
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Most likely between $23.3M and $66.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $38.9M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 94% | — |
| Epic | $24.99 | 93% | — |
| Nintendo | $2.49 | — |
Cheapest copy: ≈ $2.49 on Nintendo · United States (−90%). Compare 31 prices in 15 markets →
Reviews
Themes across 1644 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Limbo was okay. But INSIDE is better in almost every aspect. There are no annoying riddles with horrendous timing that are needed to be done to progress the main story. The dystopian Orwell/Kafka setting is very unique and the atmosphere is really haunting. Absolute treat and the best indie I have ever played.
sehr creepy
Absolute masterpiece. What a beautiful game. Well done and much thanks to the devs.
Llego como diez años tarde y este juego lo conoce todo el mundo. Pero lo recomiendo totalmente, no es difícil, ni demasiado largo, el disfrute está totalmente en la ambientación y la forma de contar la historia. Es muy distrutable.
esse daqui é muito bom
abismado com esse jogo que final triste spoiler: The Substance (2024)
Esse é um jogo indie que traz certa nostalgia. A atenção aos detalhes, as pequenas animações, os vários easter eggs, ele tem uma ambientação fantástica e a história está ali, pra você tentar entender. Aliás, tem três finais e aparentemente um ARG que não encontrei a solução. Fazia tempo que eu não jogava um jogo tão cinematográfico quanto esse. No mais, os puzzles são ótimos.
Amazing gameplay, graphics, story 5/5!
Inside forces players into an overwhelmingly vast facility where the sheer proportions of the architecture render the protagonist small, fragile, and utterly insignificant. This oppressive sense of scale establishes a haunting atmosphere that persists long after the initial opening, anchoring the narrative in a world governed by cold, industrial indifference. Gravity-defying puzzles and intricate environmental manipulation form the backbone of a gameplay loop that refuses to rely on intrusive tutorials. By observing the world and experimenting with water-based physics or entity control, the player discovers new capabilities that feel earned through curiosity rather than forced by heavy-handed user prompts. Responsive movement animations grant a surprising level of agility, allowing for nimble climbing even when the protagonist’s noodle-like arms struggle against the weight of heavy doors. These moments of deliberate sluggishness contrast sharply with the frantic energy of high-stakes chase sequences, which see the character fleeing from dogs, vehicles, or terrifying underwater threats. Sound design pulses with a rhythmic intensity, frequently utilising deep shockwaves to heighten the mounting dread during critical encounters. Although some auditory effects like moans and grunts lean into an uncomfortable register, they contribute effectively to the horror without ever becoming too repetitive or distracting for the listener. Hidden collectibles, which appear as shimmering disco balls, provide a minor diversion that rewards thorough exploration despite their ultimate purpose remaining somewhat ambiguous. Such enigmas contribute to the prevailing feeling of mystery, leaving the player with far more questions than answers as the final, grotesque transformation unfolds on the screen. Technical hurdles, including audio debacles that briefly stalled the session, highlight minor stability issues that occasionally disrupt the momentum. Furthermore, certain physics-based challenges occasionally test one's patience when trying to time precise jumps or coordinate movements that feel just slightly beyond the character’s physical capabilities to execute perfectly. Overall, the journey provides a gripping, high-stakes experience that succeeds through its brilliant use of environmental storytelling and constant, building tension. While minor frustrations regarding physics or early technical hiccups remain, the final impression is one of profound fascination with a dark, beautifully realised world that demands to be explored.
个人感觉非常好玩,很有意思的作品,流程不算长,但是氛围和关卡设计,体验感都拉满了,绝对是值得一玩的神作。