
Explore Jumanji’s lost world of dangerous beasts and secret treasures.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Danish*, Dutch*, Finnish*, Japanese, Norwegian*, Polish* +5 more
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
https://youtu.be/uSW0f3eqcbA There is really no need for this game to exist, it hits the minimum expectations but not much past that.
[h1]2/10.[/h1] Играть только в коопе.
Feels a little like Crash Bandicoot 3D platformer I'm havin' fun
Jumanji is your typical action adventure that is very suitable to play in co-op. There are 7 worlds, a couple of bosses, 4 characters to pick from and some upgrades for them. You can collect Jumanji letters, reach the target score and have one unique challenge in each level. You travel to the next world with a car and you can use fast travel once you reach the regions for the first time. There are checkpoints within a level, they allow you to quit the game and continue later. Those checkpoints are a nice surprise, it’s not something you see often and it’s appreciated. The game can look very colourful and pretty sometimes, especially the water effects. The banter between the characters can be funny, this adds a bit of personality to the game. The voice actors did an excellent job. I enjoyed the levels and the challenges. It really feels like the game punches above its weight at points, there is clearly some passion behind the game. That said, the game has a few bugs, rough combat and too many questionable design decisions. With the combat, while the character movement feels good, the hit detection and stun time (once hit) get in the way of making the combat feel satisfying. It’s especially easy to notice with the boss fights. Although the bugs are not game breaking, they can be annoying and force you to reload checkpoints. This nullifies many of the challenges within a level, forcing you to restart a level from the beginning. The one design decision that annoys me the most is forcing you to complete the game 3 times to get all the achievements. Backing up saves doesn’t work due to the way the save files were programmed, it would have been nice to save some time that way. You also have to delete everything directly from the save folder. Starting a new file in-game does not allow you to experience other boss forms. I’m not sure if that’s a bug or just an extreme measure by the developer. Either way, this forced me to complete the game 4 times to get all the achievements for realising this too late. I certainly had fun playing Jumanji in co-op and solo. But I got sick of having to complete it so many times. Even without that in mind, the other problems do hold the game back. It could have been a great game with a bit more polish. Now it barely feels average or a bit below average depending on the level you’re playing. It might still be worth it on a deep sale or as part of a bundle, especially for the co-op experience. It took me 14 hours to complete the game the first time with a 100% save file. It took less than 23 hours to complete the game 4 times to get all the achievements.
Gra zapowiada się ciekawie.
Jumanji: Wild Adventures is a brightly colored, family-oriented action-adventure game developed by Cradle Games and published by Outright Games Ltd. that draws its inspiration primarily from the modern Jumanji film adaptations. Rather than focusing on deep narrative complexity or genre reinvention, the game sets out to deliver an accessible, cooperative-friendly experience that captures the adventurous spirit of the franchise. From the moment players are dropped into the dangerous world of Jumanji, the emphasis is on exploration, light combat, and shared fun rather than challenge or systemic depth. The premise revolves around the theft of the Jaguar’s Eye, a powerful artifact essential to maintaining balance in the world of Jumanji. Players take on the roles of four familiar heroes—each representing a different archetype—and set out across hostile environments to recover the jewel and escape the game world. The story unfolds in a straightforward manner, serving primarily as a framework to move players from one biome to the next. While narrative beats are minimal and rarely linger, the setup is effective enough to give purpose to the adventure without slowing down the pacing. Gameplay is built around third-person action and platforming that is intentionally simple and approachable. Combat relies on basic attack combos, dodges, and special abilities tied to each character, allowing players to dispatch enemies without needing advanced timing or complex inputs. Character differences provide some variety—certain heroes favor close combat while others rely more on ranged tools or agility—but these distinctions are relatively light, ensuring that any character can comfortably handle most situations. This design choice reinforces accessibility, particularly for younger players or those unfamiliar with action games. Level design blends linear mission areas with small exploratory elements. Each region introduces environmental hazards such as traps, moving platforms, and enemy ambushes that break up the flow of combat. Collectibles scattered throughout levels encourage players to explore off the main path, often rewarding them with cosmetic unlocks or completion bonuses rather than mechanical upgrades. The overall structure is predictable but functional, favoring clarity and repetition over surprise or experimentation. One of the game’s defining strengths is its focus on cooperative play. Supporting local multiplayer for up to four players, Jumanji: Wild Adventures truly comes alive when experienced as a group. Cooperative sessions add a layer of chaos and spontaneity, as players revive one another, share space during platforming sections, and overwhelm enemies together. While solo play is perfectly serviceable, the cooperative aspect significantly elevates the experience, transforming straightforward encounters into lively, shared moments that feel closer to a party game than a traditional single-player adventure. Visually, the game adopts a vibrant, stylized art direction that fits its family-friendly tone. Jungles are lush and colorful, snowy peaks add variety, and swampy regions bring a darker atmosphere without becoming oppressive. While textures and animations are modest compared to big-budget action titles, the environments are varied enough to prevent monotony. Character models are instantly recognizable, even if they rely on sound-alike voice acting rather than performances from the film cast, which can occasionally feel off to fans expecting perfect authenticity. Enemy design and encounters remain on the simpler side throughout the campaign. Most foes follow clear attack patterns and rarely surprise the player, making the difficulty curve gentle and forgiving. Boss encounters provide brief spikes in challenge but generally rely on straightforward mechanics that are easy to understand after a few moments. This approach reinforces the game’s accessibility but may leave experienced players wishing for greater depth or mechanical escalation. Progression systems are minimal, focusing more on completion goals than on character growth. Levels often include challenges or star-based objectives that encourage replaying stages for full completion. While this adds some longevity, the incentive to revisit content is largely completionist rather than transformative, as replaying levels rarely changes how they play beyond improving efficiency or coordination in co-op. From a technical standpoint, the game prioritizes stability and clarity over ambitious systems. Camera behavior and controls are mostly reliable, though occasional awkward angles or collision issues can disrupt platforming sequences. These moments are generally brief and unlikely to derail the experience, especially in cooperative sessions where mistakes are easily corrected. Overall, Jumanji: Wild Adventures succeeds by understanding its target audience. It is not designed to challenge genre veterans or push mechanical boundaries, but to provide an approachable, upbeat adventure that can be enjoyed by families, younger players, and fans of the Jumanji universe. Its strengths lie in cooperative fun, colorful environments, and straightforward gameplay that welcomes players of all skill levels. For players seeking a deep action-adventure with intricate systems or a strong narrative arc, the experience may feel shallow. However, for those looking for a lighthearted, cooperative-friendly journey through a recognizable and adventurous setting, Jumanji: Wild Adventures delivers a pleasant and energetic romp. It stands as a competent licensed game that leans into accessibility and shared enjoyment, offering an experience that is more about playing together than mastering mechanics. Rating: 7/10
有种神庙逃亡的美
You can play as the guy from Black Adam
Jumanji: Wilde Abenteuer ist ein Spiel, das eigentlich wie geschaffen wäre für eine Negativbewertung: eine relativ billig gemachte Filmumsetzung mit wenig Flair, einigen Steuerungsproblemen und repetitivem Gameplay. Also alles angerichtet für eine ziemliche Katastrophe? Überraschenderweise ist es das trotz all dieser negativen Vorzeichen nicht. Stattdessen hat es mir unterm Strich doch durchaus nette Unterhaltung geboten. Um das gleich klarzustellen: Ich habe vor Jahrzehnten den ursprünglichen Jumanji-Film gesehen, die Neuverfilmungen dagegen nie. Entsprechend kann ich mit den Figuren nur wenig anfangen. Vielleicht ist das sogar ein Vorteil, denn Fans der Neuauflage dürften wohl eher enttäuscht sein, wie wenig vom eigentlichen Charme übernommen wurde. Ja, die vier Hauptfiguren sind alle dabei und können gespielt werden. Aber das ist dann auch schon fast alles. Nicht einmal die Originalsprecher sind vorhanden, auch wenn die Voice Actors den Vorlagen durchaus nahekommen. Auch in Sachen Story bleibt das Spiel enorm dünn. Nach einem billig wirkenden Mini-Diashow-Intro landet man direkt im Spiel und arbeitet sich nun Level für Level voran. Diese bestehen aus klassischer Jump'n'Run-Kost mit versteckten Extras, wobei jede Figur eigene Spezialfähigkeiten besitzt, mit denen zusätzliche Bereiche freigeschaltet werden können. Die Idee ist natürlich, dass man die Levels mehrfach mit unterschiedlichen Figuren spielt. Dafür gab das Spiel für mich allerdings zu wenig her. Grafisch bekommt man eine ziemlich biedere und altbackene 3D-Grafik serviert. Aber auch wenn der Look alles andere als hübsch ist, funktioniert er unterm Strich trotzdem ausreichend. Ähnliches gilt für das Gameplay. Ja, die Steuerung ist manchmal etwas nervig und gerade die Power-ups fand ich supermühsam, weil man sie oft nach kurzer Zeit wieder verliert oder nur sehr eingeschränkt einsetzen kann. Dazu kommen immer wieder kleinere Ärgernisse, etwa plötzliche Instadeaths, Gegner, die einen mitten im Sprung abschiessen und so in den Abgrund befördern, oder gar kleinere Bugs, die gelegentlich Probleme verursachen. Aber all das bleibt unterm Strich erstaunlich verschmerzbar. Der Hauptgrund dafür ist das äusserst faire Checkpoint- und Lebenssystem. Man besitzt mehrere Herzen und mehrere Leben. Sind alle Herzen weg, verliert man ein Leben. Verliert man ein Leben, startet man direkt am Ort des Todes neu, einfach ohne das aktuelle Power-up, aber ohne weitere Konsequenzen. Und selbst wenn alle Leben weg sind, startet man direkt wieder beim letzten Checkpoint. Da diese sehr fair gesetzt sind, gab es nur wenige Momente, in denen mich ein Game Over wirklich gestresst hat. Und genau dadurch kommen die eigentlichen Stärken des Spiels gut zur Geltung. Ja, das hier ist alles andere als eine geniale Hüpferei, aber eben trotzdem eine sehr gefällige, die durchaus Laune macht. Mit rund sechs bis neun Stunden Spielzeit bleibt der Umfang zudem angenehm überschaubar und ideal für diese Art von Spiel. Für Hardcore-Jump'n'Run-Fans, die eine grosse Herausforderung suchen, ist das hier sicher nichts. Wer dagegen einfach mal eine gefällige Hüpferei für zwischendurch erleben möchte, bekommt hier trotz aller Abstriche und verpassten Chancen durchaus nette Unterhaltung geboten. Fazit: Auch wenn viel zu wenig aus der Vorlage gemacht wird, ist Jumanji: Wilde Abenteuer für einmal trotzdem keine Totallizenzgurke. Ja, es ist definitiv kein Spiel, das man unbedingt gespielt haben muss, aber doch eine durchaus nette Unterhaltung für alle, die Lust auf ein simples, überschaubares und nicht allzu kniffliges Jump'n'Run haben. Unterm Strich gibt es darum von mir eine Empfehlung.
UNICAMENTE ACONSEJABLE si lo pillas extremadamente barato y para niños... si eres un adulto funcional es soporifero.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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