
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Most likely between $5.2M and $14.8M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $15.05 on Steam · Russia (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
In general the game is really fun, I absolutely love(!) the possibilities of customizing my gear and weapons. Also the general Armory-Shopping approach, being able to test and play around, awesome, really really fun! There are a few really annoying things though, fortunately most of them can be adapted/configured in the settings/difficulty settings. But on top of that, my major pain points: * Travelling. It feels like I'm spending half of the time travelling, obviously mostly in the late game. But travelling is super boring, takes a lot of time and resources and just isn't fun if you run back to the base from the third zone the fith time, it's really driving me turning the game off. It would probably already enough if the last zone had a direct connection to the base, just like the rest. Having a classical "fast travel" thing for the shelters (so you need to activate them first by travelling there) would probably be awesome. Or maybe a "home portal", Diablo style, I don't know * Outside of my base/shelter I should not easily lose equipment. I cannot stress this enough. I had a find artifact mission in the last zone. Somewhere on the way I lost my artifact detector and only noticed until at the spot. I takes ~20 minutes to run back to base and come back (see first point). * Weapons wear down too fast, even set to the lowest, I cannot use the 7 mags for G36 I carry with me without the gun going down into red state. Yes, weapons do need a lot of maintenance in the real world, but it's just not fun to cancel a ~6 mission run on the half to seek for a shelter to repair the gun. I should be able to make "one run" (so like this 6 to 8 mission set) without major breakdowns, imo * Having played Half Life Alyx, general handling feels really awkward, I'd say. The body looks off, *always*. Imo I should see my hands and my gear, no body, specifically no arms. Get rid of it. * The night is too long, should be more of northern summer day: dusk at 23, dark at 24, dawn at 04, all visible at 05, you get the idea Anyways, that's just what I'd change. Really a fun game, can recommend. Although I'd not spent more than 25€ on it. But below, get it!
Ignore the negative reviews of all these nerds complaining that ITR2 is missing something from ITR1 that they personally liked, this game is amazing. It's not perfect, but it's really really good. I'll expand my review once I'm done with the game.
前作の頃から思ってましたがゲームバランスの調整やアップデートが 一時しのぎや思い付きの場当たり的なものに感じられる 今細かいレビューを書いたとしても無駄だと思うので簡単に言うと v1.0になりましたが、良くも悪くもまだまだ未完成品
塔科夫非常好玩,我很喜欢玩; 潜行者非常好玩,我很喜欢玩; VR体验非常棒,我也很喜欢玩; 那么,如果有一个VR游戏,既有塔科夫的游戏体验,也有潜行者的游戏氛围,并且还有独属于自己的独特小巧思,你会尝试吗? 他就是今天的主角,穿越半径。 本系列聚焦于“生存”与“枪械”,可高度定制的枪械与丰富的生存元素,让每一次进图都令人心跳加速,饥饿、怪物、异常,乃至时间都会变得极为致命。 优先活着,其次才是完成任务。 作为系列的第二部作品,本作一改前作的“简陋”感,变得高端大气上档次了不少,同时新加入的联机功能,更是让游戏的上限得到了质的飞跃。 本作的画质在2026年的vr游戏市场里显然算得上第一梯队,极其细致的物品建模,优秀的氛围塑造,让游玩体验堪称享受。 在二代中,游戏加入了相对完整的新手引导与剧情线,全世界不再是只有玩家一个活人,虽然依旧孤独,但相对一代,还是多了不少烟火味。 此外,虽然游戏是二代,但前后两作实际上并没有太多联系,即便没有玩过也并不影响体验本作。 综合体验下来,除去游戏暂不支持中文以外(官方承诺很快便会启动本地化工作,并且一代也有中文),完全称得上一部无暇之作,我建议所有有VR的玩家都来尝试一下! [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Game is really fun but have to recommend against it just because of how consistently buggy it is and how bad the performance is. Co op is genuinely UNPLAYABLE. A lot of times I'll need my friend (host) to turn off flashlights for me, pick up guns that I can't grab anymore, open cans that suddenly stop working etc. Last time I played I needed them to literally put certain items in my bag for me because they just wouldn't be added. The performance is also really bad even with a 3070 running a lot of things on low, frequent stutters and hitches and frame drops that make me really nauseous. Gameplay wise it's really fun minus the anomalies that push you away being super annoying to spot and way too frequent. I just wish it worked right.
The first game worked.... simple as that... It worked and felt great doing it. This one, I can't f@#%ing grab a mosin's bolt the way I want. Yeah, it doesn't have the same attention to details as the first one, nor the same finish BECAUSE IT'S NOT F@#%ING FINISHED!! 38.99€ for an unplayable thing that considers itself out of early access, then "buy our dlc!!! Buy our plush!!" Just how much respect do you have for us, really? I couldn't tell you much about the game itself on the account that in 41h I merely TRIED to play it. Uninteresting story, baddly written dialogs, bad voice acting anyway. *game crashes* Boring and mandatory anomaly cluster missions which are just a pain in the ass to navigate... seriously, stop trying to make this game a platformer... OH LOOK, GUNPLAY, CREEPY EXPLORATION, wait... am I HAVING SOME FUN AT LAST? *game crashes*... That's the solo experience, as for the online experience... Well let's just say it works for half an hour in a good day... Out of early access, what a joke....
Tout simplement le meilleur jeu en VR à ce jour, et sûrement le dernier, à moins qu'ils sortent un 3 ou un DLC pour le 2 avec plus de maps, d'armes, de missions et autres😍 J attend une trad FR
Compared to the previous game this is 2 steps forward ... and two steps backward. a lot of new features are great, but some things that were fine got changed for the worse (looking at you Spawn attack pattern). a lot of situations are also rather unfair, with enemies waiting behind couches to one shot you. But all of this pales in comparison to the abysmal performances. Directx11 straight up crashes the game on map change without fail, and directx 12 is a straight journey to stutter country. Me and a friend managed to barely enjoy ourselves on the first and second map, upon reaching the third map performance tanked so hard and the picture started glitching like crazy making it impossible to play any further.
Got banned from the discord server because some nerd tagged the new admins in a post I said trump f'''s kids in like 6 years ago Game itself is still decent missing alot of the issues old ITR had starting out but struggling to find what makes this a new game (still pretty early on but not seeing a whole of new really) and not what the first one should've grew into. Like this is pretty much all the things we asked for in old ITR and then OGs get to pay an extra £10 ontop of a £33 early access title for the original cosmetics. I love this game companies journey from making mobile games in a cupboard to having one of the most successful VR titles, (very biased in saying) but especially early on it was carried by the support of the community and content creators, it all seems corporatized and a bit money grabby now. yeah mostly salty about my removal and the just one day Stallion wasnt a mod anymore, still one of the better VR games tho
piece of ♥♥♥♥