
It Reaches is a first person horror game, captured through the lens of a police officer’s body cam. Trapped inside the facilities of an abandoned hospital, find a way to escape the horrors lurking underground. Uncover a dark mystery left behind and don't get caught! They will reach for you…
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 12 → 0/day in the week after.
About
What should have been a routine police operation quickly escalates into a nightmare for officer Jason Thompson.
Experience It Reaches, a harrowing first-person horror game captured through the gritty lens of a police body cam. Trapped within the decaying walls of an abandoned hospital and its claustrophobic underground facilities, you are not alone. Something is hunting you - an entity that knows no exhaustion and feels no mercy. Stay alert as you uncover the dark mystery behind the horror that follows you, for it never stops… it reaches!
Experience the terror first-hand with a Hyper-Immersive Body Cam POV that captures every flinch, breath, and shadow.
Find your way out. Examine your surroundings, search for clues and piece together the horrific truth hidden within the murky hallways of a forgotten complex.
Your enemy is everywhere. Lurking around every corner, lingering in the shadows, or even hiding within the walls themselves.
Navigate lethal traps and environmental puzzles that demand precision and awareness, where every step carries risk and one wrong move could be your last.
One mistake could be the end. Stay unseen to overcome the overwhelming enemy hunting you. In the facility’s suffocating silence, your own body becomes your greatest liability.
You must manually hold your breath as the entity passes, but hold it too long and you’ll run out of air, forcing out a desperate gasp that gives you away.
Resources are limited, pushing you to think carefully about every item you carry, stretch your supplies, or stand your ground when there’s no way out.
When confrontation is unavoidable, use your weapons and surroundings to survive. It’s a relentless fight for survival against grotesque creatures where accuracy and quick decisions determine whether you live or die.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.74−25% | 149reviews | 79% | — | $50K |
| $19.99 | 87ratings | 78% | — | not modelled | |
Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A beautiful looking video game with an interesting concept, but strong visuals alone don't make it amazing. Some aspects of the gameplay feel very unnecessary and the amateur side of the developers is present because the game doesn’t seem to know exactly what it wants to be or how it wants to be played. Still a good game that I can recommend, but I can easily see how some the game can become frustrating for some.
There's no need for any monster for a game that itself is so horrifying. I mean at this point the monster ecounters was just extra scare. I love that they didn't try to use the monsters to carry the horror what an amazing game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $50K | 163 | 85% | $14.99 | |
| $50K | 79 | 71% | $19.99 | |
| $50K | 1.1K | 69% | $1.99 | |
| $50K | 132 | 59% | $14.99 | |
| $50K | 132 | 51% | $14.99 | |
| $50K | 427 | 76% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $68.6K | 218 | 73% | $12.99 | |
| $68.4K | 267 | 80% | $7.49 | |
| $41K | 402 | 73% | $4.99 | |
| $8.9K | 102 | 92% | $4.49 | |
| $25.3K | 220 | 73% | $3.99 |
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese*languages with full audio support
| Free |
| 0ratings |
| 0% |
| — |
| not modelled |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was freaking AWESOME! It was a wild ride, and worth it in my book, ESPECIALLY for the price. Play the demo first if you don't believe me. And this is coming from a console player!
It Reaches — 8/10: A Tense Bodycam Horror That Stumbles at the Finish It is a good game and this young Dev team has a lot of potential and are very creative. It Reaches gets a lot right. The graphics are genuinely impressive — the bodycam presentation, the lighting, and the decaying hospital environments all come together to create a thick, oppressive atmosphere that makes even simple exploration feel dangerous. Visually, this is a standout for an indie horror title. The story is engaging too. Officer Jason Thompson's descent from a routine disturbance call into a full-blown nightmare pulls you along effectively, and the mystery beneath St. Mary's Hospital kept me invested — right up until the abrupt ending, which unfortunately undercuts everything that came before it. After hours of buildup, the game deserved a stronger conclusion (not sure I really understood the ending). The puzzles are mostly well-designed and satisfying, striking a nice balance between challenge and clarity. The problem is redundancy: as you progress, the game starts recycling the same puzzle concepts, and the sense of déjà vu sets in during the back half. Combat is a bigger frustration. There are simply too many monster battles, and what starts as tense quickly becomes annoying, padding out the runtime and disrupting the atmosphere the game works so hard to build. Despite those issues, It Reaches is absolutely worth playing for horror fans. With a proper ending, fewer forced encounters, and more puzzle variety, it could have been something special. As it stands, it's a solid, memorable 8 out of 10.
Loved every second of this. POSITIVES: -Voice acting was amazing. -Gunplay was fun with a good amount of difficulty. -The environment did a great job keeping me on edge (more so in the beginning, when I first encountered the feely hands it made me genuinely uncomfortable, it was amazing). -Graphics were great, I felt very immersed. -Story was decent, it was pretty straight forward at least for me. -Fun use of weapon upgrades. NEGATIVES: -Too short, I require more lmao -Ending felt a little lacking for some reason, I can't explain why though. Just felt like it was missing a little something. 'It Reaches' is a phenomenal horror game. After playing the demo, I had to purchase the full game immediately. It scratched a certain itch that only long touchy grabby hands could reach. This game at times felt nostalgic, and other times felt innovative. As someone who has been playing horror games the last like 12 years, this game was anything but mundane. Definitely worth $15 in my opinion. I cannot wait for another game from this team.
бодикам хоррор в духе аутласт. решаем несложные задачи ходим туда-сюда и прячемся. в игре есть два вида оружия оба можно прокачать с помощью гаек которые можно найти в локациях. есть коллекционки для достижений которые можно найти в стенах из плоти всего тут 4 вида монстров со своим поведением для молодой команды очень неплохо сам сюжет по себе один психоделический микс и особо вдумываться не стоит оптимизация вполне себе камера мотор экшн
Хорошая атмосферная игра с хорошим сюжетом. И пострелять, и подумать и побегать. 8 рукий еще терпимо а вот херобора в клетке даст Вам просраться))) так что годный продукт!
Je suis dubitatif. Le jeu en lui-même est correct, avec des puzzles classiques, quelques poursuites/parties de cache-cache (chose que je déteste mais ça va, on est pas au niveau d'Outlast), 2-3 éliminations de monstres mais je trouve le personnage trop "lourd" (il a une inertie de mouvement, faut s'y habituer). Le gros point négatif, à mes yeux, est surtout au niveau de l'écriture. Sans spoiler disons que toute la partie concernant le protagoniste et sa vie...ben ça sort du reste et n'apporte finalement rien au schmilblick. Rester concentré uniquement sur l'histoire du bâtiment, des traitements et des choses qui s'y trouvent eut été plus intéressant, ce n'est pas un drame mais cela met le jeu un peu le uc entre deux chaises par moments. La fin est également trop abrupte (malgré un ajout de post scène pour ajouter 2-3 éléments...qui auraient pu être intégrés dans le jeu de base). Maintenant il faut rendre à césar ce qui appartient à Jules: pour un premier essai c'est vraiment pas mal et il y a du potentiel (l'ambiance sonore, entre autre, est régulièrement malaisante) et le jeu plaira sûrement aux amateurs du genre.
**Recommended** *It Reaches* is one of the strongest indie horror games I’ve played in 2026. The obvious comparison is *Outlast*, especially because of the hiding, pursuit and vulnerability, but *It Reaches* develops its own identity through the breathing mechanic, limited combat and bodycam presentation. The sound design is excellent and probably one of the strongest parts of the experience. Hearing the main creature nearby, trying to understand its position and deciding when it is safe to move makes exploration genuinely tense. Hiding inside lockers and holding your breath also makes stealth more interactive than simply waiting for an enemy to leave. Later, the pistol adds another layer to the gameplay because smaller creatures can be fought while the main threat remains something you still need to fear and avoid. That balance between temporary control and vulnerability works very well. The bodycam presentation is not just visual decoration either. Darkness, distortion and limited visibility all contribute to making the environment harder to read with complete confidence. There are some technical problems near the end, including occasional creature resets and a few smaller bugs that can briefly break immersion, but they never ruined the experience for me. Overall, *It Reaches* combines familiar horror mechanics in a very effective way and creates one of the most convincing stalker-based indie horror experiences I’ve played this year. **8/10 - Excellent**
I enjoyed it and I cant complain.
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