
Jotun is a hand-drawn action-exploration game set in Norse mythology. In Jotun, you play Thora, a Viking warrior who died an inglorious death and must prove herself to the Gods to enter Valhalla. Impress the Gods!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très belle réalisation. Baston de boss à gogo dans la Mythologie Nordique. Vraiment un bon moment sur ce jeu de plateforme bien travaillé :) Merci!
So the game is alright, I wouldn't recommend it. Kinda clunky slow "heavy attack", story is alright. Also I don't mind hard boss fights, but I don't want to wait 30 seconds to try again.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Icelandic*, Korean +1 more
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great art style, simple combat system with difficult but fair bosses.
Um jogo muito bom, uma historia relativamente boa. A dificuldade na minha opiniao eu achei media, apesar do jogo ser curto é dahora, vale a pena comprar
Divertido y bonito , que este en nordico antiguo le da un punto a la ambientacion
바이킹이 되서 북유럽 요툰들 때려잡는게임 그림체도 좋고 신화알면 더 즐겁다 보스들 잡기전에 맵 좀깨고 가야하는게 호불호 있을수도 있는데 캐릭터가 느려빠져가지고 답답하달까 개인적으로는 맵마다 할꺼나 기믹달라서 괜찮았음 둔탁한 조작감으로 때려잡는 느낌이 좋음 맵마다 파워업 아이템 있으니 놓치지 말고 먹는게 좋다. 안먹으면 보스잡기 힘들수도 있어서 안놓치는게 좋아서 보스들 6명으로 짧게 즐길만하다 보스마다 공략하는 재미도 있고 즐거웠다 근데 클리어하고 나오는 하드모드인 발할라모드는 못하겠음 안그래도 느려터졌는데 빨리움직여하는 패턴들 추가해서 너무 전투가 늘어지는
muy tranquilo, con necesidad de destreza, pero nada que no salga en dos o tres intentos. La historia es fascinante, excelentemente contada. Me encanta.
Ótimo jogo para quem busca lutas contra bosses desafiadoras.
I LOVE IT!!
Art direction + fantastic sound design, story, and voice acting, does not transfer into good gameplay. I was enjoying this game all the way until Brokkr's Forge fight against Fe reminded me of every issue with the game. The camera being way too zoomed in and not centered around the character, the hitboxes being a bit wonky, and the attack animation holding you still and forcing you to "stop the inertia of the axe" (read: standing still after the attack is done before you can move again) makes for a game where sometimes you need to deal with enemy overload from all directions and reacting to try and dash attacks (which you cant always do because your dash is of a comically small distance and you cant do it immediately afterwards again) becomes an insanely frustrating experience as you can't always do all of them at once. The issue is beyond the game being a Titan-souls inspired boss rush (better game, by the way) and more about the controls and "weight" forcing your character to be unresponsive when you REALLY don't want her to be unresponsive. For as much ♥♥♥♥ as I'm giving the game on the base of the controls fighting you harder than the bosses, the bosses themselves have a pretty simplified and barebones AI of performing 1 task at a time almost like following a script. You won't see the bosses "react" to you, more like they just do one thing at a time in a seemingly random pattern and you attack them whenever you can in the meanwhile. If the controls weren't as annoying and "fat" to use I'd argue the bosses would be a breeze to predict and pick away at their HP. A game is "good hard" when it forces you to think in or outside the box to win, it's "bad hard" when it feels like all the game does is force you to "hit, dodge, hit, dodge, hit, dodge" for as much HP as they have. This game is bad hard on top of the control issues previously mentioned.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $3M | 7.2K | 77% | $19.99 | |
| $3M | 10.3K | 89% | $14.99 | |
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| $3.1M | 5.3K | 89% | $29.99 | |
| $3.1M | 9.2K | 95% | $19.99 |