
You're a journalist searching for answers... but beneath the surface lies only terror. The labyrinth you’ve entered to find the missing may never let you leave.
Modeled estimate, not a reported figure. How we estimate →
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About
DESCRIPTION :
Inferis: Dead Below is a first-person psychological horror and walking simulator experience, offering approximately 45 to 50 minutes of intense gameplay.
Story Overview:
Journalist Larry descends into the underground tunnels, following the pleas of families who haven’t heard from their missing loved ones for a long time. Initially setting out to fulfill his duty as a reporter, Larry is soon pulled into a nightmare that tests both his mental and physical limits. As the line between reality and hallucination blurs, he finds himself edging closer to a dark secret that no human mind should ever uncover. The journey becomes not only a mission to uncover the truth—but a fight to save his own soul.
Game Features:
Immersive First-Person Experience: Step into the darkness through Larry’s eyes and explore a terrifying underground world.
Psychological Horror: A unique narrative where the boundaries of reality blur and mental collapse feels imminent.
Atmospheric Sound Design: High-quality audio and ambient effects that keep players on edge at all times.
Heavy and Claustrophobic Atmosphere: A tension-filled world shaped by fear of tight spaces and the unknown.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Indonesian, Japanese, Korean, Polish, Portuguese - Portugal, Russian +2 more
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nein, einfach nur Nein.
English version below Erstlingswerk mit Potenzial, aber Schwächen im Design und Preis-Leistungs-Verhältnis. Ich teste regelmäßig Indie-Horror-Games live auf Twitch und lege dabei großen Wert auf ehrliches, ungeschöntes Feedback – sowohl für meine Zuschauer als auch für die Entwickler. Ich habe für dieses Spiel einen Gratis-Key erhalten und es in ca. 45 Minuten durchgespielt. Mein Eindruck: Der Ansatz des Spiels ist nicht schlecht, man merkt, dass das Team eine düstere Grundstimmung erzeugen möchte. Da es sich um das erste Spiel dieses Entwicklerstudios handelt, gibt es jedoch noch einige Punkte, die für zukünftige Projekte optimiert werden sollten: Horror-Elemente: Die Jumpscares wirkten leider etwas vorhersehbar und konnten keine echte Spannung aufbauen. Für ein Horrorspiel fehlte mir hier der nötige Nervenkitzel. Leveldesign: Der Untergrund ist ein riesiges Labyrinth. Ohne klare visuelle Anhaltspunkte oder eine subtile Führung des Spielers weiß man oft nicht, wo man ist oder ob man sich auf dem richtigen Weg befindet. Das erzeugt eher Frust als Grusel. Preis/Leistung: Mit einer Spielzeit von unter einer Stunde finde ich den Preis von 3,99 € aktuell zu hoch angesetzt, da der Wiederspielwert gering ist. Fazit: Als Erstlingswerk ist es ein solider Versuch, aber in der aktuellen Form kann ich es leider nicht empfehlen. Mit mehr Fokus auf Player Guidance und originellere Schockmomente könnte das Studio in Zukunft aber durchaus überzeugen. Ich hoffe, dieses ehrliche Feedback hilft dem Team bei der Weiterentwicklung! Debut title with potential, but hampered by design flaws and pricing. I regularly test indie horror games live on Twitch, and I always strive to provide honest, transparent feedback—both for my community and the developers. I received a free key for this game and completed it in about 45 minutes. My Impression: The core concept isn't bad, and you can tell the team is trying to establish a dark atmosphere. Given that this is the studio’s first release, there are several areas that could be improved for future projects: Horror Elements: The jump scares felt a bit predictable and failed to build real tension. For a horror game, I felt it lacked the necessary "scare factor." Level Design: Once you reach the underground, it becomes a massive labyrinth. Without clear visual cues or subtle player guidance, I often felt lost, not knowing if I was heading the right way. This led to frustration rather than suspense. Value for Money: With a playtime of under an hour, I feel the price of €3.99 is currently too high, especially since there is little replay value. Conclusion: As a debut title, it’s a solid effort, but in its current state, I cannot recommend it. With more focus on player guidance and more original horror mechanics, this studio definitely has the potential to grow. I hope this honest feedback helps the team with their future development! Twitch: https://www.twitch.tv/waeldaar Youtube: https://www.youtube.com/@waeldaar
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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