
Face your subconscious in an ever-growing anthology of mini-games dealing with psychological and surreal concepts.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
(ノ◕ヮ◕)ノ*:・゚✧ not for me but maybe someone else
☀️
[h1]Before I played Inner, I had a small pp, no friends, no gf, depression, and no life. These things havent changed, but the game is pretty good[/h1]
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 25 reviews with recorded playtime.
I get its a jam game and free but seems weird in your game where it's that easy to die and lose all your progress that you: a) would make players sit through unskippable dialogue boxes and a camera shift on restart and b) make it so even running full tilt you can't outpace the one shot enemies you can't hear or see until they spot you (at least I never could). Like the Slender by way of finding invisible hotspots in the dark design aside (which isn't great to begin with imho), the above two points just seem kinda whack. Still great atmosphere tho and the creatures sound gnarly. I just think even free there's more fun ways to get spooked.
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] Inner is a game developed and published by DarkStone Digital The game offers some nice graphics and environments, although some ugly glitches here and there, it is pleasant all the same and has a really great aesthetic Inner overall, however, is a fun game to play, and it does get boring if being played for a long time, but is a good horror game and to play in short bursts [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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