
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Most likely between $5.2M and $14.8M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $15.05 on Steam · Russia (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Co-op is still unstable at times, at least with high ping to host. Many saves and loads due to a plethora of small bugs. Like items not going back into slots and Lauri's handshake breaking. Performance is poor at points. The single player seems to have very few issues by comparison. Regardless, it's still one of the best in its genre, with incredible levels of interaction with equipment and weapons, a very immersive world, and a gripping gameplay loop. One of the few great PCVR titles in recent years.
this game is soo ass it made want to rip my eyes out and eat them.DO NOT BUY
Game is so dark its actually unplayable, in the intro can't see the path or the outpost or the enemy attacking you 0/10
Amazing game
Was not sure if they'd be able to deliver what they promised us in Early Access, I think they did. Good Intro/Tutorial, Graphics are nice, Guns and Gameplay feel good, a worthy succesor to the first game. Cant say much for CoOp, didnt play it yet.
israeli probably
First, I'll leave a tip about game optimization; I'd like to help anyone who's having trouble with it. I ran the game through Virtual Desktop, OpenXR Auto mode, and Codec in auto mode. I didn't use Steam VR, and I also lowered my laptop monitor's resolution to the minimum while running the game in VR. I never experienced any lag, bugs, or FPS drops. Maybe this will help someone, and I'd be happy if it does. It's a shame we only has a thumbs-up or thumbs-down option.... At first, I wanted to give a thumbs-down for the achievements that can only be earned in multiplayer, but they're literally the same as single-player ones. Moreover, almost all missions that require you to chase artifacts that move around with a semi-living artifact detector mechanic that will trigger 1 in 10 times, even if you're standing right under the artifact spawn. But only by the end of the story did I feel disappointed that it was so short, taking me 22 hours. The other hours I'd played were still in beta. I didn't even have time to run around with all the weapons I even didn't assemble one weapon from parts found in raids. Well, if I'm upset that the game ended, that means I enjoyed it, so I'll give it a thumbs-up. PS: When you stop being afraid of the night and play night missions with a Class 2 NVG and a suppressor, the game becomes much calmer and much easier to control. PSS: Shotgun with scope and bullets plays very well in the early and mid game.
Could have be a good game if it wasn't so $h!t. Only the retarded could genuinely enjoy a game where you can barely see anything while avoiding radioactive dinner bells, floating planks and dust bunnys.
Great game
I'm trying to get into that radius