
A fantasy grid-based strategy game with deckbuilding and unit merging! Collect and battle with different units, craft strategies and challenge difficult opponents on the gridded battlefield!
Modeled estimate, not a reported figure. How we estimate →
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About
Invoker Tactics is a deckbuilder strategy game that pairs grid-based movement with a unit merging mechanic.
Deckbuilding:
Gather new units throughout your journey upgrade your deck to challenge harder enemies.
Strategic Combat:
Your units attack autonomously after each move you make. Choosing the right unit combos and having good positioning is the key to victory.
Large Pool of Units:
Featuring over 100 different units, there are endless synergies and strategies to discover.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Traditional Chinese, Japanese
Reviews
好玩 很有潛力的遊戲
If you’re into small-but-smart indie titles, Invoker Tactics immediately stands out. It takes the tactical charm of Fire Emblem, mixes it with turn-based deckbuilding, and wraps it all in gorgeous pixel art that honestly feels like a love letter to the genre. Every unit you bring onto the board has its own movement style, attack pattern, and little quirks, keeping each run distinct and encouraging experimentation instead of settling into one “safe” strategy. One of the strongest parts of the game is its character variety. Every fighter feels genuinely unique in both design and playstyle, and the elemental system adds another strategic layer without becoming overwhelming. I was shocked by how quickly I got hooked — the replayability is extremely high, and the game really rewards players who like tinkering with team comps, discovering synergies, and finding clever new tricks. Also: the slime? GOAT. Perfect creature. No notes. The game plays well, too. Controls are simple point-and-click, easy to pick up, and refreshingly bug-free. Load times are fast, and the fixed top-down camera works smoothly with the tight, one-board layout. It may look small, but every fight packs in a surprising amount of tactical depth. That said, there are definitely places where the game could polish up. A title screen would add some needed flair, and the tutorial should absolutely mention the perma-death mechanic up front — I can see that catching players off guard. Some terminology could be streamlined (renaming “digger” to “groundskeeper” would be an easy win), and I’d love to see more element-themed art beyond simple color changes. A bit more background music and a mid-run save option would go a long way, too. On the meta progression side, giving coins more uses would be great — maybe buying character gems and eventually unlocking favorite units for your deck? It feels like a natural, rewarding extension of the systems already in place. But even with those wishlist items, this game absolutely earns a spot in the indie tactics hall of fame. If you love unique turn-based gameplay, clever deckbuilding, and character-driven strategy, it’s absolutely worth your time. The heart and creativity put into each unit make it feel fresh in a genre where originality is hard to come by. Short version: charming, addictive, strategic, and totally worth it — especially for players who love experimenting with team comps and mastering new combos.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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