
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Most likely between $4.8M and $13.5M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.15 on Steam · Russia (−67%). Compare 16 prices in 15 markets →
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I do recommend the game, but there are some HIGHLY frustrating mechanics that will get you killed for no reason while scavenging. When there's a stationary zombie next to an unseen zone interaction point, you can AND WILL accidentally activate the interaction point at the same time you go to kill the zombie. This locks you into an interaction screen while the newly aggro'd zombie beats the crap out of you while you're unable to respond. Here's another good one. There are zombie variants that you can't stealth kill which makes some sense but not a lot of sense. The more stupid thing is that you can still knock them down. The stealth kill mechanic is clearly the same as the execution mechanic, because the execution prompt doesn't appear while they're down. They essentially become invincible while down. This locks you into combat for several pointless extra seconds which leaves plenty of time for other zombies to aggro and kill you. Other than those two highly irritating problems, the game is great. Go buy it.
Затягивает! Я думал, это очередная ходилка, но тут реально есть над чем голову поломать. Игра заставляет следить за каждым действием: поел, попил, отдохнул — иначе персонаж просто загнется. Есть сюжетные квесты, находишь новых выживших, расширяешь команду, а когда зомби становятся слишком наглыми — просто срываешься и ищешь новое убежище. Смерть персонажей безвозвратная, так что каждый выбор напрягает. Советую всем, кто устал от казуальных стрелялок! Очень атмосферно и жестко.
10시간짜리 고봉밥.
i hope there eventually is a more of an open world mode added so i can basically survive rather than try to escape
作为本作的铁杆粉丝,在新版本交易系统迎来之际,首先非常认可游戏开发商还有工作人员的辛苦付出,于此同时本人在游玩过程中发现了一些问题跟提议,望后续能完善上去,大致内容如下: 1,希望后期也同样增加副武器的快捷切换功能,这个问题跟之前不能快捷切换主武器也一样的道理。 2,枪支武器为何上弹夹后子弹数量仍然要单独占一个格子,按常理在弹夹的子弹应该是跟枪在一起放的,同时在枪的左下或者右下有个子弹数量显示,很多玩家往往就是因为弹药占用了一个格子大大减少枪支的使用。 3,后期空手暗杀可以增加扭脖子等技能,不用那么大动作,尤其是新角色用投技,这很不符合潜伏的场景 4,休闲空间4个人却不能享用物品,这个很不合理,大大降低休闲空间使用物品的实用性,我相信大部分玩家因为这个限制几乎用不上这个功能了。 5,工作台是否可以对应的增加或衍生一些其他的附属功能用来分担其他工作台的生产压力(后期升级完所有项目后工作台就没用了)需要用的却一直不够用,比如厨房跟制造台。 6,本次最需要重点提议的问题,强烈建议以后的枪支弹药(包括投掷的爆炸物手榴弹这些),有独立的战术包(不占用背包格子),相当于军人身上挂的弹药带或者战术背心(参考这是我的战争),所有的弹药手榴弹单独放这里,然后也可以通过专门的工作台做对应的升级,只有这样才能让玩家更好的枪支弹药自由,增加热武器的重要性跟实用度。现在很多玩家都是空手+冷武器通全关,枪支弹药变成了收藏品。 希望《勇闯死人谷暗黑之日》能早日登上好评如潮的宝座,加油尊敬的各位开发者
jogo é muito viciante, tem boas mecânicas, e é muito divertido
好玩,但是等了好久都没等到公测,交易系统也还没没出现。
excited game play with good story background
a good game that requires a little more length. a lot like this war of mine but perfer this. In 13 hours i was able to do one of the couple ending and tbh i was disapponted with how quick it ended. easy is a little to easy. normal is a little to hard. going to do another play through but increasing the length of the game and making resources a little more specific to find and feel this game would be great. would also love to see a bow or crossbow be added to the game as i only found the pistol and no other gun which i avoided using until the end.
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