
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Most likely between $5.2M and $14.8M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $15.05 on Steam · Russia (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm not exactly sure if it's just me but, it feels as if the enemies are much stupider compared to the first game. I was playing the fifth story mission in which you enter a large building with several enemies within through a door anomaly. For some reason despite using a shotgun, enemies sitting in the next room over won't notice the LOUD gun shot and come investigate. It makes the tense atmosphere you're currently in a lot less immersive since the enemies are so stupid they can't guess to check out the loud noise that sounds like a gunshot. Despite all of this the game is genuinely pretty great. All of the new features really help with allowing for you to customize your weapons and armor.
Fantastic game, the guns feel great and immersive, and the voice acting is top-quality.
Just finished the game solo. Absolutely AMAZING! The customize system is incredibly good, and tons of QOL makes itr2 a masterpiece but with one huge problem. This game doesn't feel like a ITR game, its kind like losing the very essence of original ITR. Gameplay is great but the whole atmosphere is ... weird...I'd like to say. Lets consider ITR as an movie. In ITR, we are exactly the movie protagonist, because there is no actually people around. The white girl is more like just one of those strange statues. All we have is a mission terminal and a train, lifeless and empty. We don't who we are, where we are or where to go, and no one to talk, so we have no choice but to explore. Because we can't make any interaction with anyone, so if there is an real actor as the explorer, he will still just exploring the radius like we did. So we were wandering in the empty world inside the radius, tried to find something meaningful, and this is what made us explorers. What we found were just notes and voice echoes, some remain of people once existed. We were all alone from the beginning to the end, which made up the lonely depressing empty atmosphere of ITR, and I absolutely like it. And for ITR2, its a completely different story. I understand devs want to make ITR2 different than ITR, and trying new storytelling style is fine, but the problem is... There are actually people around, guide and supervisor, AND WE CANNOT INTERACT WITH THEM, WHICH COMPLETELY BROKE THE IMMERSION! If ITR2 is a movie, the explorer will 100% doing some talking with the guide, and throw tons of questions to the supervisor. Because there two are real people, they can actually talk and respond! But as a player we cannot do any of those. The guide is our buddy, but we cannot even interact with him except hold his hand when moving across the maps, and we cannot send messages to the supervisor. Unable to interact will directly throw us out of immersion, remind us that they are just scripted NPCs every time we see them. Or in STALKER not ITR2, we can TALK to every friendly NPC, which is to some degree more immersive than ITR2! And on top of that, we can only find really few notes in ITR2, which made the world so empty in the bad direction. Guess we should be able to find some notes or voice echoes every time we break a explorer statue, which is different from ITR, and will enhance the atmosphere of ITR2. I like ITR2 so much for its gameplay, but yeah maybe the atmosphere need some improvement.
Ну Экстракшен прям чистый тарков... Сюжет г0вн0. Геймплей Собирай/Записывай/Квесты/Рейды! Баги и софтлоки! Рандомно раскинутые коллизии по всей карте. Дропы фпс! Лагающие сервера без точной синхронизации. Конченный ИИ с АИМ ботом. Искусственно растянутый прогресс лояльности в магазине путём выполнение одинаковых не интересных побочных квестов, и громкий псевдо-"релиз" с отличием от беты только названием и наличием никому ненужным и не интересным сюжетом! Один в один дрисня как Эщкере Кряков... только с ВР-шлема! Видимо разраб вдохновлялся Буяновым и решил тоже открыть свою пельменную! В этой игре даже есть свои Улици Таркова ввиде Окраин Печёрска! Ну прям по оптимизации один в один!
So i bought this game the second i was able to, i started at the very beginning and watched it flourish into what it is now. i started at the very first game playing that one through its last bits of updates it ever had. i originally bought this game to play with my friends who also had a very similar love for the game. the online is still janky plus 2 extra people so expect some things here and there falling a bit flat. but i really found the single player experience the best. i've since played through the story like 7 or 8 times from when this game didn't have any story to post EA and each time found the experience still fun especially with the whole gun-building aspect. The TLDR; if you wanna play good game for the single player, this is the game. if you wanna play it and enjoy the multiplayer along with it, its still a good game for that just expect trying to find work arounds for simple issues that get fixed with patches that frequently come out. if you're here for a 100% working multiplayer game and only that, give it some time to cook. get it when its on sale if that's the case, its still a working game you can play.
-Into the radius2算是最新的VR游戏大作了 -切,现在是个VR游戏就自称自己是大作,博眼球罢了 -这游戏有一个npc -卧槽,竟然是行业顶尖作品
This game has stuff going for it but it needs to fix the performance issues not being able to finish the game due to issues not on our side is not a finished game come on man
ITR1 was one of my favorite games of all time. the atmosphere. the gunplay. the story. that lone explorer. i just dont get the same feeling here. the gunplay is... clunky? mag loading is weird and some times racking doesn't register properly for me from time to time. and is it just me or are ALL gun sights off? i always have to aim just below center in the sight to hit the target. never an issue in the 1st game. i dont mind the companion guy or the other lady being in the game, but why is he goofy and why is she chipper? detracts from the more desolate vibe i was hoping for, i wanted something more serious and it almost feels as tho the devs decided to add.. comedy? idk. i just dont feel like they fit the theme. and i just wanna have a little chat with whoever decided to make it so when you heal, you get absolutely flash-banged with green. really throws off any kind of fighting at anytime from like 14:00 and on. and whats up with the optimization?? my frames spike anywhere from 14fps to 72. all in all. i do LIKE this game. still fun. but just.... not in love with it like the first one. dont think it should have come out of EA yet. feels too unpolished.
Gros fan du premier jeu, j'attendais la suite avec impatience, donc j'ai acheté la BETA. Les bugs et erreurs sont tout à fait pardonnables en BETA, mais la WTF ? Les armes longues se coincent dans le sol et les murs de display, des murs invisibles dans certaines zones, des projectiles ennemis qui traversent les murs et les buildings, mourir soi-disant par sa faute pour rien et le pire, être tiré lorsqu'on arrive dans notre zone personnelle où aucun ennemi n'y vit. Ça brise l'immersion d'une façon brutale et gâche l'expérience VR géniale que pourrait être ce jeu.
This game had us going through trials and tribulation to just even get to the end, this game is so riddled with bugs that it even slightly puts a Bethesda game to shame, and the worst part is that the game has one of the worst endings that I've seen in a minute. the only redeeming quality of this game is the guns (when they work.)