
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Most likely between $4.8M and $13.5M. How we estimate →
Checked against 8 developer-reported gamesmedian error
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $8.15 on Steam · Russia (−67%). Compare 16 prices in 15 markets →
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun casual game
gg
Geiles Zombie kneten!
好玩
꽤 어렵고 생각을 많이 해야 하는 게임 생존자는 죽으면 리스폰이 없어 점점 줄어들고 디버프를 줌 디버프는 꽤 다양하게 있는데 그떄마다 그 이상에 맞는 약을 처방하지 않으면 죽음 아니면 더 상처가 심해지기도 하고 방치하면 죽어버리기에 꼼꼼이 확인해야함 전투 자체는 암살이기는 한데 회피가 있어서 그냥 다 떄려 죽여도 됨 다만 스테미너도 있는거 보니 주의해야 할듯함 맵은 여러개있고 한번 전부 털어먹으면 더이상 털 물건이 없어지기에 다 털어먹을떄마다 거점을 매번 바꿔주고 탈출루트를 열어서 탈출하는게 목적인듯함 다만 파밍을 좀 확실히 하고 무장도 잘해야 할듯함 후반때 쯤? 에는 총도 여러정 준비도 할수 있고 총알도 충분하기 때문에 후반에는 좀 많이 쉬워지는게 있음
amazing detailed game. I started the game during it's launch, haven't played it in a while. Jumped back in and now I love the updates since it's original launch
多一些任务就更好了
Into the Dead: Our Darkest Days does an excellent job of capturing the pressure and emotional strain of survival. What I love most is how well it balances resource management, survivor numbers, and the difficult decision of whether taking in more people is worth the extra risk. There are moments where everything feels like it is falling apart, but also moments of relief where your group is finally stable and things are going well. That balance makes the game feel tense, rewarding, and genuinely engaging. I also really appreciate the attention to detail in the world and progression. Small touches, like food in locations becoming spoiled later in the game, make the survival experience feel more believable and help reinforce the sense that time is passing and conditions are getting worse. My main issues are with stealth and injury consequences. Stealth attacks with different weapons do not feel different enough in gameplay. For example, silently slitting a zombie’s throat with a knife feels like it should be very different from using a loud baseball bat while the character grunts, but in practice there does not seem to be much difference. This makes weapon choice and stealth feel less meaningful than they could be. Similarly, being attacked does not always feel as consequential as it should. I have had characters brought down to very low health many times, but I have never had anyone bitten and turned into a zombie. Because of that, zombie attacks can start to feel less threatening than they should, especially in a game built around survival tension. Overall, I really enjoy Into the Dead: Our Darkest Days. It creates a strong survival atmosphere, has great resource pressure, and includes some excellent world detail. With more meaningful stealth differences and harsher consequences for zombie attacks, it could feel even more intense and immersive. 8/10
just really immersive, solid and very fun experience with a lot of options to directly adjust the game how you want it to be. If you are into zombie movies or games this is a must play
机制合理,可玩性很高,后期在每个人的个性互动反应再多些就更丰富了。期待完整版