
Explore a corrupted city and vanquish evil by fighting off an onslaught of larger than life Demons.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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No enemies show up, confusing pathway that makes you think you're running OOB half the time, immediately ran into a glitch that locked the game. All in all I can say this was a total waste of my HDD space.
"It Runs Red" is a mediocre, clunky third persion action game with a dark fantasy kind of theme going for it... it doesn't work well. It's not engaging and the janky controls, poor optimisation and un-fun game design are big deterrents. This feels a lot like a homework project or something. Graphicswise, this has some fairly mediocre looking graphics (from the Unreal Marketplace maybe) that will understandably be a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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The ideas here are really cool/fun the execution is pretty rough. The bosses are really unique and look cool and transforming into them is awesome but some of the transformations have no animations when you play as them and the final boss transformation was just pointless. The combat is clunky at first but once you get use to the controls its pretty easy. The world reminds of Devil May Cry a lot and so does the platforming sections, which are done well. Watching gothic Shredder teleport around every obsticle makes the platforming a little too easy sometimes. Overall the game can be fun but the game is just super easy. I think there should be more enemies that you have to fight on your way to the bosses to make it more difficult as kiting the bosses with range attacks and wait until you can transform is how most people are gonna play it.
Yozlaşmış bir şehri keşfedin ve olağanüstü Şeytanların saldırısına karşı savaşarak kötülüğü yok edin.
I like it , we are far from being a game but the idea is great , need work on the animations and maybe a bit the graphic since the special effects looks heavy on the eye but again, great idea , overall i'd give a 4 out of 5 stars for being a game that looks still in work
Like dark souls on a budget, nice little indie title
Убогая боевка и анимация. Хотя как зародыш и за бесплатно вполне сойдет
给好评的大概都是亲友团吧。 这东西连试玩版都够不上,画面阴暗粗糙,人物动作极为僵硬,攻击类的操作和动作效果非常迷惑。 开始游戏就三个问题:我是谁?我在哪?我要干什么? 按照一开始摄影机指引的路线二段跳上巷子里的箱子上,然后一路跳跳冲冲找到墓地里一个会飞的恶魔,然而它好像只会飞,并不攻击,镰刀扔出去砍了两次脸,恶魔再起来就悬浮在半空中不下来了,扔镰刀也打不中。 反正我是卸载了,你们自己看着办。 It is a very disappointing early development demo. The graphics is rather crude. The action of the hero is awkward and the attacking animation is very confusing. According to the guide of the camera at the beginning of the game, I found a flying demon in a graveyard. The only thing it could do was flying, not being able to attack. After it took two hits by me scythe in the face, it decided it was enough and floated in the middle of air, being invulnerable. Then I had enough too.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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