
Invertinator is a platform game about inverting space and flipping gravity.
Modeled estimate, not a reported figure. How we estimate →
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About
Invertinator is a platform game about inverting space and flipping gravity.
Invert Space and Flip Gravity
Target Times
For those who like a challenge.

Features
50 Levels.
Snappy and satisfying platformer controls.
Fun, fast and challenging gameplay.
Quick restarts.
Refined level design.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Invertinator was a good time, though with a few annoyances by the end. The combination of mechanics was simple, elegant, and explored well. The rhythm of puzzles that only take a few seconds to solve, and ensuing execution that only takes a few seconds to perform, was very nice. It could have been more complex, but it didn't need to be — the flow of it was what kept it satisfying. There were more than a few moments where I tried to do things one way, only to realize it was unnecessarily inefficient, or impossible, and that there was a cleverer path that I could take. I just needed to reframe my view of the level to properly incorporate the mechanics. Sadly, the last stretch of levels had a few annoyances for me. The places where you had to walk right to the edge of a block, then switch gravity to land on one right above (or below) but a space over, felt needlessly finicky, though at least not inconsistent. Sometimes the levels asked me drift further midair than it felt like I should have been able to — sure, my perception was wrong, but it made the solutions feel like they weren't things I'd have reasonably thought of. And the reliance on precise midair movements in some of the last few levels felt like too much to me, personally, because the game never asked for much precision up until that point. I felt less like I was controlling my character and more like I was guessing how long the game wanted me to hold down the movement button for. I did get better at it by the end, which brought some satisfaction, but it felt like the pace of the game suddenly changed from fast and snappy to slow and frustrating. I don't know if making it so running into spikes from the side doesn't kill you would make the game too easy, but I know that I would have gotten a lot less frustrated. Despite those annoyances, the game was well worth the time, and overall really fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
quite a fun game and gets a bit challenging if you try to get S rank for each levels. Overall a very nice and simple game but still challenging enough to not be stale.
Great little puzzle platformer. Inventive concept, engaging levels, and the time goals are fun to grind out. The platforming gets rather precise in the latter half.
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