
Ironsmith: Medieval Simulator - Prologue allows you to become the local blacksmith in medieval reality. Master your skills by ceaselessly crafting tools and weapons for various social classes.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Before I played Ironsmith Simulator: Prologue, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
I really enjoyed playing this, it has the potential to be amazing. There are a few ♥♥♥♥♥♥♥ but it is early access so expected. It started to get bad after getting to the noticeboard. it kept showing the leave /interact info in the bottom right hand of the screen and the game had bad performance issues. It kept halting as if it was trying to load something even though there was no HDD activity showing.
keeps glitching sometime i cant pick up items other time i cant use items sometimes i cant equip items or unequip them it so unplayable i cant finish the tutorial
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличное демо для игры которую создаёт скорее всего максимум человека 4 (Хвалю), огтличный геймплей, музыка аутентичная. Надеюсь, что вы не забросите продукт, а доведёте до совершенства и выпустите отличный симулятор кузнеца в средневековом сеттинге. Игра олтичная 8 плавленных железных слитка из 10. An excellent demo for a game that most likely creates a maximum of 4 people (I praise), excellent gameplay, authentic music. I hope that you will not abandon the product, but will bring it to perfection and release an excellent blacksmith simulator in a medieval setting. The game is decimal 8 fused iron ingots out of 10.
[h1] [/h1]
It has potential, but the controls are clunky and shady. I opened a book and couldn´t find the key to close it.
sincerement je lui donnerai la note de 4/10 , apres mon anglais est pas terrible et je suis certainement passé a coter de chose mais le tutoriel est pas genial
Still has a long way to go before it will be fit for release, but even in its current state I can already see the potential for this to be better than Fantasy Blacksmith. Though, please, for the love of all good things, LET US TURN OFF MOTION BLUR!
This game looks very interesting good graphic and music played the tutorial the only part i got confused on is putting the ingot in to the crucible the putting in the forge it seems a bit too big ( are you superpose to melt ingot the put into the crucible ) i have tried the way in the tutorial a different of ways except for melting the ingot so you can pour it in the crucible that my way of thinking It's promising prologue that why i am recommending this game and its free
Frankly it's atrocious. Don't get me wrong - it's fine graphically. Simulator however... well... Let's take single element as example - nails. You will be making them quite a bit and the first thing you notice is that you split ingot into 3 parts; you then split one of them into 4 smaller ones and craft from that 3rd part 4 nails. Where 2 of 3 other ingot parts went? No one cares. Temperature of furnace? meh, just heat that stuff up to 600 and you'll be as fine as you would with 1600. For that matter - do put all your iron at once into furnace. There seems to be no issue with keeping it warm and fuzzy at 100% heat for all the time. And of course it will never recognize the fact that all the steps are complete, if you failed to 'trigger' one specific marker in the quest. That includes being told to make 2 things, and don't you dare to do them in different order than you are expected. Customer will not arrive, until you heat another, pointless piece of iron anyway. The tragic part is - it's not even alpha version, and it's been around for over a year, so these elements are consciously kept as-is.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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