
Jigsaw Industry is a game that allows you to unleash your creativity and fully enjoy the fun of thinking. Design your own factory to combine and process different shapes and colors. A fully automated and intelligent factory can be achieved through digital circuits, logic signals, and other means.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Jigsaw Industry is a game that allows you to unleash your creativity and fully enjoy the fun of thinking. Design your own factory to combine and process different shapes and colors. A fully automated and intelligent factory can be achieved through digital circuits, logic signals, and other means.
You can perform basic cutting, combining, coloring, and color matching operations on graphics by arranging various facilities in an orderly manner,
You can perform various intelligent operations by connecting digital logic signals to achieve fully automatic intelligent puzzle solving
You can write your own signal processing components using Lua programming language to achieve custom signal processing
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil
Reviews
感觉上《拼图工厂》就是一款简化版的《异形工厂》,或者说这是一个增加了制作者一些自己想法的,操作较为不方便的简化版《异形工厂》。 游戏没有新手指引,只有简简单单的一点说明,从这点来看就有点比不过《异形工厂》了,本来作为一个后来者,有着前人的经验可以参照,《拼图工厂》应该在新手指引上做出自己的特色,让游戏更加有吸引力才是的。可惜《拼图工厂》在这方面还是让人失望的,一开始就让玩家靠自己猜,这是一个相当扣分的行为。在这个时候,游戏那个以点来确认路线方向的小创意也是很难再引起玩家的赞赏的。 不过也不能就这么说《拼图工厂》就不是一款好游戏,游戏依然是要求我们用各种简单的图形来构筑成种种稀奇古怪的组合图形,之后还要给各种各样的图形着色,还有旋转、剪切、融合、拼凑,这些种种操作对整个生产线来说都是动一发而牵全身的。期间科技树的提升,也会对之前调整好的生产线产生影响,反正随便动一个就又是一个牵一发动全身就对了 整体而言,《拼图工厂》还是很好玩的,毕竟有着前人的肩膀作为踏脚板,不过在更为简略的游戏模式上,价格却比前人高那么多,甚至比前人的2代都要高那么多,这点终究是有点点夸张了,毕竟玩家的眼睛都是雪亮的哇! [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
[url=https://store.steampowered.com/curator/44181848/] 【更多适合Steam Deck的好游戏推荐,请关注GPD掌机鉴赏家!】[/url] 作为一款以自动化拼图生产为核心的模拟建造游戏,《拼图工厂》用令人着迷的“工业美学”和自由度极高的逻辑编程系统,成功让我沉迷其中。如果说《异星工厂》教会玩家用流水线征服异星虫群,那么《拼图工厂》则用拼图碎片的排列组合,在数字电路与艺术创作的边界上开辟了一条新赛道。 核心玩法:从手工匠人到自动化大师 游戏初期,玩家需要手动切割、上色、拼接基础图块,这种朴素的“手工作坊”模式让人联想到《异星工厂》开局砍树挖矿的原始阶段。但随着科技树的解锁,游戏迅速展现出其硬核的一面:通过数字电路和逻辑信号(例如与门、或门、计数器),玩家可以设计全自动拼图流水线。比如用传感器检测特定颜色图块,触发机械臂将其分类输送至染色区,再通过传送带组合成预设图案——这种将逻辑电路与生产流程深度绑定的设计,与《异星工厂》的电路网络异曲同工,但更强调视觉化反馈(毕竟成品是艺术拼图而非钢铁洪流)。 更惊艳的是Lua脚本支持:玩家能自定义信号处理元件,甚至编写复杂算法优化拼图效率。例如,我曾用脚本实现“动态调色系统”,根据输入图像自动计算最佳配色方案,再通过逻辑门控制喷枪上色。这种开放性和可编程性,让人看到《异星工厂》MOD社区般的潜力。 与《异星工厂》的异同:逻辑的浪漫 vs 生存的压力 两者共享“自动化建造”的核心基因,但《拼图工厂》弱化了生存压力(没有虫群袭击!),转而聚焦创意与效率的平衡。游戏中的“拼图订单”系统要求玩家在有限时间内完成特定主题作品(如星空、蒸汽朋克城市),这既考验流水线设计能力,又需要艺术直觉——毕竟拼图的美观度影响订单评分。这种“理性与感性交织”的体验,与《异星工厂》纯策略向的火箭发射目标形成鲜明对比。 在复杂度上,《拼图工厂》的电路系统虽不及《异星工厂》的石油化工产业链庞大,但其多维度的图形处理机制(如几何切割、颜色混合、图层叠加)提供了独特的挑战。例如,高阶任务中需要同时处理矢量图形和像素图块,玩家必须设计多线程流水线,并利用逻辑信号协调不同工序——这种“视觉化逻辑谜题”甚至让我联想到《Opus Magnum》的优雅。 优势与遗憾 优点: 独一无二的“艺术自动化”体验:将冷硬的逻辑电路与色彩、形状的创造力结合,填补了模拟建造游戏的细分空白。 深度可扩展性:Lua脚本和模块化设计让硬核玩家能无限挖掘玩法,社区已涌现出“AI图像生成插件”“动态拼图画廊”等创意MOD。 低门槛高上限:简易拖放式电路设计适合新手,而自定义脚本和复杂信号链又能满足极客需求。 不足: 缺乏长期目标驱动:目前任务系统以短周期订单为主,缺乏《异星工厂》科技树带来的阶梯式成长感。 美术风格单一:拼图主题偏向抽象几何,若未来加入更多风格化模板(如风景、角色)会更吸引泛用户。 相信在制作者坚持不懈的后续更新下,《拼图工厂》一定会成为好评如潮的独立游戏佳作。
Fantastic game with a lot of potential. Probably inspired by Shapezio, but the addition of the "shift" mechanic really adds a whole new dimension to the game which fundamentally changes the gameplay and adds a huge challenge to creating the shape goals. In Shapez, you have just a few basic shapes and the corner pieces to work with, which results in relatively few permutations of possible final shapes. In Jigsaw Industry, there are non-standard starter shapes, and you can "shift" the pieces across a "segment" within the shape area (I think basically a 4x4 grid area). This significantly increases the possible end shapes by many orders or magnitude. Umm...my maths may be wrong here, but I think there are 1e34 possible unique shapes that can be made (!!!!) A very basic example: you can cut a diamond in half, shift it along 1 segment horizontally, rotate it, shift it again and rotate back so it is now also shifted 1 segment vertically, cut in half again, and end up with a tiny triangle which is off-centre. Then stitch that to a few other altered and shifted shapes and end up with something that looks like a simple drawing. [spoiler]One of the level goals is the number "1", and another is a flippin' swan![/spoiler]. Also, because of the way "lasering" 2 shapes together works, you can end up with some weird cut offs that can be used. Initially I didn't realise how fundamentally different this game is from Shapez, so I am glad I stuck with it. I know this is early access, but there are many suggestions/comments/feedback. The main one is there REALLY needs to be some sort of tutorial or guide. At least more detailed descriptions for the machines, and examples of how it can be used. Some things are not explained which is a bit confusing. It took me a long time to experiment to understand how everything works. I will post some more suggestions/comments in the "discussions" section. Keep developing and don't give up on this game please :)
优化?不存在的,优化不如重构,重构不如重写,我喜欢删干净了重新设计一遍,爽!!!
Bought this because I love shapez-like game lately. But then the release version have crucial bugs that makes it unplayable : you can't put any splitters or rotators except for the first time. If you put it wrong, and delete it then it's goodbye. Then I tried the demo and guess what...the bugs don't exist. Tried to join the discord but it expires, I can only refund this
组合各种图形和颜色的工厂自动化游戏,整体上是有意思的。 目前还在EA阶段所以还是有些需要优化的地方。 (猫猫矿机,可爱)
一天玩了十个小时,目前在14关,游戏整体是好玩的,拼图玩法很有新意 说几个我觉得有待改善的地方 1.后面要的材料数量有点多,4级涂色要7秒,两条产线(集成一条150格左右,造多了很占地方)做400个成品要将近半个小时,也不知道下一步要做什么,导致好多时间在挂机 2.复制粘贴有bug,预览剪切位置的时候有些空地会莫名其妙标红,但是有时能正常放,有时放不出来(还把我剪切的原产线也删了,导致还要重新做) 3.13关解锁箱子,但是箱子控速效果很一般,14关解锁了个倒转,但是前面产线正转三次的基本没有(后面也不一定有),相当于没有提升 4.拆产线组件原材料是不返还的,前面还好,后面的东西一百多个做一个组件,做错了只能摆一边(想带走去远处下一条产线的时候地图缩放成缩略图的样子就触发bug它就没了(而且缩略图样式拖地图的时候有点卡)) 5.操作和UI都有点别扭,产线离基地远的时候想对比一下半成品和目标有点不方便(我是半成品挪到屏幕一边然后点开升级界面看),想挪动一个组件也需要框选它一个再剪切,没习惯之前有点麻烦
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Related
| Arrowburst | $2.7K | 78 | 82% | $1.99 |
| Slab | $2.7K | 66 | 74% | $1.99 |
| Shut Eye | $2.7K | 139 | 59% | $4.99 |
| Starless | $2.7K | 51 | 92% | $2.39 |
| Other Worlds India | $2.7K | 141 | 62% | $0.54 |
| The Castles of Dr. Creep | $2.7K | 52 | 92% | $2.99 |