
Intershelter is a new post apocalyptic battle royal game. You have 30 minutes to get to the nearest of InterShelter bunkers which were created in fear of nuclear war. The situation is somewhat complicated by the fact that very few shelters exist and one rescue capsule has fifty applicants.
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Languages: English*, Russian**languages with full audio support
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Let me start by saying that I was contacted by a manager of INTERSHELTER, who goes by the handle @ukr_alexandr on Twitter. He stated that he would like if I would give the game a try on stream (I stream to Twitch.TV) and give away some keys for the game. I gladly accepted, and am here today to review the product with the experience that I have taken from the game so far. First off, I really like the concept of the game. What a great idea to kind of break up the monotony that is Battle Royale games right now. I am an avid H1Z1:KotK player, so this game was right up my alley. The objective is; after spawning with x amount of other players, you must find batteries to open a safe bunker (2 of 6 chosen at random each game), and then proceed to enter 1 of 3 possible escape pods inside the bunker. With that being said, the potential difficulty here is quite large. Unfortunately, where the game currently stands (a very small player base) the game is very easy to survive in. In the 4 hours that I played the game during my stream last night (1/29/2017) I could have easily won each and every game, had I not been exploring and pushing the limits. There just simply are not enough players that make it into each game to carry out the purpose of the game, which is to kill or be killed, and survive while doing so. I found myself in games with 1-3 people, where I never saw a single person. Toward the end of the night, after giving away a few keys to the game, we got the server up to 8 people at once, which was nice. It gets interesting when you have to fight to survive, find weapons, kill others in order to guarantee your spot in an escape pod! With all of this being said, I would like to say that the development of the game is quite impressive. Being that the game is still so very new, I have to admit that the idea and execution by the team at Skies Technologies was great. Unfortunately, this game did not get the publicity and marketing that it needed to thrive on release. All in all, the mechanics of this game, the concept and objective, and the overall feel of the game is fantastic. I would recommend it to anyone that likes games of the genre. I will continue to play INTERSHELTER, but more than likely with my friends when we all want to brawl it out and see who can survive in the end :) I would like to thank @ukr_alexandr for the opportunity to enjoy this game, and I look forward to the progress that it no doubt will make, and I hope that we can bring more people into the community and make it the game that it deserves to be!
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positive critical· bar length = how often the theme comes up
Less than 20 players per day and looks like devs don`t support it anymore (even main menu is still in Christmas style). So unplayable without players. Another dead game.
сыграл в нее 1 раз, года 4 назад, когда еще старина Шусс делал по ней видосы. После того 1 раза сервер так и не нашелся
停售了,说明服务器也没了~肯定是进不去的游戏~
INTERSHELTER is a battle royale type of game. Up to 50 players are able to play in a match and have to try to find two batteries to open up bunkers and be able to escape through the elevator before the growing sandstorm will get them. Unfortunately, the game never had a huge playerbase, I played the game during the beta and during the release and never had a match with 50 players at the same time. Mostly it was between 10 and 30 per match. Nowadays there is no one playing at all (or barely a few from time to time). Updates took way too long, longer as promised. Also the developer communicated mostly only over https://vk.com/intershelter (Russian Facebook) and most players had no idea about the game status. Not even the change to free to play was an increase to the playerbase. Sounds 5/10 Graphics 5/10 Gameplay 7/10 Atmosphere 5/10 If you liked my review, please feel free to follow me and/or my curator group: http://steamcommunity.com/id/Ov3RT4K3R/myworkshopfiles/?section=guides http://steamcommunity.com/groups/orcollective#curation Also feel free to check out my YouTube Channel: https://www.youtube.com/channel/UC83DYCmrWfl9ttrhX54jmWA
10/10 CONNECTING TO LOGIN SERVER
[strike]Perfect Great Decent Painfully Average[/strike] [h1]☑☑☑ Garbage ☑☑☑[/h1] [h1] Why steam don't remove dead games from store[/h1]
Бесконечный конект Мой итог 10/10
El juego tiene buena pinta, lamentablemente no encuentra partida ni servidores.
[h1]Intershelter Review[/h1] Let us start this review off with one simple fact: I obtained the ability to test this game out due to recieving 6 free keys for myself and my viewers to explore the game and its mechanics. I thank the developers for the chance to do so! However, this will not interfere with my judgement of the game in the slightest. With that being said, let the review begin! {Shameless Self Promotion: Check me out on Twitch @ twitch.tv/knightsdawn } Gameplay: The first noteworthy mention is what exactly the game is. This is undoubtedly a game that wants to capitalize on the success of games such as H1Z1's King Of The Kill game mode. You start off looking like you are dead, wake up 30 seconds later, and the T-Shirt reads "I'm Fine!" Fantastic humor there. Just like in H1Z1 it is your job to reach a "safe zone" and survive against other players. The problem here is there are two bunkers to get to. One opens. One doesn't. And both require 2 batteries to open. If you do not find the right bunker, you wasted 2 batteries and almost 10 minutes of time. I digress. The animations are smooth with the character. As it is an early copy of the game, there was no stamina bar, thus it allowed us to sprint around the environment as much as we wanted. Gunplay was decent. I only had 2 oppurtunities to truly test it out. The issue with this was made again, due to lack of players being on. There was no tutorial (or at least not when starting up a match in the lobby). I however did not mind too much as the controls were fairly straight forward. Graphics: Onto the less important part. I feel like the graphics on this game are on par with games such as 7 days to die. Good enough to convey your surroundings but not enough to be noteworthy. {The main screen or hub area is also very bleak in my opinion. Maybe some more vibrant colors to contrast with the interface. You do not want things to be too dull.} Sound: Didn't mess around too awful much with sound. Was decent but I always have my own custom music playing. Overall: I would love to test this game again when it has at least 10 players in one lobby as that would allow for the testing of features in more depth. For 4 dollars I could not imagine a better In Dev Indie game! 6/10 for graphics. 7/10 for gameplay ?/10 for sound (sorry guys) Short story down here: Viewer totally committed suicide on the game by accidentally jumping off the cliff to "test fall damage". 10/10 Fall Damage. Serves him right. Gravity OP.
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