
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Most likely between $23.3M and $66.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $38.9M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 94% | — |
| Nintendo | $2.49 | — | #51 |
| Epic | $24.99 | 93% |
Reviews
Themes across 1642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
if you liked LIMBO or other creepy puzzle games this isnt a bad choice but its got no replay value unless youre achievment hunting theres also no real lore or ingame story wich isnt too bad but does make it a bit boring:steamthumbsdown:
Everythin you heard is true!
Stoicism
Genuinely addictive puzzle game. The visuals, the animations and the physics are absolutely top notch, simple yet beautifully done.
this is a first time to play inside
解謎部分偏難、畫面單調、路線只有左右走,不看攻略很難過關、常常感到無聊、劇情晦澀不懂意思。有些關卡操作不順暢,即使知道怎麼過也會因為操作不順浪費時間試好幾次。
[h1]Inside[/h1] ☑ Loved it ☐ Liked it ☐ Not for me [b]Weighted rating[/b] out of 5 [h3]4.12[/h3] [h2]Summary[/h2] Flee through a bleak world, solving environmental puzzles and evading capture. [b]Best for:[/b] Fans of wordless storytelling, atmosphere, and puzzle-platformers that prioritize mood and environmental narrative. [b]Skip if:[/b] You dislike narrative opaqueness, or need an explicit plot. [h1]Review[/h1] What did I just play? The game launches with no menu, no introduction, no UI elements. Just a boy on the screen who reacts to the controls, and I got moving. The controls themselves are super smooth and intuitive. No fuss, no need for hints; they were just where you expected them to be. The mysterious atmosphere that started this entire experience persisted, and the curiosity about what was going on pulled me back in between sessions. The game was never difficult, but it could be [i]a bit[/i] tricky at times when it came to the puzzles, mostly because of the vast areas. The art's gorgeous, with muted, dystopian colors. The implementation of light and shadow is brilliant. Sound design is probably one of the best I've experienced, and together with the foreboding soundtrack it adds another layer to the immersive character. Character movements and physics felt refined. And the thoughtful details, like when swimming under the surface there is no UI indication that you're running out of air, just a subtle pulsating vibration on the Deck. Even the [spoiler]shock wave[/spoiler] mechanic felt equally simplistic, beautiful, and deadly. The level design introduced new mechanics at a great pace and mixed moments of urgency with more calm periods. It all just fits so well together. And to add some meta properties that made this an even better experience: the game saved my location automatically and frequently, making it super easy to continue playing regardless of whether you died or are returning from a previous session. This makes the game feel like it's not punishing me for exploring and trying things out, which is the total opposite of what I can experience from other games at times. It was just... enjoyable! Before I started the game I took a peek at a guide that said achievements can be obtained through the chapters after playing through, so I felt comfortable just going in blind without the worry that it'd cost me hours of my life having to backtrack. I appreciated that I could load any arbitrary chapter immediately upon completing said chapter instead of after finishing the full game. And that there were so many spawn points I never had to rerun an entire level if I wanted to pick up a secret I had missed. Two minor gripes are that 1) some of the areas are quite vast, so I often felt uncertain if I'd gone too far or not far enough to solve the puzzle at hand, which resulted in some running back and forth; and 2) [spoiler]there is no real closure or explanation at the end for what is going on. The entire thing stays as mysterious as when it started.[/spoiler] [b]INSIDE[/b] is a well-designed and well-executed game that puts the player experience front and center. Magnificent! [h1]Grading[/h1] [h3]Game Design & Game Play[/h3] [b]Core Game Loop[/b] ☑ Magnetic ☐ Engaging ☐ Solid ☐ Repetitive ☐ Tedious [b]Arc & Pacing[/b] ☐ Impeccable ☑ Well-judged ☐ Functional ☐ Uneven ☐ Ruinous [b]Narrative & Thematic Coherence[/b] ☐ Masterful ☑ Compelling ☐ Serviceable ☐ Weak ☐ Incoherent [b]Systems Breadth[/b] ☐ Vast ☐ Broad ☑ Adequate ☐ Sparse ☐ One-dimensional [b]Systems Depth[/b] ☐ Emergent ☐ Deep ☑ Qualified ☐ Exhaustible ☐ One-dimensional [h3]Sensory & Aesthetics[/h3] [b]Art[/b] ☑ Breathtaking ☐ Beautiful ☐ Good ☐ Fair ☐ Poor [b]Sound Design[/b] ☑ Seamless ☐ Immersive ☐ Fitting ☐ Muddy ☐ Grating [b]Soundtrack[/b] ☐ Transcendent ☑ Captivating ☐ Pleasant ☐ Forgettable ☐ Annoying [b]Controls & Interactions[/b] ☑ Intuitive ☐ Attentive ☐ Adequate ☐ Frustrating ☐ Unplayable [h3]Longevity & Value[/h3] [b]Longevity[/b] ☐ Enduring ☐ Substantial ☐ Adequate ☑ Meager ☐ Ephemeral [b]Replayability Structures[/b] ☐ Bottomless ☐ Plentiful ☐ Adequate ☑ Low ☐ None [b]Value Density[/b] (picked up for [b]2,06€[/b] @ -91% off) ☑ Exceptional ☐ Strong ☐ Proportional ☐ Vague ☐ Predatory
10/10
Dark, gloomy, and dystopian...with a touch of horror. I have played Insider for about three hours now and, so far, an amazing game. The puzzles are great. Graphics and sound give a vibe of despair and dread. Physics are convincing. It can be a bit graphic and unsettling in places (e.g. young boy ripped apart by vicious dogs, water "witch" closing in an murdering young boy...underwater, etc.). Some game elements remind me of Prince of Persia (the original) and Half Life. I'm definitely happy with this purchase and impressed. (I seldom bother to write reviews.)
很压抑的解谜游戏