
Iso Racer is a top-down multiplayer racing game focusing on realistic driving physics combined with drifting. It contains a variety of tracks, cars and the ability to personalize vehicles. It's a great experience for casual and hardcore racing fans.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Traditional Chinese*, Simplified Chinese*, Czech*, Danish*, Finnish* +91 more
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+ Физика транспорта Визуальные повреждения Количество и качество трасс - Максимально идиотское решение с изометрической камерой!!! Ужасная серверная оптимизация Не поддерживается геймпад
разочек проехать и забыть
[h1]🏁 Iso Racer - A Hidden Gem for Racing Fans! 🏁[/h1] [h2]First Impressions[/h2] When I first launched Iso Racer, I wasn't sure what to expect from this indie racer. But after spending time drifting through its isometric tracks, I can confidently say this game surprised me in the best way possible. 🎮 [h2]Gameplay & Physics[/h2] The driving mechanics are where Iso Racer truly shines. The physics feel [i]weighty[/i] and satisfying - every drift requires skill and timing. It's not one of those arcade racers where you can just hold the gas and win. You need to master the corners, control your slides, and learn each track's quirks. The isometric view took some getting used to, but once it clicked, I found it actually adds a unique strategic layer to racing. You can see upcoming turns and plan your lines better than in traditional third-person racers. [h2]Content & Customization[/h2] There's a decent variety of tracks and cars to unlock. The recent update added 20 new circuits which kept things fresh for me. Vehicle customization is present but has some limitations - not all cars can be fully customized, which can be frustrating. ⚙️ [h2]Multiplayer Experience[/h2] Online racing is where the game gets really competitive. You can race against AI or jump into online matches with other players. Some matches are chaotic fun, though I did experience occasional connection hiccups. When it works smoothly, battling other players is incredibly addictive. [h2]The Good ✅[/h2] [list] [*]Satisfying drift mechanics with real skill ceiling [*]Unique isometric perspective that adds strategy [*]Good track variety with regular content updates [*]Works well for both casual and hardcore racers [*]Free to Play - no upfront cost to try [*]Active developer support with new tracks added [*]Both AI and online multiplayer options available [*]Fair monetization without aggressive microtransactions [/list] [h2]The Not-So-Good ❌[/h2] [list] [*]Occasional multiplayer connection issues [*]Learning curve might frustrate some players [*]Could use more visual polish in some areas [*]Limited single-player content [*]Car customization has restrictions on certain vehicles [*]Some players report controller compatibility issues [*]Still in Early Access - expect bugs and changes [*]AI difficulty can be inconsistent at times [/list] [h2]Final Verdict[/h2] Iso Racer isn't perfect, but it delivers a focused racing experience that respects your time and skill. Being free to play makes it an easy recommendation - you have nothing to lose by trying it. If you're tired of microtransaction-heavy racers and want something pure and fun, this is worth checking out. I've already come back to it more times than I expected! 🏆 [b]Recommended for:[/b] Racing enthusiasts, drift lovers, indie game supporters, players looking for free racing games [b]Status:[/b] Early Access with active development [b]⭐ Rating: 7.5/10 - Solid racing fun with room to grow[/b]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
我无法加入任何游戏,根本打不开
免费 有中文 没成就 等距赛车 为何采用抢先体验模式 本作目前仅在小范围团队内开发测试,车辆操控与行驶手感风格独特、上手难度偏高,后续玩法方向或迎来大幅调整。我们希望邀请玩家提前参与游戏研发,打磨游玩体验,确保正式版上线后能带给大家流畅尽兴的游戏感受,玩家也可亲身试玩并全程跟进开发进度。 抢先体验预计时长 游戏将分阶段不断新增功能内容、优化打磨细节,历经多轮迭代完善,预计抢先体验周期为六至八个月。 抢先体验版与正式版区别 正式版新增更多赛道、可解锁载具以及丰富的车辆改装定制内容 参考玩家建议调整游戏核心设定,重点优化车辆物理行驶手感与操控逻辑 新增警车追逐玩法模式,玩家可在开放式城市地图中展开逃亡竞速 常规竞速之外,地图内增设复古经典跑车彩蛋,成功驾驶抵达终点即可解锁 加入昼夜交替与动态天气系统 开放公共大厅,支持玩家在城市场景内自由碰面互动 新增各类竞速挑战任务,游玩即可赚取更多游戏货币 抢先体验版当前内容 现已开放八人同台竞速模式,拥有十四条专属赛道、二十五款赛车,支持外观与性能改装,同时搭建完成基础游戏经济体系。 售价相关 游戏目前规划全程免费游玩,后续暂不排除调整运营方式的可能。 玩家社群参与方式 制作组将在 Steam 社区与官方社群收集玩家意见与游玩数据,整理汇总后确定每轮版本更新优化内容。依靠玩家反馈修复核心漏洞,同时吸纳优质创意,助力游戏持续优化成长。
This definitely needs controller support
Anyone know how the economy works in this game, what brings u money
Very cool game - NIce physics - but bots is very stupid
[quote][b]Note: Dead PvP game[/b] This game contains no meaningful single player content. There's no viably populated servers/active player population. This game cannot be played as intended.[/quote] [quote][b][url=https://en.wikipedia.org/wiki/Microtransaction]Warning: In-Game Cash Shop[/url][/b] This game is infested with a toxic mobile app style cash shop. You will be prompted to and expected to give money/credit card details to the developers through this cash shop to buy in-game goods so you can play the game.[/quote] This abandoned Early Access "mobile app in exile" is basically a ripoff of Super Sprint, but with low poly contemporary sports cars (assets from an app store?) where you go around the track, and then find out how much money you're expected to give to the developers through the toxic cash shop infesting this. That's the kind of thing that will cause a PvP game to fail. "Iso Racer" happens to be a failed PvP game. Why is it dead? It's time for a video game autopsy! [i]The vast majority of PvP focused games on Steam are failures.[/i] Most fail because developers assume just because the game project code completes a successful build, the game will instantly and magically "go viral" just for existing. There's nothing in this to appeal to gamers that hundreds of other PvP games are already doing better. There's fierce competition in the PvP game arena... and I'm not referring to players fighting other players. There's thousands of PvP-only games but only a tiny handful of them are successful enough to attract and keep a wide player base. This game failed to compete and didn't get enough people to stay active. Despite being free, it did not have what it takes, it's as simple as that. This game lacks any meaningful solo content. The developer tried to use other players as a substitute for real work like level design and story, gambling that just because their game exists, it's going to magically pull the entire player base of Counter-Strike 2 over to this failure instead. They lost that unwise gamble. A game with no players and no solo content is a dead game. Developers need to stop relying on players as a substitute for real content, just because they feel creating genuine narrative, level design and so on is "too hard". The "developers" walked away from this 2 years ago. This is never getting finished. This unfinished game is just polluting the store and making it harder for people to find real, actually finished games. This isn't good for gamers or for developers who do the right thing. Despite being unable to finish the actual game, the "developers" clearly had plenty of time to build a working cash shop and a payment processing system. That proves their main priority was just to extract money from Steam users just like mobile scammers do with mobile peasants. This looks, feels and plays like a mobile app. I checked the app stores and couldn't find it there, maybe it was rejected, maybe the developer thought Steam Direct was easier than trying to self publish through Google and Apple. Either way, this might as well be a mobile app. That's reason enough to avoid this mess. We don't spend thousands on gaming hardware just to run low-effort iPhone apps on our desktops. Visually, this game goes for a low poly minimalist look - which in practice means as few polygons and as little artistic effort as possible. Some developers dress this up as a deliberate design philosophy, but the result speaks for itself: it looks cheap, bare, and unfinished. Gaming is a visual medium. Players deserve more than a handful of flat-shaded shapes dressed up as a game world. Let's talk about pricing and the actual value this has for gamers. This game is infested with mobile app store like microtransactions. This is a consumer hostile model that we don't need to see on PC. It's deceptively priced to gouge gamers, and that's a reason in itself to avoid this. You can always judge a game by how popular it is with the general public. Steam has over 130 million unique gamers, and over 40 million unique logons every day from dedicated PC gamers. But this only ever had a peak player count of a dozen or so people... that's very poor public reception. Gamers rejected this, most likely due to the reasons I supply in this review. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
The game is fun but has too many issues playing with friends. When you are the host it rains the entire times, but runs well. For the other people it is sunny and really laggy. Wish the creators would put more effort in fixing these issues before other things. I do enjoy the game but can't play it with how it is now.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.