with four players on moderate we almost died all the time. Also all my uprades were gone and didn't get anything for them after the update, maybe because I logged in a day after the update. Was better befor the last update.
It's pretty fun. In general it feels like a space Sea of Thieves (in reference to multiple people being on your ship, manning the weapons, fighting, and repairing your ship). It also full fills my desire to have a game where friends and I can pilot around a single ship and run inside it while it's being flown. My main annoyance I can think of is that I find the multitool taking up a weapon slot rather worthless. Perhaps if it was customizable in some way (like being able to make it a revolver, hand rifle, sawed off shotgun, etc) that may resolve that feeling. I understand there are perks in the game to change the gun like the one that increases damage by double in exchange for halving the ammo capacity but it just doesn't feel worth it. In fairness that's a pretty minor nitpick because the game is still fun and early access. The gunplay is fun. It's not groundbreaking but it doesn't need to be because it's enjoyable and that's enough. Because I'm a silly little wokey the fact that there's a tag for AI generated content in this game disgusts me but I understand the developers plan to remove it and it's early access so that's tolerable for now.