
It's the zombie-slaying survival game with JRPG elements you didn't know you wanted! Get swarmed by zombies in active-time battles, search for other survivors, eat and most importantly: SURVIVE!
Modeled estimate, not a reported figure. How we estimate →
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
123
Invasion: Brain Craving (2016, разработчик и издатель — New Reality Games) — инди‑RPG в жанре выживания с зомби‑тематикой на движке RPG Maker. Суть: выжить в зомби‑апокалипсисе: собирать команду выживших, искать еду и ресурсы, сражаться с ордами зомби в пошаговых боях. Ключевые особенности: JRPG‑механика с активными боями; случайно генерируемый мир (729 вариантов); возможность превращаться в призрака для безопасного исследования; набор до 8 персонажей в отряд; система голода и поддержания здоровья команды; 15 достижений Steam; коллекционные карточки Steam; одиночный режим; платформа: PC (Windows). Минусы: слабая графика (типичный RPG Maker); дисбаланс сложности (босс‑автомобиль слишком силён на ранних этапах); ограниченный инвентарь (3 вида брони, 8 видов оружия); отсутствие сюжета и концовки; повторяющиеся локации и враги; технические баги и недоработки; мало вариантов тактик в боях. Итог: подойдёт разве что для быстрого сбора карточек и достижений. Из‑за сырости, дисбаланса и нехватки контента не стоит даже минимальной цены — лучше выбрать более проработанные survival‑RPG.
有卡 有成就 没中文 入侵:嗜脑者 恭喜你!朋友,你是少数对病原体免疫的幸运儿! 可惜的是,你的亲友如今都变成了噬人丧尸…… 但尽量别因此记恨他们。 来看看一号门后面藏着什么吧!是丧尸!真不走运,伙计!再来一次! 游戏特色 丧尸生存 + JRPG 元素,还有比这更赞的组合吗? 随机生成世界,拥有 729 种组合可能! 随机事件种子,保证每一局游玩都不一样! 在末世废土中求生:保持充足体力,让队友维持健康! 经典侧视视角战斗系统! 大量可招募角色! 支持 Steam 成就! 支持 Steam 集换卡牌! 这就是你没想过自己会想要的、带 JRPG 元素的丧尸砍杀生存游戏!
Kart kasmak için uygun, rahatça kâr edebileceğiniz bir oyun. bunun gibi hesabımda 200+ oyun var incelemek isterseniz. - 𝐏𝐨𝐥𝐚𝐫
<3
☀️
hg
изи залутал три карточки
Invasion: Brain Craving, developed and published by New Reality Games, is an unusual attempt to merge the post-apocalyptic zombie survival genre with classic JRPG elements. It takes a familiar setting—the world overrun by the undead—and filters it through the mechanics of turn-based combat, exploration, and resource management. The player takes on the role of one of the few survivors immune to a deadly pathogen, wandering through the ruins of civilization in search of supplies, shelter, and other survivors. On paper, it’s an intriguing idea that promises strategic depth and atmospheric tension. Unfortunately, while the concept holds potential, the execution struggles to rise above the limitations of its modest production, resulting in an experience that feels more like a prototype than a fully realized adventure. The core of Invasion: Brain Craving revolves around exploration and survival. The game’s map is procedurally generated, offering hundreds of potential variations across playthroughs, which theoretically provides replay value. Players must venture through cities, forests, and desolate wastelands to scavenge for food, weapons, and medical supplies while managing stamina and hunger. These survival elements are tied together with traditional JRPG mechanics—random encounters, turn-based combat, and character progression through experience and equipment. Along the way, you can recruit other survivors to join your party, adding a layer of tactical consideration to how you approach fights and allocate resources. The idea of fusing survival management with a classic battle system is creative, and at its best, the game briefly captures the tension of struggling to endure against overwhelming odds in a decaying world. Combat is the most distinctive part of Invasion: Brain Craving. Instead of relying on real-time action, it opts for a side-view, turn-based approach reminiscent of older RPGs. You’ll face off against hordes of zombies, mutants, and other threats using attacks, items, and abilities while keeping your team alive. This mix of strategic combat in a survival context gives the game a unique identity compared to most zombie titles, which typically emphasize action or stealth. Unfortunately, the potential depth of the system never fully materializes. Enemy variety is limited, and battles quickly become repetitive. The lack of evolving mechanics or meaningful new abilities makes combat feel static after the first few encounters. Even boss battles, which should provide climactic moments of challenge, often feel unbalanced or anticlimactic, undermining the tension that the premise strives to build. Presentation and technical execution are where Invasion: Brain Craving most clearly shows its indie origins. The game’s visuals are simple, largely resembling an RPG Maker aesthetic, with generic environments and basic character sprites. The animation and interface are functional but uninspired, and the sound design—while serviceable—lacks the atmosphere that a game set in a decaying world desperately needs. There’s an undeniable charm to its low-budget approach if one appreciates the spirit of small-scale indie creativity, but it’s difficult to ignore how the game’s ambition exceeds its means. The procedural map generation, while a clever addition, can’t disguise how similar the areas feel after a few hours, and the repetition of assets and encounters quickly dulls the sense of discovery. The overall experience can start to feel monotonous, especially without narrative variety or meaningful environmental storytelling to break up the routine. Another aspect that limits the game’s potential is pacing. While the idea of balancing hunger, stamina, and survival resources sounds engaging, the systems are too shallow to create true tension. Food and supplies are easy to acquire early on, removing much of the pressure that makes survival mechanics compelling. Meanwhile, the progression of difficulty feels uneven—some areas spike sharply in challenge while others remain trivial, making it difficult to maintain a consistent sense of danger or accomplishment. The story itself, while serviceable as a backdrop, never develops into anything more substantial. There are glimpses of world-building and an effort to convey desperation through survivor interactions, but the writing lacks the depth or emotional weight to make the characters memorable. The result is a game that continually hints at something greater beneath its surface but never fully capitalizes on its ideas. Invasion: Brain Craving ultimately falls into the category of an interesting experiment that doesn’t quite find its footing. There’s a genuine sense that the developers wanted to create something different—a survival RPG with a strong atmosphere and strategic gameplay—but the limited scope, repetitive systems, and rough presentation prevent it from achieving its goals. Still, for players who enjoy exploring obscure indie titles and have an appreciation for flawed but ambitious projects, there’s a certain charm in its simplicity. It offers brief moments of satisfaction when its mechanics align, and the procedural nature of its design ensures that no two playthroughs are quite the same. For most players, however, the lack of polish, shallow systems, and repetitive structure will make it hard to stay engaged for long. Invasion: Brain Craving is a reminder that creative ideas can only carry a game so far without the refinement needed to make them truly shine. Rating: 5/10
Очередная поделка на RPG Maker, по скидке за 21р ради карточек да, а так - мусор
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Trust No Bunny | $23.8K | 164 | 95% | $5.99 |
| Clawfish | $23.8K | 630 | 92% | $2.99 |
| Mecha Ace | $23.8K | 157 | 87% | $5.99 |
| Clam Man | $23.8K | 154 | 94% | $9.99 |
| Where the Bees Make Honey | $23.8K | 77 | 36% | $9.99 |
| Driving School Simulator | $23.8K | 233 | 25% | $2.99 |