
The idea for this game was born when I noticed that my friends are afraid of heights in VR games. Can you beat this game? (including non-VR version)
Most likely between $21 and $202. How we estimate →
Checked against 8 developer-reported gamesmedian error
Jump Again! has sold an estimated approximately 52 copies on Steam, for about approximately $67 in gross revenue.
About approximately 52 copies on Steam (mid estimate), modeled from its 2 reviews — low confidence. Not a figure the developer has reported.
About approximately $67 gross, most likely between approximately $21 and approximately $202 — roughly approximately $45 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $168.1K | 1.7K | 37% | $4.99 | |
| approximately $136.5K | 511 | 85% | $14.99 | |
| approximately $3.5K | 52 | 94% | $2.99 | |
| approximately $1.9K | 10 | 100% | $9.99 | |
| approximately $1.2K | 9 | 100% | $7.99 | |
| approximately $137 | 2 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |