
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Most likely between $5.2M and $14.8M. How we estimate →
Median error on 8 reported games ·
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good with friend. Some bugs and crashes.
The game is nice, the gun building is fun but gun cleaning and ammo choice went down the drain where's my ram rod and tp? where is my sub sonic ammo? i wish they would add the mechanic for the ash balls it feels forgotten, at least make the counter on the glove go up as a place holder. it has so much opportunity and im sad to see it abandoned. I like the unintrusive jumpscares, and the creepy voice lines and sounds. but i want the angels of death back or lore explaining where they went. they need to bring back the atv boss as well i know time passed and things changed but i feel like it should still be around. There is a bit of lag in certain areas even with a pc that's close to the recommended specs, and the experimental optimization dont help to much but it is experimental. good game fun gameplay loop and sound design. overall 6.5 the game would be higher if instead of posting updates no one asked for they would work on core mechanics first then work outward
Best VR game of all time just like the first one
Poorly optimized. Despite being little under recommended specifications, game stutters and suffers lagspikes even on low settings. Can't recommend the game in current state.
This game is really good ♥♥♥♥ reflectors
相比于1代,2代进步太多了: 1、画质改善 2、敌人能分清正反面 3、去掉通枪管手电筒等耐久度等繁琐操作 4、枪械库能直观看到枪械的部件,更有趣 我认为还有可改进的地方 1、狙击枪的放大瞄准器非常不好用,能看到的敌人都太近了,用瞄准器对准敌人很难 2、跑路太多,太多时间花在了从第二个区域跑去第三个区域的路上,到后期,这个跑路真的很无聊 3、探测神器的工具照射范围太小了,有时候明明就在眼前,却要尝试很多次才能把隐藏神器照出来,非常浪费时间 4、剧情不足,玩到通关也没有搞清楚到底那个球是啥,天上飞的方块是啥,为什么会有这个诡异的地方 5、太黑了,玩时间长,眼睛很疲劳,其实可以考虑亮一些,毕竟不是恐怖游戏,主打的是枪械战斗,为啥总是那么奇怪的色调呢?
I bought this game when it was released as a public beta and unfortunately found that my CPU was lacking so I put it off as such and decided to wait a bit longer. Well with their official release around the corner and some newer parts, it seemed like it ran just fine....until I hit the steam button and the screen froze. Stopped the game, restarted, same thing happens. I'd love to try to play the game without getting sick. ALSO I just wanna play the game, it doesn't need this much handholding
Edit: The well thought out and kind developer reply helped me realize I went into this expecting stalker and that was a rather disappointed because of that. Gonna give it another go at some point, so take this review with a grain of salt. Some points still hold up, but most of my frustrations were shattered expectations. Still annoyed about the model clipping crap though. ---------------------------------------------------------------------------------------------------- This is... possibly one of the worst STALKER-styled games I've ever played. The graphics, voice acting, and story are all great from what little I could tolerate playing this game... and that's as far as my pros go. The inventory system is absolutely awful. Grabbing the backpack from your back only works about a fourth of the time, and the odd choice of making you manually sort everything you have into a teeny tiny space is infuriating. You have to stack ♥♥♥♥ inside of other ♥♥♥♥ and it just becomes confusing as hell. Just give me a damn GUI like every other game. The need to not have the player model collide with structures or props is also infuriating. I have a natural urge to simply bend forward and pick something up off of a table, but instead of letting me do that they simply move me backwards so my model doesn't clip into the table. It is SO jarring and it literally makes me nauseous. They expect you to use this super unintuitive "out of reach item" grabbing where you aim at it and press trigger and THEN grip. The problem with that is you have to aim at the item before pressing trigger or it won't work, and if you move your hand between pressing trigger and grip you have to repress trigger to make it function again. Just let me grab ♥♥♥♥ from a distance without the extra step for the love of god. Stupid af. Everything about handling firearms in this is so unbelievably tedious, too. You can't unload a mag into your other hand, you have to catch it midair or pick it up from the ground. Then loading the mags is terrible because you can't load them while they're out of your hand. If I could set them all on a surface and load them from there it'd be a LOT simpler. Also picking up individual bullets if you load too many is THE WORST. Especially when they randomly fling into oblivion and are lost forever. Then the exploration comes into play... there's an anomaly every 2-20 steps, completely randomly placed with no sense of order. Every other STALKER game has randomly placed anomalies but they're few and far between and they always come in groups. This game has no open space where there isn't anomalies randomly scattered. It just feels like one giant anomaly maze rather than a world with groups of anomalies to be wary of. I could get past that if they didn't bury the damn artifacts in the dead center of anomalies. Having to take damage to get an artifact or skip getting it just feels horrible either way. I think my biggest pet peeve though is the tablet map automapping the place but for some god forsaken reason there's no marker that shows where you are on your map. Are you serious? How bloody hard would it have been to add a small marker for the player location? Playing this game just feels so bad. It doesn't matter how good the story is if you can't stand the gameplay. If I could refund it I absolutely would but unfortunately I went on vacation right after buying it so it's been more than two weeks. A shame, but oh well.
Un des meilleurs jeux de la VR, ni plus, ni moins Encore quelques petites MàJ à faire mais j'ai confiance au studio
It's Amazing!