
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Most likely between $3.7M and $10.3M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $7.83 on Steam · Ukraine (−61%). Compare 15 prices in 15 markets →
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
게임은 재밌는데 이전에는 혼자서 매우 어려룸이나 어려음을 클리어했다면 지금은 난이도 갑자기 확 올르면서 ㅈ같아서 개같음 ㅅㅂ
Muito joia 10/10 divertidissimo pra jogar sozinho ou com galera Combate de nave é legal, combate a pé é ainda mais satisfatório O jogo não é focado em exploração nem construção, mas um FPS baseado em missões e setores. Pontos fortes: - Loot mto massa meu amigo `Ze Lootinho` vai amar - Combates satisfatorios - Diversas missoes e uma dificuldade realmente dificil Pontos fracos - Lore - Alguns audios feitos com IA, mas o proprio dev comenta que vai remover futuramente Recomendadissimo
TL;DR I like the premise of this game, but mechanically this game is very average at best. After putting a dozen or so hours in I believe the patch hasn't actually changed much outside of QoL improvements. The strength of this game clearly lies in the cooperative. Ship crew duties, multiple stations and FPS objectives become significantly more enjoyable with a couple of buddies AND they have actual stuff to do. That being said here are my gripes with the gameplay as is. Space combat feels like a poorly executed gimmick. I have time in games like War Thunder, Elite:Dangerous and Star Citizen that I think provide relevant experience. Piloting on M&K is on a weird virtual joystick combined with a gimballed weapon system (the centering crosshair option does not change these characteristics). There is no outflying enemies as they are simply faster than you always and move as though physics don't apply to them. That doesn't apply to just movement by the way, walls and asteroids aren't real for them either. They will happily fly AND shoot through them. Gunnery is just bad, lead pip indicator and crosshair are no more than suggestions and damage is just healthbar mechanics that just become bigger at higher difficulties. I simply stopped bothering with anything fancy and spam guns and defences. FPS has genuinely improved movement wise, but the shooting part is just as bland as before. The core loop I found myself falling into before and after the big patch remains the same. I mostly avoid combat and just complete (sometimes time limited) objectives unless I absolutely have to. Shooting things to me doesn't feel fun or impactful. I only shoot enemies that either are/ block the objective or those I cannot out-path/ avoid (example spiders). Clearing waves just feels like a waste of time and ammo that I could spend simply completing the objective. Also completing the objective turns off the spawnfaucet anyway limiting my ammo consumption in turn. All in all the experience feels like fries without salt, chips without dip, soda without fizz. The game looks like good bones and needs more development time. May revisit in the future.
Jump Space. This game has given me so much I can't even begin. It was the first game I was groomed in which sucked a little but I got cool helmets out of it. Besides that, it's Elite Dangerous if it wasn't a day job. It's really good at that and nothing else to be honest. I do wish that some hot chick would Jump on my Space on some real ♥♥♥♥ but instead I have this game where I imagine it while blowing up buildings.
Fun to play, easy to understand
It was pretty good. I liked it
重力系统做的很有意思(可能有人会很晕这个) 步战机制稍微有点少 大船优化做的不好 火神一响电脑完蛋
Игра увлекательная, можно поиграть с друзьями и повеселиться. хорошо что Jump Space часто обновляется, будет лучше если не будет платных дополнений. Также отдельная благодарность, что в игре есть русский язык, приятно знать что разработчики не русофобы. Советую попробовать поиграть.
A little rough around the edges, but fun.
首先声明:游戏处于抢鲜体验阶段,会有不少更改,也会有不少未打磨的地方(包括,但不限于优化等) 如果可以接受抢先体验的优化问题以及各种Bug的话可以入手,玩法上起码是不错,目前值得玩50-100小时,深度体验也可以更久。 游戏本身可以说非常好玩,目前是高机动性射击游戏+太空飞船战。同时也算中度的刷宝射击游戏,刷取词条获得的收益较大,但确实获得好枪/好配件的时候还是会让人比较兴奋的 *每日一问:什么时候把爆率提高点? 地面战有一定深度,虽然比不上潜兵和岩神,但对于还在完善的有些而言已经算很好了,未来可期。移动手感有泰坦陨落的感觉,很丝滑且可以较高速的移动来完成任务等。 空战也有许多玩法:主要与飞船配置相关,搭配不同的武器来达到一定效果,且联机模式下大家都有活干。从驾驶位到炮手,还有维修工等各个位置体验都不同。 单人/多人可玩性都不错:1-2人会有部分机制简化,3-4人可以玩到全部的飞船随机故障等。我个人是单人模式玩的较多,但多人也还算不错。唯一缺点是联机延迟偏高,刚需加速器挂相同节点(因为游戏采用Steam服务器进行p2p连接,很迷惑) 以及最重要的一点:制 作 组 很 听 劝 只要是比较合理的反馈都可以前往Discord提交,包括但不限于难度,各类Bug,平衡方面等。官方几乎一定会参照玩家提出的建议,但同时也有着还算不错的主观筛选能力。游戏整体确实是在往好的方向发展