
is a game in which you have to find all the cute cats. Cats will hide in all houses. Search every corner of the room, move the pillows, open the nightstands, check the toilet... Cats can hide in the most unpredictable places.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game has a bug where I cannot go to the second room on some levels so I was not able to get far in the game. From what I did get to play I did not enjoy. The fully hidden cats had no indication on where they could be so the only way to find them is to randomly click every item which is just not fun. The UI and audio also did not feel polished. It reminded me of another game I played called a Building Full of Cats which I liked more than this game.
Fun. I like how this game is set up with the different homes to search. Please keep making these.
[h3] Pleasant time-filler [/h3] [i]This is the same review for all 3 games of the [b]In the Building: Cats[/b] series. [/i] There are five buildings to search, each with multiple internal areas. Some cats are hidden requiring switches to be turned on, cushions moved, open drawers etc. The hint button helps locate some of the really small cats. Can be used with no achievement penalty. Although there's no zoom option, it's not really needed as most of the cats are easy to find. I like how the rooms have different themes and drawn in pastel colours. These quick easy to play games are a "cookie cutter" style. They are enjoyably to play, I would get more like this in the future.
It's one of those "find all the cats" games. It's about 30 minutes long. You can easily 100% it... ...but it won't show in your "Perfect Games" collection on Steam, because the game isn't popular enough. The drawings are nice. The hidden (secret) cats are a little tougher to find. There is a hint system. You can't fail in finishing the game really. The music is not the worst, and it's not the best either. But who cares? I dunno... If you can get it cheap and you like the genre, then maybe give it a try, I guess...
https://youtu.be/vLDM5Lx7q4w Spend a few minutes searching for cats may be enjoyable but many are hidden such that waiting for hints or spam clicking is required to reveal them all.
[code][h3][b][url=https://store.steampowered.com/curator/45030479/]🧩Undecided & Puzzled Reviews🧩[/url][/b]Visit and follow my curator page if you enjoyed this review❤️[/h3][/code] [h2][b]IN THE BUILDING CATS[/b][/h2] Standard hidden object game. Good price for what it is. Not much to delve into on this one.
This is a simple and satisfying hidden object game where you search for, well, a lot of cats! 😸 As a matter of fact, it's pretty much the same as [i]A Building Full of Cats[/i], though with a slightly less polished art style. I suppose that might make it a bit harder to tell what is a cat and what isn't, but honestly, I still enjoyed it all the same. It's a quick game where you can freely jump between houses (levels) in any order and come back whenever you want to finish the search. The truly hidden cats are the funniest to find, and might require specific interactions with the scenario.
IN THE BUILDING: CATS, developed by Laush Dmitriy Sergeevich and published by Laush Studio, is a casual hidden-object game centered entirely around the universal appeal of cats. The premise is simple and immediately understandable: the player is placed inside a series of five different apartment buildings, each containing numerous rooms filled with clutter, furniture, and cozy domestic details. Hidden within these environments are 250 cats scattered across every conceivable surface, from kitchen counters to bookshelves, under beds, or even inside bathtubs. The objective is as straightforward as it is charming—find every cat. The game offers hints for when a feline proves too elusive, but most of the experience revolves around careful observation, clicking, and the slow satisfaction of uncovering each hidden animal. It is an uncomplicated concept, but one that aims to create a sense of relaxation and quiet accomplishment rather than challenge or tension. Visually, the game embraces a modest but clean aesthetic. The environments are rendered in a simple, cartoon-like style with muted colors and uncluttered geometry that make searching less frustrating than in more ornate hidden-object games. Each apartment has a slightly different layout and tone, giving just enough variation to keep the process from feeling repetitive. The perspective is static, so the player explores by scanning around rooms rather than moving freely in three-dimensional space. This setup enhances accessibility, making it easy for anyone to play without worrying about controls or complex camera movement. The design approach fits the game’s purpose—it’s not about realism or technical flair, but about maintaining a calm, almost meditative rhythm as players click their way through domestic scenes in search of cats tucked into improbable corners. Gameplay in IN THE BUILDING: CATS is built entirely around observation and patience. Each room functions as a self-contained puzzle in which the player must learn to look beyond the obvious. Some cats are partially visible, their tails or ears peeking out from behind objects, while others are cleverly camouflaged in the environment. The inclusion of a hint system helps prevent frustration, allowing players to reveal the general area of a stubbornly hidden feline without removing the sense of discovery. The difficulty level is gentle throughout, encouraging a relaxed pace rather than competition or time pressure. With its accessible point-and-click interface, it can be enjoyed equally by younger audiences, cat enthusiasts, or players simply seeking a break from more demanding titles. The combination of quiet exploration and gentle reward creates a loop that is easy to slip into and surprisingly soothing. The experience, however, is limited by its simplicity. While the core gameplay of finding cats is inherently endearing, there is little in the way of progression or variety beyond the gradual completion of each building. The environments, though charming, can start to feel similar after a while, and the absence of background music or additional interactive elements means that the game relies almost entirely on the enjoyment of the search itself. For players who approach it with the right expectations—treating it as a relaxing pastime rather than a deep or evolving game—this design is perfectly acceptable. But for those hoping for more creative puzzles, narrative framing, or dynamic interaction, IN THE BUILDING: CATS may feel too static to hold attention for long. The game is clearly designed for short, casual sessions, the kind of experience that one might play for a few minutes at a time to unwind rather than to become absorbed in a lengthy playthrough. Community response to the game has been mixed but generally positive among casual players. Many enjoy its calming atmosphere and affordable price point, describing it as a pleasant way to relax and indulge in the universal delight of finding cats in unexpected places. Its low system requirements make it accessible to virtually any player, even on older computers. However, the game has also faced criticism for its resemblance to the more popular A Building Full of Cats by Devcats Studio, with some players suggesting that IN THE BUILDING: CATS feels like a less refined imitation rather than a fully original work. While the comparisons are understandable given the nearly identical concept, it is still clear that Laush Studio’s version is intended as a straightforward, budget-friendly alternative rather than a direct competitor. It focuses on delivering uncomplicated joy rather than artistic innovation. Ultimately, IN THE BUILDING: CATS is a game that understands its audience and delivers exactly what it promises: a simple, cozy hidden-object experience built around the universal appeal of feline discovery. It is not ambitious, and it does not try to expand beyond its premise, but within its limited scope it offers genuine moments of quiet satisfaction. The act of slowly uncovering each cat, watching the counter rise toward completion, and clearing each room carries the same pleasure as finishing a small puzzle or tidying a cluttered space. It is best suited for players looking for something relaxing, affordable, and easy to play in short bursts. Though it lacks depth or originality, it succeeds in creating a tranquil space for observation and patience—qualities that make it a small but pleasant addition to the hidden-object genre. Rating: 7/10
amo que jogos como esse passam de: procurar gatos atentamente pra "pensando como um gato, onde eu me esconderia?" em 2s
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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