
In a world much like our own, Tenshi sets out to uncover the evil threatening the balance of nature, joined by an eccentric cast of characters along the way.
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Languages: English, Italian, Japanese, French, Russian
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не фанат булетхелов, играл от силы в пару игр подобного жанра, но игра понравилась. Музыка хорошая в игре местами.
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很不错。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great Touhou-like with its own take on both the presentation and mechanics. Fun and simple to get into, it's also free so you should really give it a chance. A few things I find annoying are: - the flashing light on stage 4 which cannot be turned off to my knowledge. Really sells the idea of a storm but man does it piss me off while I play! - diagonal movement being faster than the horizontal and vertical movement is a design choice I simply do not understand - having a bar to display lives and bombs instead of icons is kind of stupid So far I got a deathless clear on easy difficulty, I will probably tackle normal in the future
[h1] [/h1]
很棒的免费弹幕射击游戏,人物立绘也很可爱 为全成就苦战20小时,天死一命就要了15小时
the music in this game is pretty darn good, the bosses are a good mix of fun, yet challenging, the characters have some pretty fun and interesting dialog, the only part I didn't really like was the attack range on the cat girl, it turned most of my fights into just me having to dodge because i couldn't get close enough without getting hit. But that's probably just a skill issue on my part, it's still a really fun and well made game, espescially with it being free.
手残眼残噩梦
👍
After 27.3 hours of achieving 100% achievements, I would say it's really hard. The hardest one: Angel of Hell, required you to beat the game on the highest difficulty (Hell) with a character that only has ONE life across the entire game (This meant you must beat the game without Death/Miss to even 1cc). In term of difficulty it was probably in-between Hard and Lunatic of easier Touhou games like PCB or TD; however the fact that there existed a character where you were not allowed to die, as well as the bizarre bombing system in this game forcing the player to be more meticulous with routing meant that you had to played perfectly at almost every parts of the game, making it as hard as doing Hard No-Miss No-Bomb or Lunatic No-Miss/No-Bomb of some Touhou games, maybe even harder. Beside the difficulty the game was pretty solid for a dev's first shmup. There were only two nitpicks I personally found annoying: v-sync and the music. V-sync made the controls in this game feel really floaty, believed me when I said turning off v-sync by pressing F6 really made your experience a lot better in general. The other nitpick was about how I disliked the music of the game. It's not the worst thing I've ever heard but it's pretty underwhelming for a shmup (so I modded the game's soundtracks to Ikaruga music because why not :> ) Finally answers this question dev: Why does the manual depicts the BWH measurements or three-sizes of the characters?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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