
Inventory Quest: Hero's Hoard is a short and fast-paced inventory management and loadout optimization auto battler. The player must upkeep a hero's loadout from random item drops and survive as long as possible to achieve a new high score.
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About
Welcome to Inventory Quest: Hero's Hoard, where you take on the crucial role of managing and optimizing your hero's inventory and loadout instead of directly controlling them in action-packed battles.
In this unique twist on the RPG genre, strategic decision-making takes center stage as you carefully choose and equip items to keep your hero effective and alive. From powerful weapons to life-saving potions, every item plays a vital role in your hero's success.
One run takes only few minutes and tests the player's ability to optimize loadout and manage their inventory.
Do whatever it takes to survive. Stunlock enemies or maximize hp regen to become almost an immortal. Would you discard an armor for precious space in the inventory or keep it for possible set bonus? You decide.
Embark on a challenging journey where your tactical decisions determine your hero's fate. Will you rise to the challenge and master the art of loadout optimization?
Keep potions in the belt
Collect armor sets
Don't run out of weapons!
Prepare for the bossfights!
Meet the mysterious merchant
Strategic Inventory Management: Equip items from your hero's inventory to optimize their loadout for battle.
Weight Management: Keep an eye on the weight indicator to ensure your hero can carry all their gear without being burdened.
Potions and Belts: Combine potions and equip them on your hero's belt for quick access during combat.
Durability management: Equip optimal weapons to minimize their wear while the combat is resolved automatically.
Stat Allocation and Leveling: Allocate stat points as your hero levels up to suit your loadout.
Rare Item Abilities: Discover rare items with special abilities that can turn the tide of battle in your favor.
Merchant: Trade your items with the mysterious merchant.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Engagement
Hours played at review time, across 20 reviews with recorded playtime.
Reviews
Richtig gutes Spiel für zwischendurch.
It's an intriguing concept based on the auto battler genre, I just wish it was more... realized. I had fun playing but felt like I hit a wall after a couple hours of gameplay. Most of my time was spent frantically trashing junk items in hopes that I don't miss an actual useful drop. 95% of the combat revolves around the weapon, you barely have time to read items before slapping it on your character assuming any stat increase is an upgrade. This game gets a recommendation because the Dev is cool and continues to work on the game, so I'm hoping to see some improvements in the future. If the inventory was larger, I feel that the gameplay would be more strategic as you would have time to evaluate what you put on your character, and maybe take 50% of the junk from the pool because 85% of the gameplay is moving stuff into the trash.
Bien.
jeu très sympa, hâte de voir comment ça évolue !
Simple fun. Quick and easy to take a match every now and then.
Nice game so far. Love the graphics.
I don't understand who this game is for. There are really only two mechanics. Equipment degradation, set to "how the ♥♥♥♥ is this supposed to be fun" speeds, and managing the inventory which it seems like they set quite small to try to create tension in the idea of like, "do I save this item or scrap it, can I afford the space?" and like, there is absolutely none of that. Weapon stats might be related to like luck stats and stuff, but the actual damage of them seems to be related only to progression and weapon class, so if you find a sword, no matter the rarity, later in the game, it's almost certainly better than whatever you found already because damage is obviously the most important stat on your weapon. You'll need to get used to it anyway since your equipment breaks at light speed. But you can't like, not pay attention and let it auto battle for a while either. For one, you're doing runs so your character might die, but also because if you don't scrap the crap falling off the baddies then it auto scraps anything else they drop, with no attempt to sort at all either, so you can't really play the game, and you can't not play it either. Both systems seem to exist to create tension in the player, but they absolutely fail in that regard, if anything landing on mildly annoying. I would recommend the dev(s) slightly increase the inventory sizes and then mix up the drop tables a little harder so there's any point in like, making decisions, something to create tension and decision making in the inventory management process. As it stands you just glance at items and trash them while getting more and more bored. Never once did I have to make a tough decision about keeping an item or trashing it, never once was I engaged in the management of my inventory or character. About the most complex decision to make is which weapon to hold onto for when yours explodes into dust after a dozen swings.
Not even worth the 2 € sale. Stupid simple gameplay with ugly graphics and big illegible pixel fonts.
A very simple game, which can be compelling enough for awhile if you have a heavy bent towards optimizing a stat curve. Very little is explained outside a brief tutorial but it is easy enough to understand. The hero classes play the same with the one distinction being some classes can be pushed more heavily to use magic (INT) versus physical weapons (STR). Depending on your build you will be placing minimal emphasis into some of your stats. It tries to make inventory management more interesting than it usual is by adding reaction events which can be a bit dubious at time. For example you will have enemies that remove your gear and stuff it in your pack, which would be fine except if you don't have the space you just lose the gear. This wouldn't be so bad except you have a situtation with a boss that causes massive weapons durability problems, which means you have to fill your pack with weapons, which causes a design cheese into design cheese scenario. Then there's the fact that the enemy is simultaneously attacking you and stripping you naked at the same time which feels a bit conceptually silly.
I think it needs a lot of tweaking, there is a hook to it but, fall short after a short while. Feels like you can't do anything but lose.. incredibly frustrating tbh.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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