
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Most likely between $5.2M and $14.8M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $15.05 on Steam · Russia (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a veteran of ITR1 I have to say this game surpasses it in almost every way. I got the first game around 4 years ago and i have played the game over about 4-5 times. Then when i learned there was a second one a was hesitant to get because what people were saying, like on how it was buggy, laggy and not very true to the ITR experience. So i did not buy it, Then i heard it got a new update and that it was really good and that if i can i should buy it and oh boy they were right i have never felt so happy exploring the vast wasteland of Pechorsk with just me and my AK-74U. Buy this game now even if you dont have money, sell what you have to get this game,
Con amigos va MUY exótico, las armas son tan realistas que tengo que usar pañales al jugar porque me vengo
Waited for the 1.0 release but co op still feels buggy and the gameplay itself just feels boring. Maybe it gets better, but it just feels like most of the game is avoiding invisible obstacles and collecting trinkets. I wouldn't really call this tense or enjoyable in any way, especially when a lot of the features don't work correctly. Throwing a mento or whatever they are in front of me to see the path is safe and anomoly free just to walk forward and die immeditely is just annoying
I don't know what you did with this game in the past half year. The Hands are broken, your stupid tutorial is broken, i have no idea what i am supposed to do, you throw me into the radius naked with nothing and expect me to do what exactly? this game was so much fun before 1.0, no idea why you thought all this ♥♥♥♥ was neccessary. fix your ♥♥♥♥♥♥♥ game.
"CoMe Have BrEakFasT"
Po ostatnim update-ie gra działa wyśmienicie z goglami Pimax crytal light, poprzednio obraz sie lekko przycinał mimo, że klatek było dostaczenie dużo. Jest to zacna kontynuacja pierwszej części. Gra rozbudowana o wzbogacony system składania broni, nakładania kieszeni na magazynki (nie pamietam jak sie to konkretnie nazywa). Mogę napisać chyba pare rzeczy, które warto by było poprawić, a mianowicie: - w bazie jest zdecydownaie zbyt ciemno w nocy, więcej świateł by sie przydało, - pancerz lata jak chce, czasem naprawde ciezko jest mi siegnąć po konkretną kieszeń, bo zdarza mu się nagle przesuwać w bok, - jak dla mnie dzień trwa zbyt krótko, wiec przydała by się możliwość przedłużenia czasu trwania całej doby Nie miałem okazji jescze testować Coopa, bo nie mam z kim tak naprawde.
The second game, although in early access, is still one of the most fun and scary survival games to exist in VR. Managing health, ammo, and resources is still an amazing organizational battle all while dealing with all kinds of hostile entities both stagnant and dynamic. My main issue that I am dealing with while playing with a quest 3 through steam link is that my PC continues to freeze when things start to ramp up, and *especially* when I pull out those digital screens like the map, mission interface, or stores. My PC is pretty beefy with tons of RAM, an RTX 3060, and intel core I7. I am able to run any and all games both VR and otherwise with no problem, so I know it's isolated to this game specifically. I hope that as time goes on they can optimize and allow me to play this game to its fullest extent. Until then I need to make this review a negative one. I only posted it because this issue has made the game nearly unplayable. Edit: Even after continuing to troubleshoot the game eventually freezes my entire PC no matter what. I will be waiting for further updates before I try picking this game up again.
Played through this from start to finish with a friend. About 33 hours of playtime total. Fun game! DEFINITELY needed more time in the oven, we ran into bugs and glitches (that would end up getting fixed) and there's a bit of jank going on. A few things we modded to balance it out. There are more features coming (like a lab where you can add modifiers?) so it would be worth waiting I think, since I don't think there's much reason to return upon completion unless they add more story/zones/security levels. One of the few times I would've LOVED to see this become a live-service type game. There's really nothing else quite like this. More enemies, more item variety, more security levels to reach, more zones to explore. Maybe a rogue-lite mode? There's a LOT of potential here.
Genuinely a good experience, even with the jank in place Ive got 20 odd hours in a single co-op save with my friend and its been the best 20 odd hours spent this summer would 100% recommend, this game does tend to have a memory leak issue though, so be cautious
I want to write a longer review praising this game one day, but for now all I will say is that this is one of the most valuable titles to own on VR alongside Bonelab and H3VR for the sheer amount of polished content that they provide. Games like this make me so excited for where VR is going as a video game genre. ITR2 is such an improvement on ITR1 in the state it is in. In my opinion, ITR2 has better: -Shops -Enemies -Horror -Resource Management -Customization -Loot Systems -Story -Gun Realism My only grief is that the organization of loot and items feels incredibly worse compared to ITR1. The holsters, pouches, backpacks and rigs are deceptive in their grabbing-boxes, and inconvenience me to a large degree. The backpack is incredibly tiny for the amount of crap you end up shoving in there, and you will most likely end up grabbing the handle of an altered teacup 12 times trying to reach the ammo box you accidentally shoved in the corner of your backpack's "♥♥♥♥♥♥♥♥ corner", god forbid you decide to return story items before selling the 26 screwdrivers and rasps you just had to have. The rig pouches work too well when you don't need them to, but also can fail to catch items when you desperately need them to.