
Into the Darkness VR takes full advantage of VR tech. Your skills will be tested as you uncover the sinister secrets concealed within a secret base, hiding the consequences of the AI experiments of today. Face the many challenges dismembering robots and using realistic physics to your advantage.
Modeled estimate, not a reported figure. How we estimate →
About
Into the Darkness VR takes full advantage of VR technology to not only tell a thrilling story that explores the effects of current technological advancement, but also allow you to fully immerse in an interactive world packed with numerous satisfying mechanics.
What to expect in Into the Darkness VR:
Story Mode: Start an immersive journey spread across six atmospheric levels. As Agent Frank, you’re briefed by CELL Industries to infiltrate a secret base called AARC located in snowy mountains, where you’ll be fighting androids, meeting new fully voiced characters and discovering secrets that lie within – all surrounded by highly interactive environments that can collapse if you take the wrong step. At the end, you might find out that not everything is as it seems at first glance.
Sandbox Mode: Experiment and have fun in a large area filled with many rooms and props, all for your freeform enjoyment. Here, you’re free to do whatever you want, including spawning as many enemies, props and weapons as your heart desires, using the many interactive areas of this level to curate your own explosive experience.
Weapons: Use a variety of guns (pistols, rifles, shotgun), melee weapons (knife, katana, crowbar) and range weapons (bow, shurikens and whatever you find). Want a bigger challenge? Engage in hand-to-hand combat or use dismembered elements of your enemies as a weapon. And if all hope fails, our environment allows you to make improvised weapons.
Enemies: Fight and dismember different classes of androids, all with different attack patterns and skills. While the low level enemies attack you with your fists, higher levels can use melee weapons and even guns, posing a challenge as you venture further into AARC. They are equipped with AI that reacts not only to your actions, but also the layout of their nearest environment.
Economy: Plan your mission and resources carefully. While fighting your enemies, you collect a resource called LUMA, which allows you to craft weapons, ammo and healing injectors called RAMP at the crafting stations spread throughout the levels. Be careful though! These crafting stations are rare and it’s not that hard to run out of ammo.
Advanced physics based combat system: We seamlessly blend IK with enemy animations to make them feel both responsive and realistic during the fights, as they react not just to your actions, but also use the environment to their advantage. More than that, you can also dismember them using hands, melee weapons and guns!
Interactive environment: The world of Into the Darkness VR is not only filled with a wide variety of interactive objects, you can also directly influence and be influenced by your surroundings! Our levels are filled with interactive props you can grab, stack and even break. More than that, there are plenty of landscape elements that can be pushed or destroyed, or might collapse due to your actions. Our mountain levels are also covered with snow with a realistic tessellation and have slippery or windy elements that force you to think outside the box.
Features: As a special agent, you’re equipped with various features and devices to help you on your mission. At the beginning, you receive a special glove that helps you influence your surroundings and enemies, allowing you to warp gravity to push and pull, as well as use slow motion. You’re also equipped with a hacking device used to uncover CELL’s secrets and a special scanning device helpful to find your way around levels or find the weapon you’ve just accidentally dropped in the snow.
Puzzles: Besides your combat abilities, you also need to utilize your skills to solve various environmental puzzles that might block your way throughout the levels. The answers aren’t always so obvious. Whether it’s finding a missing keycard or using your reflexes to open certain doors, as Agent Frank, there’s nothing you can’t do!
Become Agent Frank, a special agent sent on a delicate mission into the heart of a seemingly abandoned base where things aren’t what they seem at first glance. Equipped with state of the art technology, use your surroundings to your advantage, always making sure to check what may be lurking behind the corner.
Face many challenges while slowly learning the gruesome truth of just how far one can go to achieve immortality and gather the profits. Explore a grim view on the near future nested in technological advancement and AI research that have already started today, while fighting through hordes of androids using a variety of tools, weapons, or even just your hands if you feel brave enough to get the limbs flying.
Into the Darkness VR is a game where everyone can find their cup of tea. Whether it’s a fun, contained story, a rich world encompassed in striking graphics or an epic gameplay that allows you to become the biggest badass there is, you’ll definitely find what you’re looking for!
Our game is being developed by a Vietnamese-Polish collaboration between a group of talented people dedicated to bringing you the best experience possible. Into the Darkness VR will be developed in early access to give us the opportunity to implement changes based on your feedback, and will contain a story mode, as well as an arcade mode for those who prefer a freer style of play.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review zu "Into The Darkness VR" – Ein Lichtblick mit Schattenseiten Zunächst einmal ein großes Dankeschön an den Entwickler für den Key – es ist immer etwas Besonderes, ein Spiel direkt vom Team selbst zu bekommen, vor allem, wenn man es schon seit Jahren verfolgt. Grafik & Atmosphäre: Die Grafik ist wirklich beeindruckend! "Into The Darkness VR" schafft es, eine dichte, atmosphärische Welt zu erschaffen, die visuell absolut überzeugt. Die Umgebungen sind stimmungsvoll, das Lichtspiel ist klasse, und man merkt, dass hier viel Liebe zum Detail eingeflossen ist. Steuerung & Bugs: Leider hat das Spiel derzeit noch mit einigen technischen Problemen zu kämpfen. Besonders frustrierend war für mich, dass ich das Hacking-Kabel an meinem linken Arm nicht herausziehen konnte – dadurch musste ich über 40 Minuten neu aufnehmen, weil es schlichtweg nicht weiterging. Auch das Verschwinden der Waffe im Schnee, ohne Möglichkeit, sie wiederzufinden, hat mich einiges an Geduld gekostet. Die Steuerung fühlt sich teilweise unausgereift an, was den Spielfluss stark beeinträchtigen kann. Entwicklung & Potenzial: Ich erinnere mich noch gut an die erste Demo vor etwa vier Jahren – die war schon damals vielversprechend. Seitdem ist viel Zeit vergangen, und das Spiel befindet sich weiterhin in Entwicklung. Der Entwickler meinte, dass es noch etwa ein Jahr dauern wird, bis das Spiel final ist. Das erklärt auch viele der aktuellen Probleme. Sprachausgabe & Zugänglichkeit: Leider gibt es bislang keine deutschen Untertitel, was für viele Spieler ein Hindernis darstellen könnte. Hier hoffe ich sehr, dass im Laufe der Entwicklung noch nachgebessert wird. Fazit: Trotz aller Bugs hatte ich Spaß mit "Into The Darkness VR". Das Spiel hat großes Potenzial und bietet eine faszinierende Welt, die Lust auf mehr macht. Der Preis ist in Anbetracht der langen Entwicklung und des Umfangs noch in Ordnung. Wer Geduld mitbringt und bereit ist, über technische Macken hinwegzusehen, sollte dem Titel definitiv eine Chance geben. Ich bin gespannt, wie es in einem Jahr aussieht – das Fundament ist da, jetzt braucht es nur noch den letzten Feinschliff. Wertung: 6.5/10 (mit Potenzial für deutlich mehr nach dem Feinschliff) Danke Lg HundelungeVR https://www.youtube.com/watch?v=XwjFe8E8HSM&t
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.8K | 92 | 76% | $9.99 | |
| $18.8K | 53 | 55% | $9.99 | |
| $18.8K | 162 | 98% | $5.49 | |
| $18.8K | 51 | 92% | $12.99 | |
| $18.8K | 89 | 30% | $9.99 | |
| $18.8K | 62 | 39% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.1K | 74 | 64% | $7.99 | |
| $1K | 9 | 89% | $5.99 | |
| $619 | 3 | 100% | $9.99 | |
| $209 | 1 | 0% | $9.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $14.99 |
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
THIS GAME IS EXCELLENT SO FAR!!! (I just hope the Dev's haven't given up on it due to all the UNNECESSARILY NEGATIVE REVIEWS!) I mean come on, for goodness sake, You want VR to succeed & yet every time a developer takes the actual risk to make a very promising VR game for us, YOU ALL REVIEW BOMB IT AS SOON AS IT RELEASES IN EARLY ACCESS. IT'S IN EARLY ACCESS! IT WON'T BE IN IT'S FINAL STATE YET & if You all give it negative reviews, nobody will buy it, the dev's don't turn a profit & another great VR game bites the dust. START SUPPORTING VR DEV'S IF YOU WANT DECENT VR GAMES TO PLAY! I just don't understand the mentality of people who do this. TLDR. IGNORE THE NEGATIVE REVIEWS, THIS IS ALREADY AN 8/10 VR GAME & WILL ONLY IMPROVE (unless all the negative people don't seal it's fate whilst it's still in early access). Dev's: Please continue to pour Your passion into this amazing & extremely promising game, because it's already extremely good! :)
This game sucks. Do not buy. There's been no updates or even any anouncement from the game or devs. It's now 2026, and NOTHINGs changed. They gave up on the game, or at least that's what it looks like. If you bought the game for $20, well, wish I knew what the state it was in before buying.
Игра вышла в ранний доступ, наобещали кучу всего в дорожной карте и в итоге успешно заброшена уже год и при этом в ней тонна багов (фактически неиграбельно). ОБХОДИТЬ СТОРОНОЙ!
Если не тупить на первом (и единственном) боссе - ранний доступ проходится часа за полтора. (играл через XR, поэтому время не пишет). И это половина компании, как утверждают разработчики? Если так, то совсем грустно. Может быть конечно к релизу её и правда расширят так, что мы старые уровни не узнаем. Блогеры при этом явно играли в более полную версию, у них был босс самурай. Графика отличная, оптимизация на высоте. Со стрельбой тоже всё нормально, ближний бой... ну.. я не понимаю зачем вот все эти системы продвинутой физики при ближнем взаимодействии с роботами, если самое эффективное это всё ещё достать их чем-нибудь острым в голову, ломиком например. Я пытался подцепить ногу робота ломиком чтобы он упал, он конечно смешно прыгал на одной ноге, но потом спокойно меня пнул той ногой что я подцепил и освободился. То есть физика роботов в бою не используется толком. Я пытался убить робота кулаками, убил, но потерял здоровье. И зачем тогда? Если не бить, а отрывать голову, это конечно эффективно, но всё ещё пустой риск когда они умирают от одного удара милишным оружием. Местный "силовой удар" ужасно слабый и не может даже уронить врагов, он применялся и вовсе один раз, в тренировке. Почему им нельзя отбить мину в босса, опять же, не ясно. Уровни красивые, наполнение за пределами сюжета никакое, но про это писали, мол будут делать там что-то интересное в закутках. Но всё равно, даже в рамках теста делать кран куда можно залезть и оружейный ящик там где просто ничего нет - это бред. А начиная с внутренних помещений и предметы поднимать нельзя толком со столом, что конечно же потом доработают... но не поспешили ли они с ранним доступом? Музыка игре не подходит вовсе, она будто из бумер-шутера, хотя такого настроения игра не создаёт. В итоге понравился технический уровень игры, оптимизация и картинка, в игре приятно находиться и в целом её приятно проходить, но если на релизе сюжетка будет часа на три, то как-то грустно. Режим песочницы меня не особо интересует. По итогу мы имеем очень сырой ранний доступ. Почему же отзыв положительный? Ну, игра приятная и при этом стоит недорого. Если бы ценник был выше хотя бы в половину, то даже учитывая ранний этап разработки палец вверх я бы не поставил. А так, пусть пытаются сделать что-то интересное. _______________ Ни одного патча или обновления после выхода в ранний доступ, а на комментарии разработчики просто не отвечают. Никакой информации. Буду просить рефанд несмотря на огромный срок после покупки, но это просто неуважение к собственной аудитории. Люди ощущают себя кинутыми.
Pelos vídeos, imaginei algo na pegada de Robo Recall, com combate físico sólido e boa imersão. Mas o que encontrei foi o oposto: o combate corpo a corpo é ruim, sem peso, tudo parece flutuar. A física, que deveria ser o ponto alto, só atrapalha. Visualmente também enganam parece promissor nos trailers, mas entrega pouco. Infelizmente, ficou muito longe do que prometia. Não achei a jogabilidade divertida.
ABANDONED??
Screen starts flickering really quickly and once it starts the game needs to be closed and reopened again. AMD 7800, 5070ti, 32GB DDR5, Samsung Nvme, Quest 3, Cabled link. All other VR games run smoothly.
Bisher gefällt mir das Spiel gut. Es ist aber noch Early Access und das merkt man deutlich an vielen Stellen. Ich bin über einige Bugs, Glitches auf Framerate-Drops gestolpert - aber nichts, was sich nicht reparieren lässt. Darüber kann ich im Early Access hinwegsehen. Die Basis des Spiels: Die bisherige Story, die Grafik, der Aufbau, die Gegner, die Waffen, die Interaktionsmöglichkeiten etc. alles finde ich gut gelungen (es gehört aber noch einiges gemacht). Das Wichtigste für mich ist aber: Es macht Spaß! Kurz gesagt: Wer dieses Spiel und die Entwickler im frühen Stadium unterstützen möchte kann zugreifen, wer ein ausgereiftes Spiel möchte, soll warten.
Here we are, roughly 9 months since hide nor hair about development on this game. It advertises itself as a story driven fps, with physics based movement and combat. The climbing axes have trouble holstering on your back The game's performance is poor, even for an unreal engine vr game. The graphics are not that good to account for the game running this poorly. The only caveat is that at the end of play-testing, since I was a closed tester I got it for free, but if you had paid it's asking price, I would be further disappointed. If they were to come back and actually work on the game again, instead of working on (and apparently also ditching) a new vr game, it could actually be a good game, that is the saddest part.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.