
This game is a 3d Tower Defense created by a highschooler. It was developed by Unity and was accompanied by a lot of youtube tutorials.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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I think this aspect for the game is nice, but it needs some work on it. Like when you turn to another direction to buy your defenses, you can not see the "upgrade" buttons. Other than that, this game is a nice relaxed time passer. Thank you for making this game to begin with, and I see some hope for it in the near future.
Ciekawa gra, ale ma trochę błędów. Jak się odwróci w 3 pozostałe strony to nie da się ulepszyć albo sprzedać działek które się postawiło bo przyciski są odwrócone w jedną stronę i nie da się w nie kliknąć. Trochę uboga graficznie ta gra, ale to nie jest problem. Mógłbym się przyczepić do tego intra nagrywanego bandicamem, ale to akurat mały szczegół. Moja ocena to 7/10
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pretty good for a first game. although general game play is pretty slow and boring.
Very charming game. Yes, it does have a lot of bugs, but the biggest one (the upgrade/sell menus for the turrets don't always face the viewer) is so completely out there that it makes you smile. I also love that the enemies are just white cubes with no animations and that the intro video has a bandicam watermark. The placing of humanity's last stand in the ruins of a vaguely soviet block of monolithic apartments also really works. Placing it in a desert would evoke more like military government kinda vibes, but the surrounding of apartment buildings feels a lot more human. In general, I think that the idea behind what the camera should be is really good. Flipping between views is fast and feels good, and the little bit of variety between the arrangements of where you can place turrets really helps. Also, selling turrets for 100% of their purchase price is really a good move because the early player will probably place one turret in each of the four views, which isn't necessary for like 5 rounds. This game is really earnest, and I hope the dev sticks with it and makes more stuff. For examples of making games on a budget, I recommend looking at the games "Mondo Medicals" and "Mondo Agency" by indie developer Cactus in the late '00s. Maybe artsy-fartsy games aren't really your thing, but I think those games really exemplify how you can do more with less and make up for curt mechanics with mood. (though to play those games you probably have to use a windows XP emulator. The games themselves can be downloaded from the Internet Archive with a bunch of cactus's other games in "Cactus Arcade I" and "Cactus Arcade II".
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タレットUIの向きが一方向固定のため左右後ろのアップグレードができないこと以外はいいゲームですよ!