
IHBAD is a 2D roguelike, Hack N Slash Platformer game where you play as a dog! Fight strange creatures and mighty mythical gods as you uncover your origin in this dark dystopian world.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ну такое
very awesome game i completed it on easy because hard mode is seriously hard! (speed please play it)
[h1]Before I played It's Hard Being A Dog, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9/10
It's fun for an hour and a half, and it's hard to beat the price. Soundtrack is kinda sick too. Definitely worth a try.
♥♥♥♥♥♥ awesome
i tought i found something it seemed cool but if youre not playing on eazy the game is unplayable more than it already is where is the roguelike here? i just see a under beta game witth cosmetics and in game run stat upgrades with insane under developed dezign also wtf are those statues just apearing in front of u as a enemy
it's a very fun game i beat most of the bosses but i cannot defeat ZEUS so there's that but the games ment to be hard so have fun with this
Pretty realistic.
I was a bit frustrated while playing at first, however once I got into it, it is actually a weirdly solid Vampire Survivors-esque experience wrapped in DOG coating. 6/10 (So far) The GOOD: DOG, Decent Boss Fights, A decent amount of unique enemies, Solid control scheme, Good replay value especially with Endless mode. The BAD: Hard mode is tedious, whereas Normal mode sadly isn't that challenging. In Hard mode you essentially just kite enemies while waiting for your bark cooldown during the early game, then there's potential variation as you level up and gain power ups. However, bark is still the safest strategy, and kiting then barking isn't that fun, it should be disincentivized in some way. In my gameplay I ran into a bug where a Artemis totem/statue spawned in as I was dashing which got me entirely stuck inside of the grass, ultimately leading to my death.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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