
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Most likely between $3.7M and $10.3M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $7.83 on Steam · Ukraine (−61%). Compare 15 prices in 15 markets →
Reviews
Themes across 1370 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Reviews
The new upgrade system makes somehow even less sense than the one before Now I just feel like all my time upgrading my ship was for nothing
게임은 재밌는데 이전에는 혼자서 매우 어려룸이나 어려음을 클리어했다면 지금은 난이도 갑자기 확 올르면서 ㅈ같아서 개같음 ㅅㅂ
This reminds me a lot about what I enjoyed of sea of thieves: manually interacting with different parts of your ship, the ability to personally specialize in different roles without the game locking you into or out of various interactions, a collection of similar but interesting points of interest where you have activities to perform. The sci fi elements of this really compel me and after the last update which changed how upgrades work, I am definitely feeling much more excited about "grinding" missions to try and find new blueprints. If you're like me and enjoyed Sea of Thieves, but your ADHD struggled to decide when a good stopping point is: then you'll very much enjoy this game!
Jump Space is already going through massive changes for the better, and man do I like this game. I come back to it often just to find new weapons and components. It is a bit grindy when you want to level up weapons, but if you've played DRG, this is LESS grindy if you're just going for unlocks. Your progression never resets, you can reconnect to lobbies and not lose anything, you get compensated when a lobby closes early, etcetera. The devs definitely have the players and mind, and I welcome that a LOT in the current state of the industry!
Even after the new update for the guns the game is completely hopeless. I like that this game has roguelike elements with ship health, shield, and special weapons ammo. But because the enemy has far too many enemies even on the yellow average difficulty, YOU DON'T HAVE ENOUGH AMMO TO KILL ENEMIES AND ARE LEFT HELPLESS TO DIE. The game has great potential, but having limited basic ship ammo would be like having limited on foot/EVA pistol ammo. It's bad design because it punishes you for defending yourself and leaves you helpless.
made me eat pineapple pizza
TL;DR I like the premise of this game, but mechanically this game is very average at best. After putting a dozen or so hours in I believe the patch hasn't actually changed much outside of QoL improvements. The strength of this game clearly lies in the cooperative. Ship crew duties, multiple stations and FPS objectives become significantly more enjoyable with a couple of buddies AND they have actual stuff to do. That being said here are my gripes with the gameplay as is. Space combat feels like a poorly executed gimmick. I have time in games like War Thunder, Elite:Dangerous and Star Citizen that I think provide relevant experience. Piloting on M&K is on a weird virtual joystick combined with a gimballed weapon system (the centering crosshair option does not change these characteristics). There is no outflying enemies as they are simply faster than you always and move as though physics don't apply to them. That doesn't apply to just movement by the way, walls and asteroids aren't real for them either. They will happily fly AND shoot through them. Gunnery is just bad, lead pip indicator and crosshair are no more than suggestions and damage is just healthbar mechanics that just become bigger at higher difficulties. I simply stopped bothering with anything fancy and spam guns and defences. FPS has genuinely improved movement wise, but the shooting part is just as bland as before. The core loop I found myself falling into before and after the big patch remains the same. I mostly avoid combat and just complete (sometimes time limited) objectives unless I absolutely have to. Shooting things to me doesn't feel fun or impactful. I only shoot enemies that either are/ block the objective or those I cannot out-path/ avoid (example spiders). Clearing waves just feels like a waste of time and ammo that I could spend simply completing the objective. Also completing the objective turns off the spawnfaucet anyway limiting my ammo consumption in turn. All in all the experience feels like fries without salt, chips without dip, soda without fizz. The game looks like good bones and needs more development time. May revisit in the future.
Muito joia 10/10 divertidissimo pra jogar sozinho ou com galera Combate de nave é legal, combate a pé é ainda mais satisfatório O jogo não é focado em exploração nem construção, mas um FPS baseado em missões e setores. Pontos fortes: - Loot mto massa meu amigo `Ze Lootinho` vai amar - Combates satisfatorios - Diversas missoes e uma dificuldade realmente dificil Pontos fracos - Lore - Alguns audios feitos com IA, mas o proprio dev comenta que vai remover futuramente Recomendadissimo
Jump Space. This game has given me so much I can't even begin. It was the first game I was groomed in which sucked a little but I got cool helmets out of it. Besides that, it's Elite Dangerous if it wasn't a day job. It's really good at that and nothing else to be honest. I do wish that some hot chick would Jump on my Space on some real ♥♥♥♥ but instead I have this game where I imagine it while blowing up buildings.
Fun to play, easy to understand