
Defend. Upgrade. Dominate. A relaxing incremental base-defense game, packed with powerful skills and a deep skill tree.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Incrempire is an incremental survival game where you have to help defend your kingdom from the incoming hordes of monsters. You cannot win every battle, but each defeat makes you even stronger.

Hover your cursor over the incoming enemies to slay them.
Defeated enemies give you money!

Spend your money on the skill tree.
Unlock mighty spells or boost your stats permanently to defeat even the strongest enemies.

Before each run, choose a temporary blessing.
Every battle feels unique.

25 levels
4 unique biomes
9 achievements
2-5 hours of gameplay depending on your strategy and playstyle
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 163 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great quick gameplay, combination of TD/ incremental / bullet hell is flawless. Overall great game. Enjoyment for me was short. The transition to "Hard Mode" was rough. Felt like I was steam engine snowballing and then I when I started Hard mode I hit a painted tunnel on the side of a mountain. Feel like the money gained in Hard Mode should have kept scaling and the game transitions to a Rune min-maxing but hard to do with no money.
The Towers mostly suck but there´s no need to use them any way and the grind isn´t to bad
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Japanese, Russian*languages with full audio support
Hours played at review time, across 163 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
+1 有中文 有成就
Нужен нормальный баланс
Игры хватает буквально на один час - ты открываешь все апгрейды и проходишь первую сложность, после чего тебе остается только уныло гриндить руны и искать нужные статы (курсор демедж говно кста). Свою цену игра отрабатывает, но рекомендовать бы я её не стал
рекомендую
Great game with lots of replayability. The last tower felt really hard at first, but thanks to [spoiler] the runes [/spoiler] and a bit of strategic rethinking, I finally managed to beat it. I really hope we'll get a DLC with new content! :)
I'm not mad, I'm disappointed. This game feels lazy and deceptive. If you've played an incremental before, there's nothing here you haven't seen a million times over. The skill tree is generic, boring, and upgrade costs are [b]way[/b] out of proportion to the money you make from having to repeat the stage. The passive skills and even the towers' damage don't scale well enough, so by the end of the game they fade into background noise. The grind at the end of the game is also just insanely unfun - just fail the same mission over and over again to scrape together pennies in order to get enough upgrades to get past. Then, once you max our your skill tree, the only path forward is to upgrade runes, which are multiplicative in cost and are purely random which stats they'll buff - think Diablo item affixes. This game genuinely feels like it was padded with bad scaling and costs in order to extend playtime, but if you find an OP strat (Living Blacksmith + 3 Ore Deposits), you'll one shot most stages and you'll be done in close to 2 hours. I got to near the end but when I saw the grind ahead, I checked my playtime and found I was able to refund it, so I'm happy to do so. I honestly can't recommend this game - it feels generic, lazy, and completely uninspired.
Very nice
好久没玩到两小时就能通关的增量游戏了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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