
It's the zombie-slaying survival game with JRPG elements you didn't know you wanted! Get swarmed by zombies in active-time battles, search for other survivors, eat and most importantly: SURVIVE!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pretty cool old-school looking game
有卡 有成就 没中文 入侵:嗜脑者 恭喜你!朋友,你是少数对病原体免疫的幸运儿! 可惜的是,你的亲友如今都变成了噬人丧尸…… 但尽量别因此记恨他们。 来看看一号门后面藏着什么吧!是丧尸!真不走运,伙计!再来一次! 游戏特色 丧尸生存 + JRPG 元素,还有比这更赞的组合吗? 随机生成世界,拥有 729 种组合可能! 随机事件种子,保证每一局游玩都不一样! 在末世废土中求生:保持充足体力,让队友维持健康! 经典侧视视角战斗系统! 大量可招募角色! 支持 Steam 成就! 支持 Steam 集换卡牌! 这就是你没想过自己会想要的、带 JRPG 元素的丧尸砍杀生存游戏!
✯ TR ❱ Ucuza alıp kartlarını satıp kar elde edebileceğiniz tarzda bir oyun. Bunun gibi oyunları öğrenmek isterseniz incelemelerimde çok daha fazlası var. ✯ EN ❱ It's the kind of game you can buy cheap, sell the cards and make a profit. If you want to know more about games like this, there are many more in my reviews. ✯ TR ❱ Burada bir kedi var ve yoldan geçen arkadaşları ona bir kez dokunabiliyor. 𓃠 ⤵⤵ ✯ EN ❱ There's a cat here, and his friends who pass by can touch him once. 𓃠 ⤵⤵ __ /> フ | _ _ l /` ミ_xノ / | シシシシシシシシシシ / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Invasion: Brain Craving has an genuinely interesting premise — zombie survival meets JRPG turn-based combat — but the execution falls flat in almost every way that matters. The RPG Maker asset flip is immediately obvious, and after a few screens you'll recognize music and sprites from other games entirely. Bugs pile up fast: I got stuck on terrain within minutes, couldn't restore AP after burning through it, and the werecar encounter spawned invisible enemies that kept resurrecting themselves. What really kills it is that the developer appears to have abandoned the project — it left Early Access without fixing the known issues, and the scrap currency still serves no purpose whatsoever. There's a kernel of a good idea buried in here, but in its current state it's an unfinished, unpolished product that isn't worth your time or money.
รีวิว Invasion: Brain Craving เกมผู้รอดชีวิตต่อสู้กับฝูงซอมบี้ แต่ผสมระบบเกม RPG แบบ turn-based ผลัดกันโจมตีเข้าไป หน้าที่ของเราคือ ตามหาผู้รอดชีวิตคนอื่นๆที่กระจัดกระจายอยู่ตามเมืองมาช่วยกันสู้ ท่ามกลางฝูงซอมบี้จำนวนมหาศาลที่จะขวางทางเรา (ซึ่งก็ไม่ใช่อุปสรรค เพราะเรามีไอเทม Ghostmode ไว้ล่องหน เดินฝ่าฝูงซอมบี้ได้แบบไร้รอยขีดข่วนตั้งแต่ต้นเกม ใช้กี่ครั้งก็ได้) ในเกมมีระบบค่าความหิว ซึ่งจะลดลงทุกครั้งที่เราสู้กับซอมบี้ ซึ่งสามารถแก้ได้ด้วยการกินอาหารกระป๋องที่อยู่ตามถังขยะในเกม มีศัตรูตัวใหญ่ซึ่งจะเรียกว่าบอสก็ได้ เป็นซอมบี้รถยนต์ โดยรวมไม่มีค่าพอจะสู้ นอกเสียแต่จะเอา Achievement มาประดับเครื่องเท่านั้น หาเรื่องเปลืองยาเปล่าๆ เพราะทุกครั้งที่เราต่อสู้กับซอมบี้ชนะ หากเดินออกจากพื้นที่ ซอมบี้ก็จะ respawn ขึ้นมาใหม่ นั่นหมายความว่าเกมนี้ไม่มีวันจบ สิ่งเดียวที่ทำได้อย่างเดียวคือ ไปที่จุดๆหนึ่งของเกม แล้ว re-roll หรือเริ่มเล่นใหม่ตั้งแต่ต้น โดยที่เพื่อนผู้รอดชีวิตและเสบียงจะอยู่ครบทุกอย่าง ประโยชน์ก็คือมีไว้เพื่อให้เราสะสมอาหารกระป๋องในถังขยะให้ได้เยอะๆ re-roll ไปเรื่อยๆจนมากพอที่จะสามารถทำ Achievement สู้กับซอมบี้ให้ครบ 150 ตัวได้ (เพราะทุกครั้งที่ re-roll จำนวนซอมบี้ที่เรากำจัดได้ จะเริ่มนับหนึ่งใหม่ แนะนำให้สู้กับซอมบี้เยอะๆรวดเดียว ออกจากพื้นที่แล้วเข้าไปใหม่ สู้กับฝูงซอมบี้ที่ respawn ตรงจุดเดิม ทำซ้ำไปเรื่อยๆ ก็จะได้มา)
Invasion: Brain Craving, developed and published by New Reality Games, is an unusual attempt to merge the post-apocalyptic zombie survival genre with classic JRPG elements. It takes a familiar setting—the world overrun by the undead—and filters it through the mechanics of turn-based combat, exploration, and resource management. The player takes on the role of one of the few survivors immune to a deadly pathogen, wandering through the ruins of civilization in search of supplies, shelter, and other survivors. On paper, it’s an intriguing idea that promises strategic depth and atmospheric tension. Unfortunately, while the concept holds potential, the execution struggles to rise above the limitations of its modest production, resulting in an experience that feels more like a prototype than a fully realized adventure. The core of Invasion: Brain Craving revolves around exploration and survival. The game’s map is procedurally generated, offering hundreds of potential variations across playthroughs, which theoretically provides replay value. Players must venture through cities, forests, and desolate wastelands to scavenge for food, weapons, and medical supplies while managing stamina and hunger. These survival elements are tied together with traditional JRPG mechanics—random encounters, turn-based combat, and character progression through experience and equipment. Along the way, you can recruit other survivors to join your party, adding a layer of tactical consideration to how you approach fights and allocate resources. The idea of fusing survival management with a classic battle system is creative, and at its best, the game briefly captures the tension of struggling to endure against overwhelming odds in a decaying world. Combat is the most distinctive part of Invasion: Brain Craving. Instead of relying on real-time action, it opts for a side-view, turn-based approach reminiscent of older RPGs. You’ll face off against hordes of zombies, mutants, and other threats using attacks, items, and abilities while keeping your team alive. This mix of strategic combat in a survival context gives the game a unique identity compared to most zombie titles, which typically emphasize action or stealth. Unfortunately, the potential depth of the system never fully materializes. Enemy variety is limited, and battles quickly become repetitive. The lack of evolving mechanics or meaningful new abilities makes combat feel static after the first few encounters. Even boss battles, which should provide climactic moments of challenge, often feel unbalanced or anticlimactic, undermining the tension that the premise strives to build. Presentation and technical execution are where Invasion: Brain Craving most clearly shows its indie origins. The game’s visuals are simple, largely resembling an RPG Maker aesthetic, with generic environments and basic character sprites. The animation and interface are functional but uninspired, and the sound design—while serviceable—lacks the atmosphere that a game set in a decaying world desperately needs. There’s an undeniable charm to its low-budget approach if one appreciates the spirit of small-scale indie creativity, but it’s difficult to ignore how the game’s ambition exceeds its means. The procedural map generation, while a clever addition, can’t disguise how similar the areas feel after a few hours, and the repetition of assets and encounters quickly dulls the sense of discovery. The overall experience can start to feel monotonous, especially without narrative variety or meaningful environmental storytelling to break up the routine. Another aspect that limits the game’s potential is pacing. While the idea of balancing hunger, stamina, and survival resources sounds engaging, the systems are too shallow to create true tension. Food and supplies are easy to acquire early on, removing much of the pressure that makes survival mechanics compelling. Meanwhile, the progression of difficulty feels uneven—some areas spike sharply in challenge while others remain trivial, making it difficult to maintain a consistent sense of danger or accomplishment. The story itself, while serviceable as a backdrop, never develops into anything more substantial. There are glimpses of world-building and an effort to convey desperation through survivor interactions, but the writing lacks the depth or emotional weight to make the characters memorable. The result is a game that continually hints at something greater beneath its surface but never fully capitalizes on its ideas. Invasion: Brain Craving ultimately falls into the category of an interesting experiment that doesn’t quite find its footing. There’s a genuine sense that the developers wanted to create something different—a survival RPG with a strong atmosphere and strategic gameplay—but the limited scope, repetitive systems, and rough presentation prevent it from achieving its goals. Still, for players who enjoy exploring obscure indie titles and have an appreciation for flawed but ambitious projects, there’s a certain charm in its simplicity. It offers brief moments of satisfaction when its mechanics align, and the procedural nature of its design ensures that no two playthroughs are quite the same. For most players, however, the lack of polish, shallow systems, and repetitive structure will make it hard to stay engaged for long. Invasion: Brain Craving is a reminder that creative ideas can only carry a game so far without the refinement needed to make them truly shine. Rating: 5/10
I remember getting this game long time ago from my friend suggestion when developer sold this game in bundle pack with very cheap price for steam cards, stickers and badges farming which is indeed very good for those purposes. But for the gameplay and content, I choose to not recommend this game with a lot of reasons. - The main menu only have three buttons which are Newgame, Continue (lead to the saved file to continue playing them) and "Shutdown" button (Not sure why not use word "Exit game"). The main menu background is poorly made and dont have much meaning to the gameplay or story. - Story: Very poor story (But I can see dev tried to type those story texts). You dont even need to know the story to play this game. It is just a dude wake up in a house-> some texts say zombie everywhere and no rule anymore->player go out and fight 1 "unholy dead"(dev use word unholy dead which I think mean zombie) then walk around map to grinding xp and find other member to help fight unholy-> find 1 shiny thing on the ground which will ask you if you want to re-roll the world and go back to the start house with all items, level and members. And that is it for the story. - Graphic and npc: I believe that most of the characters are made from Pokemon reference such as Blue, Red, Peach? Not its own design. Graphic is ok. Your typical RPG maker map. I found out only 3 type of enemy units which are unholies which designs are all made from all NPC members but just add some dead eyes and blood and open mouth, werecars which are just cars with unholy's head at their front. Pyro necro which is unholy unit with little blue flame near its hand. I find the last two units' name to be very poorly made and designed. Even the game's achievement pics are all the same 1 type of unholy's art. Steam card and Steam background from game is very weird to me. Detail: Very little details and informations in this game including stat meaning, weapon special, each survival specialty, food stat. But I think it is nice to have different tier of weapon such as pocket knife->kitchen knife->Excellent knife. But for shotgun and handgun there are no tier. And there is thing called AP (Action point?) on most of characters which cant be replenished once they are empty. But The only member I love is Doctor which when lvl up will use "SP" gauge instead that can be replenished with attack or get attacked and use them to in heal skill. Dev: I see in steam discussion and dev's seem really friendly to all players' response but not active anymore on this game. I surely hope if dev come back to work on this game. dev will have potential to make it much better but I think he get a better thing to work on with his life right now:) Other: There is Ghost mode (for beta mode I think) item in player inventory which can be used to walk though all enemy and obstacles with no encounter. This can help a lot of players do their achievements more easily. But kill 150 unholies achievements in one game save is still too much I think. All in all, I still cant recommended this game in its status right now when compared to other RPG games.
喜减1,一款半成品RPG制作大师的垃圾游戏。
hg
Очередная поделка на RPG Maker, по скидке за 21р ради карточек да, а так - мусор
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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