
Inside the Backrooms is a horror multiplayer game mixed with different mechanics that will make you spend an intense night with friends. Explore, think, interact, but be careful, it is rumored that there are several entities wishing to find you...
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Inside the Backrooms is a Co-op online horror game up to 4 players, where you and your friends will fight to escape from the different levels of the backrooms, solving different puzzles with different mechanics in each one.
This game is based on the famous creepypasta with many real references implemented such as iconic entities and important elements. You will have to explore each room, look for elements that help you to continue advancing throughout the game and unlock new areas, but the further you go, more dangerous it will be, you must pay close attention in the area, identify each entity and know how to avoid them if you want to survive.
Look for supplies, store them in your inventory, explore all the rooms, solve puzzles, unlock areas of the map, interact, try to collect everything you find.
The main objective of Inside the Backrooms is to engage players with its gameplay, difficulty and atmosphere. There are countless identical rooms with an old, dirty carpet and pale yellowish walls, where at first glance it gives you a gloomy and bad feeling where you realize that it is not a safe place.
The game currently has 5 levels, each level is huge and is designed to be more difficult than the previous one and each one with different puzzles and mechanics.
There are also 2 secret mini levels that will lead you to a secret ending..
In this game you will find several entities, currently 6 entities, all based on the original creepypasta, each entity will have different ways of attacking and manifesting, so it will be important to know it's behavior of each of these and avoid at all costs that several entities finds you at the same time, if this happens, you will have a bad time.
Inside the Backrooms has a lot of diverse, interesting and entertaining puzzles, from simple ones to the complex and laborious, they are carefully elaborated with the purpouse of being solved both individually and cooperatively, in addition to this, to make the puzzles more dynamic and attractive, in each new game the solution of all of them changes, which means that it wont be always the same answer! so test your puzzle resolution skills and try to escape from this terrifying place full of mysteries.
If you want to survive in the backrooms you will need to look for essential items and manage them properly, because if you get short of any of them, it could mean your death.
These are some of the items you can find on your journey through the backrooms:
Almond Water: Regenerate part of life.
Pills: Eliminate Anxiety
Radios: Allows communication at a distance with your team
Flashlight: Allows you to see in dark areas.
Protection Suit: Allows you to prevent getting radiation on some areas.
Documents and Notes: Provides relevant information.
Here are some of the current features of the game:
Proximity Voice Chat: Talk to the nearest people using the voice chat, but be careful, some entities could hear you...
Stamina: The player will have limited stamina that you will need to manage correctly, if an entity is close to you, it will be your best ally to escape.
Inventory: You will be able to take various items and store them in your inventory, however, space is limited.
Anxiety: When you see an entity, your state of anxiety will increase, going through a disorder of fear and poor visibility.
Entities: Each entity has its own attack modes, learn their techniques to evade them.
Respawn: The game incorpore a creative and dynamic way to respawn, you will able to respawn up to 3 times.
We want to keep improving the game, to the point where it becomes one of the best games that represent backroom creepypasta. For this reason we will continue to polishing and adding new content to the game, these are some features that are planned to be added throughout the final development of the game:
New Entities
More Levels
New Puzzles and Mechanics
Procedural Levels
New Items
Improve Gameplay
Language Localization
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 46.8Kreviews | 80% | — | $4.3M |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 971 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you get Motion Sick DO NOT PLAY THIS GAME! The Motion Blur is super strong in this game with 0 ways to turn it off and it is tied to sanity!
игра на коленке сделанная
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, French, Simplified Chinese, Russian, German*languages with full audio support
Hours played at review time, across 972 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was my favorite Backrooms game, but too much was removed (puzzles, enemies). Please consider doing that only for the 'Easy' and 'Normal' difficulty levels. For 'Hard', just bring back the old, standard levels with all the puzzles that made you think; 'Poolrooms' was way too easy. 'Train Station' was a very good level—a plus—but please just put back the old levels that really made you rack your brain. Thank you very much.
fck diese caves level diese ganzen MOTTEN IN EUCH REIN
糟糕的关卡设计和解密,绕来绕去的
багов много, фпс мало, ♥♥♥♥♥♥ графика режет глаза, а в остальном с друзьями довольно интересно будет поиграть
This game is boring, it isn't scary, and the monsters are ridiculously easy to avoid. There's very little tension when the things hunting you are this predictable and harmless. The sound design is also bizarre. The monsters make weird, non-canon sounds that don't match how these entities are portrayed in practically every other Backrooms game. It completely kills the atmosphere rather than adding to it. The English translation is also incomplete. There are still plenty of things left in Spanish, which is especially noticeable when you're trying to figure out what you're supposed to do. If you're going to release the game in English, actually translate the damn game. Visually and mechanically, the entire thing feels like a first-person Garry's Mod Backrooms map that was turned into a standalone game. It never really escapes that feeling. Myself and two friends bought this game together. We played for 85 minutes before all three of us refunded it. We had already played BACKROOMS: ESCAPE TOGETHER and ESCAPE THE BACKROOMS, and after playing those, it's extremely difficult to take Inside the Backrooms seriously as a Backrooms horror game. Those are the two Backrooms games I'd actually recommend. Inside the Backrooms was 85 minutes of boredom, weird monster noises, half-translated text, and monsters that are barely threatening enough to justify calling this a horror game.
挺好玩的,缺点是更新太太太太太慢了
我操你老冯 傻福设计 跟后室没有任何关联 操你妈的臭鸡掰制作 像你吗了个b傻逼大粪产品 玩过玩的欢声笑语的后室 玩过玩的红温的 玩过叹为观止的 第一次玩你这种玩的叹气的 我操你吗了个臭b制作组
Game has AI Generated Assets. Don't know when they added them but I'm not going to play this game anymore.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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