
Jamie's Toy Box is a VR playroom simulator heavily inspired by toys and child-like imagination. Interact with all the fun toys and mystery buttons at your disposal or build your dream structure. But do not be fooled, this is more than just a simple room. Let your imagination run free!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, German, Hungarian, Polish, Spanish - Latin America, Spanish - Spain, Turkish*languages with full audio support
Engagement
Reviews
Igaz, hogy Early Access, de nem hogy a 7€-t, még azt az 0.7€-t sem éri meg amit fizettem érte. Az ilyesmiket ingyen szokták osztogatni. Az Oculus saját "First Contact" és "First Steps" sandbox játékai ezerszer jobbak. Itt van 4 helyiség, lényegében mind a négyben szinte ugyan az van. Néhány mozgatható tereptárgy, 3 pisztoly és 8 varázspálca, amelyek azon kívül, hogy színes csóvát lőnek ki, semmit nem lehet velük kezdeni. Kb 5 percig el lehet vele szórakozni, utána unalmas az egész. Ha ingyen kapod, akkor megéri kipróbálni, de pénzt adni érte nem érdemes.
It works but there's no height change. Everything is on the floor so it's basically forcing you get get down on your knees. I would have to use OVR Advanced Setup in order to offset the height to even play this game.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 30 reviews with recorded playtime.
Игра "Jamie's Toy Box" – это милый и ненавязчивый пазл, который идеально подходит для коротких игровых сессий. Простая, но приятная графика и успокаивающая музыка создают расслабляющую атмосферу. Механика игры интуитивно понятна, что делает ее доступной для игроков любого возраста. Задача состоит в том, чтобы собирать разбросанные по комнате игрушки Джейми, решая легкие головоломки. Хотя игра не предлагает сложных задач и глубокого сюжета, она отлично справляется с тем, чтобы развлечь и отвлечь на некоторое время. Отсутствие какой-либо спешки и возможность в любой момент прервать игру, а затем вернуться к ней, делает ее идеальной для мобильных устройств. Визуальный стиль, выполненный в пастельных тонах, приятен для глаз. Единственный минус – это небольшая репетативность. Несмотря на разнообразие игрушек и игровых ситуаций, геймплей может показаться однообразным после определенного времени. Тем не менее, если вы ищете простую и расслабляющую игру, "Jamie's Toy Box" может стать хорошим выбором. Она отлично подходит для того, чтобы скоротать время в дороге или просто отдохнуть после напряженного дня.
W̶o̶u̶l̶d̶ ̶l̶o̶v̶e̶ ̶t̶o̶ ̶g̶i̶v̶e̶ ̶t̶h̶i̶s̶ ̶o̶n̶e̶ ̶a̶ ̶p̶o̶s̶i̶t̶i̶v̶e̶ ̶r̶e̶v̶i̶e̶w̶,̶ ̶b̶u̶t̶ ̶I̶ ̶h̶a̶v̶e̶ ̶n̶o̶ ̶i̶d̶e̶a̶ ̶h̶o̶w̶ ̶t̶o̶ ̶g̶e̶t̶ ̶o̶u̶t̶ ̶o̶f̶ ̶t̶h̶e̶ ̶m̶a̶i̶n̶ ̶m̶e̶n̶u̶ ̶(̶I̶ ̶c̶o̶u̶l̶d̶n̶'̶t̶ ̶c̶l̶i̶c̶k̶ ̶a̶n̶y̶ ̶o̶f̶ ̶t̶h̶e̶ ̶b̶u̶t̶t̶o̶n̶s̶)̶.̶ ̶I̶t̶'̶s̶ ̶p̶r̶o̶b̶a̶b̶l̶y̶ ̶j̶u̶s̶t̶ ̶b̶e̶c̶a̶u̶s̶e̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶ ̶i̶s̶ ̶n̶o̶t̶ ̶f̶u̶l̶l̶y̶ ̶c̶o̶m̶p̶a̶t̶i̶b̶l̶e̶ ̶w̶i̶t̶h̶ ̶o̶c̶u̶l̶u̶s̶ ̶a̶s̶ ̶o̶f̶ ̶y̶e̶t̶.̶ ̶I̶ ̶w̶i̶l̶l̶ ̶u̶p̶d̶a̶t̶e̶ ̶t̶h̶i̶s̶ ̶r̶e̶v̶i̶e̶w̶ ̶a̶t̶ ̶a̶ ̶l̶a̶t̶e̶r̶ ̶d̶a̶t̶e̶ ̶w̶h̶e̶n̶ ̶i̶ ̶a̶c̶t̶u̶a̶l̶l̶y̶ ̶g̶e̶t̶ ̶t̶o̶ ̶p̶l̶a̶y̶ ̶t̶h̶e̶ ̶g̶a̶m̶e̶.̶ So I played the game. And yeah it's pretty fun. I really loved building a fort out of blocks and then blowing it apart with the wand a second later. The background music is pretty nice, but it can get annoying pretty fast if you don't like that type of music, but luckily you can just mute it. Also the fireworks look pretty. Other than that there is not much else to say really. It's a simple but pretty fun VR game.
"Jamie's Toy Box" is not a game. Games contain meaningful gamelike interaction and game loops, which are absent in this software. Instead of being a game, "Jamie's Toy Box" is a simple VR tech demo application, providing a simple sandbox of VR interactions... at best this is a godawfully badly made Fischer-Price activity centre for toddlers. Put your VR hat on, and if it works (the developer didn't bother testing this on most VR headsets), you can wave your arms around to turn on and off some switches. There's no goal, this is shallower than a sandbox. The comical part is the developer seriously tried charging money for this garbage. For those unfamiliar with what actually makes something a game, a "game loop" describes the interaction and feedback a gamer has when playing a game. Tetris, for example, has a game loop where a random block appears, the gamer interacts with the block to position it, and then the game decides if that finishes a row or not, increases the players score if any rows were completed, then gives the gamer another block to position. Counter-Strike has a game loop where a player seeks another player, tests their skill against that player by shooting them or being shot, the computer rewards the player if they win, and then if the player survives, they repeat that loop. There's no loop here, no true interactive feedback. It simply is not a game, it cannot be "played". This has misleadingly been launched in the "Games" section of Steam instead of the "Software" section. This is a common mistake for developers who are new to Steam, or don't understand the difference between games and software which isn't a game. It seems this software published incorrectly as a game is simply lack of experience/knowledge of the correct process. Here's a link for the process to publish non-game software on Steam: [url=https://help.steampowered.com/en/wizard/HelpWithPublishing?issueid=925]Steam Developer Help With Software Publishing[/url] It's unfortunate this process was not known about/followed, resulting in a software application being published in the wrong place. Publishing things which aren't games on Steam in the Games section as games is misleading to gamers and somewhat harmful, because it pollutes the Steam marketplace and takes away visibility and market exposure for genuine game developers who do the right thing and make games for gamers. There are no gameplay loops in this software, no "gameplay", no meaningful game like interaction. It's a software application and as such has no merits as a video game for gamers. Because of this, I cannot recommend this non-game software as a game to gamers. In terms of public reception, this failed to appeal to the 130 million+ gamers on Steam. SteamDB showed the product peaked at just a dozen or so concurrent users, and now there's basically nobody using it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at just a dozen or so concurrent users, and now there's basically nobody using it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it.
☀️
There's almost nothing here.
Concept sympathique mais il y a trop de bugs et le menu n'est pas pratique
barely anything in this toybox, screenshots of the nicer rooms do not seem to be available. controls do not match the tutorial or the tutorial should use images instead of a verbal radio controls are also realy bad on the index (multiple buttons to trigger one static effect) I was expecting easier controls for simple effects and possibly combo controls for more control (like the lab) only spent 10 minutes to know that there is not much here yet and it is not worth visiting most of this was figuring out how to trigger the raygun to actually shoot. THERE IS A TRIGGER BUTTON, but NOOOOOO, you have to trigger AND hold down the slidy pad. Hard Pass, going to refund
Fun Toy Box, looking forward to further development!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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