
It's the zombie-slaying survival game with JRPG elements you didn't know you wanted! Get swarmed by zombies in active-time battles, search for other survivors, eat and most importantly: SURVIVE!
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
喜减1,一款半成品RPG制作大师的垃圾游戏。
I remember getting this game long time ago from my friend suggestion when developer sold this game in bundle pack with very cheap price for steam cards, stickers and badges farming which is indeed very good for those purposes. But for the gameplay and content, I choose to not recommend this game with a lot of reasons. - The main menu only have three buttons which are Newgame, Continue (lead to the saved file to continue playing them) and "Shutdown" button (Not sure why not use word "Exit game"). The main menu background is poorly made and dont have much meaning to the gameplay or story. - Story: Very poor story (But I can see dev tried to type those story texts). You dont even need to know the story to play this game. It is just a dude wake up in a house-> some texts say zombie everywhere and no rule anymore->player go out and fight 1 "unholy dead"(dev use word unholy dead which I think mean zombie) then walk around map to grinding xp and find other member to help fight unholy-> find 1 shiny thing on the ground which will ask you if you want to re-roll the world and go back to the start house with all items, level and members. And that is it for the story. - Graphic and npc: I believe that most of the characters are made from Pokemon reference such as Blue, Red, Peach? Not its own design. Graphic is ok. Your typical RPG maker map. I found out only 3 type of enemy units which are unholies which designs are all made from all NPC members but just add some dead eyes and blood and open mouth, werecars which are just cars with unholy's head at their front. Pyro necro which is unholy unit with little blue flame near its hand. I find the last two units' name to be very poorly made and designed. Even the game's achievement pics are all the same 1 type of unholy's art. Steam card and Steam background from game is very weird to me. Detail: Very little details and informations in this game including stat meaning, weapon special, each survival specialty, food stat. But I think it is nice to have different tier of weapon such as pocket knife->kitchen knife->Excellent knife. But for shotgun and handgun there are no tier. And there is thing called AP (Action point?) on most of characters which cant be replenished once they are empty. But The only member I love is Doctor which when lvl up will use "SP" gauge instead that can be replenished with attack or get attacked and use them to in heal skill. Dev: I see in steam discussion and dev's seem really friendly to all players' response but not active anymore on this game. I surely hope if dev come back to work on this game. dev will have potential to make it much better but I think he get a better thing to work on with his life right now:) Other: There is Ghost mode (for beta mode I think) item in player inventory which can be used to walk though all enemy and obstacles with no encounter. This can help a lot of players do their achievements more easily. But kill 150 unholies achievements in one game save is still too much I think. All in all, I still cant recommended this game in its status right now when compared to other RPG games.
Invasion: Brain Craving has an genuinely interesting premise — zombie survival meets JRPG turn-based combat — but the execution falls flat in almost every way that matters. The RPG Maker asset flip is immediately obvious, and after a few screens you'll recognize music and sprites from other games entirely. Bugs pile up fast: I got stuck on terrain within minutes, couldn't restore AP after burning through it, and the werecar encounter spawned invisible enemies that kept resurrecting themselves. What really kills it is that the developer appears to have abandoned the project — it left Early Access without fixing the known issues, and the scrap currency still serves no purpose whatsoever. There's a kernel of a good idea buried in here, but in its current state it's an unfinished, unpolished product that isn't worth your time or money.
รีวิว Invasion: Brain Craving เกมผู้รอดชีวิตต่อสู้กับฝูงซอมบี้ แต่ผสมระบบเกม RPG แบบ turn-based ผลัดกันโจมตีเข้าไป หน้าที่ของเราคือ ตามหาผู้รอดชีวิตคนอื่นๆที่กระจัดกระจายอยู่ตามเมืองมาช่วยกันสู้ ท่ามกลางฝูงซอมบี้จำนวนมหาศาลที่จะขวางทางเรา (ซึ่งก็ไม่ใช่อุปสรรค เพราะเรามีไอเทม Ghostmode ไว้ล่องหน เดินฝ่าฝูงซอมบี้ได้แบบไร้รอยขีดข่วนตั้งแต่ต้นเกม ใช้กี่ครั้งก็ได้) ในเกมมีระบบค่าความหิว ซึ่งจะลดลงทุกครั้งที่เราสู้กับซอมบี้ ซึ่งสามารถแก้ได้ด้วยการกินอาหารกระป๋องที่อยู่ตามถังขยะในเกม มีศัตรูตัวใหญ่ซึ่งจะเรียกว่าบอสก็ได้ เป็นซอมบี้รถยนต์ โดยรวมไม่มีค่าพอจะสู้ นอกเสียแต่จะเอา Achievement มาประดับเครื่องเท่านั้น หาเรื่องเปลืองยาเปล่าๆ เพราะทุกครั้งที่เราต่อสู้กับซอมบี้ชนะ หากเดินออกจากพื้นที่ ซอมบี้ก็จะ respawn ขึ้นมาใหม่ นั่นหมายความว่าเกมนี้ไม่มีวันจบ สิ่งเดียวที่ทำได้อย่างเดียวคือ ไปที่จุดๆหนึ่งของเกม แล้ว re-roll หรือเริ่มเล่นใหม่ตั้งแต่ต้น โดยที่เพื่อนผู้รอดชีวิตและเสบียงจะอยู่ครบทุกอย่าง ประโยชน์ก็คือมีไว้เพื่อให้เราสะสมอาหารกระป๋องในถังขยะให้ได้เยอะๆ re-roll ไปเรื่อยๆจนมากพอที่จะสามารถทำ Achievement สู้กับซอมบี้ให้ครบ 150 ตัวได้ (เพราะทุกครั้งที่ re-roll จำนวนซอมบี้ที่เรากำจัดได้ จะเริ่มนับหนึ่งใหม่ แนะนำให้สู้กับซอมบี้เยอะๆรวดเดียว ออกจากพื้นที่แล้วเข้าไปใหม่ สู้กับฝูงซอมบี้ที่ respawn ตรงจุดเดิม ทำซ้ำไปเรื่อยๆ ก็จะได้มา)
At some point, Invasion: Brain Craving left early access, which the developer said was because they realized their “vision” for the game, essentially saying that the game is complete and functional. Considering that the only boss fight in the game is referred to as a “miniboss,” the resource “scrap” has no use, and there are still several bugs, including the game-breaking inability to recover action points, I beg to differ. An RPGMaker survival horror sounds fun to me, but this is not it. The first part’s an easter egg hunt, where you find six additional party members by re-rolling the map a few times, the second part’s a short grindfest where you get everyone to the level cap of 6 so you can beat the miniboss and get a high enough kill count to recruit the final character, and then it’s a long grindfest to stock up on food and medicine by re-rolling the world over and over again so you can beat 150 zombies on a single map, at least if you’re going for completion. That’s the entirety of the game’s content. Don’t let any character die, as they will have zero health when recruited again on the same save, essentially making them permadead. The developer said they would go back and add an ending in 2018, but the bugs still aren’t all fixed, including one they said they made a fix for, the game-breaking one I mentioned above. Game’s abandoned, not fun, don’t buy.
garbage game
Pretty cool old-school looking game
[h1]Reseña de Invasion: Brain Craving[/h1] [h2]Resumen[/h2] Prepárate para una frenética fiesta zombie donde la única sorpresa parece ser lo rápido que desearás cerrar el juego. \Invasion: Brain Craving\ es como ese regalo de amigo invisible que nadie quiere abrir porque todos saben lo que hay dentro, pero con zombies. [h2]Aspecto importantes e interesantes[/h2] Lo que \Invasion: Brain Craving\ promete es simple: zombies, supervivencia y más zombies. Tiene ese encanto antiguo de los videojuegos que intentan hacer mucho con poco. Y aunque no lo logra del todo, hay que reconocer el valor de tener zombies persiguiéndote como si el último trozo de pizza dependiera de ello. [h2]Aspectos por mejorar[/h2] Donde comenzar... la historia es tan superficial que podría ser un charco en una acera. Los gráficos y las texturas tendrían que pedir perdón a tus ojos cada vez que los mires. La jugabilidad es rígida, más rígida que un zombie congelado. Y la música... bueno, pongámoslo así: si los zombies pudieran hablar, pedirían que la quiten. [h3]Tabla de puntuaciones[/h3] [table] [tr][th]Categoría[/th][th]Puntuación[/th][th]Comentarios[/th][/tr] [tr][td]Jugabilidad[/td][td]3[/td][td]Es como intentar enseñarle a un zombie a bailar salsa, no funciona.[/td][/tr] [tr][td]Dificultad / IA[/td][td]5[/td][td]Los zombies parecen tener más cerebro que la IA del juego.[/td][/tr] [tr][td]Contenido[/td][td]4[/td][td]Más repetitivo que el menú de la cafetería del trabajo.[/td][/tr] [tr][td]Video / Gráficos[/td][td]2[/td][td]Crearía más terror visual en una clase de arte de preescolar.[/td][/tr] [tr][td]Historia[/td][td]3[/td][td]Podría ser escrita por un simio con un teclado... de hecho, eso explicaría muchas cosas.[/td][/tr] [tr][td]Ambientación[/td][td]4[/td][td]Oscuro, sí, pero más desinspirador que otra cosa.[/td][/tr] [tr][td]Efectos[/td][td]3[/td][td]Si los efectos fueran buenos, juro que lo diría. Pero no, no lo son.[/td][/tr] [tr][td]Música[/td][td]2[/td][td]Pon esto en un ascensor y todos preferirían usar las escaleras.[/td][/tr] [tr][td]Voces[/td][td]1[/td][td]Querrás silenciar el juego para siempre.[/td][/tr] [tr][td]Diversidad[/td][td]3[/td][td]Al menos hay zombies de varios tipos, aunque todos igual de aburridos.[/td][/tr] [tr][td]Total Puntuaciones[/td][td]30[/td][td]Un entrenador de perritos podría hacerlo mejor.[/td][/tr] [/table] [h2]Conclusión[/h2] Si te encantan las experiencias mediocres con festines de clímax inexistentes, entonces este es tu juego. De lo contrario, deja que \Invasion: Brain Craving\ se pierda en las cavernas de la tienda de juegos digitales. [h3]¿Deberías comprarlo?[/h3] [ul] [li]Total Puntuación: <50 - No lo compres[/li] [/ul] **Ni los zombies querrían gastar su apocalipsis jugando esto.**
✯ TR ❱ Ucuza alıp kartlarını satıp kar elde edebileceğiniz tarzda bir oyun. Bunun gibi oyunları öğrenmek isterseniz incelemelerimde çok daha fazlası var. ✯ EN ❱ It's the kind of game you can buy cheap, sell the cards and make a profit. If you want to know more about games like this, there are many more in my reviews. ✯ TR ❱ Burada bir kedi var ve yoldan geçen arkadaşları ona bir kez dokunabiliyor. 𓃠 ⤵⤵ ✯ EN ❱ There's a cat here, and his friends who pass by can touch him once. 𓃠 ⤵⤵ __ /> フ | _ _ l /` ミ_xノ / | シシシシシシシシシシ / ヽ ノ │ | | | / ̄| | | | | ( ̄ヽ__ヽ_)__) \二つ ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻
有点质量,几元内推荐入库。chinese and cloud save we need. 202505,steam,steam掉卡掉物抵扣,它处自定义包入的本体约3元。爱人如己,目前就这,看以后追评。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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