
In Sound Mind is an imaginative first-person psychological horror with frenetic puzzles, unique boss fights, and original music by The Living Tombstone. Journey within the inner workings of the one place you can’t seem to escape—your own mind.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 7 → 1.57/day in the week after.
About

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.49−90% | 7Kreviews | 95% | — | $385.8K |
| $39.99 | 1Kratings | 91% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 874 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cozy and generally atmospheric. Lots of cool set pieces and scripted sequences.
My brother highly recommended this game to me, so i streamed it to him while playing. I went into this game blind, I had never really heard about it and the steam page didn't really capture the way the game plays. With this in mind it didn't take me long to get hooked, I wanted to know more, to piece together the story and see the whole picture. This universe is so interesting and the storytelling is so rich. especially with reading all the notes. This game is absolutely beautiful, to the game play and music to the amazingly well made puzzles. Also they reward you for exploring. I loved every second of playing it. I played the game through steam family, but i bought it so that i could write this review. Can't recommend enough, pick up this game if you are even slightly interested.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1/day in the week to Jul 26 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
| $34.99 |
| 963ratings |
| 92% |
| — |
| not modelled |
| $4.19−88% | 140ratings | 88% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
| $34.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
9/10 I cannot recommend this game enough. everything about this game, from head to toe, start to finish, was an amazing journey. Each tape was beautifully hand-crafted, with no tape being too similar to one another. The stories of each patient, each tragic loss genuinely makes you feel awful for them, with each character's struggles being very close to home and also tying in very well with their in-game mechanics. Every moment in the story comes full circle near the end, with the game making great use of its overarching antagonist; Agent Rainbow, whom even the protagonist, ESPECIALLY the protagonist, was affected by. This game is not without flaws, however. To someone playing the game for the first time, the game can be really confusing at times, I remember spending over 20 minutes sometimes on specific areas because the game didn't properly instruct you on what to do (but then again a few of those times have also been due to my genuine stupidity). In addition, I felt that the Agent Rainbow boss fight was a liitttlee bit underwhelming, but aside from that it was still really fun. The game at times does feel a bit like a walking sim, but thankfully that wasn't throughout the entire game. As a matter of fact, despite the many mechanics given to you throughout the game, they're ALL utilized greatly with each chapter and the order you obtain them in. Completing each tape and getting a step closer to the truth, what was really going on, was really satisfying. There were actual moments in this game that actually had me feeling really bad for Desmond's patients, most specifically, Max and Virginia. Each patient's story tied into one another like a perfect puzzle, and I really enjoyed it. The aforementioned boss fight with Agent Rainbow, despite not having the best gameplay, is still one of my favorite parts of the entire game. the story revolves around each patient trying to overcome their fears, and this final fight with Rainbow was essentially Desmond's turn to overcome his fears. The Living Tombstone's music fits PERFECTLY for this game, they were how I found out about this game and I really do thank them for it. In Sound Mind is, truthfully, one of the best games I have ever played. A tragic cast of characters, beautiful chapters, an angelic soundtrack, gorgeous environments, a rich story, and pretty much EVERYTHING about this game, I love very much. I WILL be seated if a possible In Sound Mind 2 ever gets confirmed.
This game has a lot of great of idea's but in the end, it was just very mid. The first tape you play through is excellent, very spooky, great puzzles, loads of atmosphere, a lot of heart in the story and also some great comedic relief where needed. The rest of the game devolves into a bad FPS game and never reaches the same heights as the first tape. The last tape almost gets there but fails to deliver. It's not helped by the extremely inconsistent voice acting, some is really excellent and sells the story, but a lot of it isn't great, to be kind. Especially the protagonists and antagonists dialogue are so poorly written they feel at odds with the rest of the story.
one of my favorite games from 2021 the music is great i really enjoyed this game give it a try it's worth playing
Очень недооцененный хоррор. Игра пока что пройдена примерно на половину, но это одна из лучших игр, в которую я играл. Тут и графон на уровне, и сюжет интересный, с необычной концепцией. Головоломки достаточно интересные - не столь сложные, чтоб 2 часа сидеть на месте, но мозги включать нужно. Ни одного бага не встретил за 11 часов игры, хотя тут, скорее всего, зависит от вашего ПК. Однако хоррорная часть тут слабенькая (меня редко пугают хоррор игры в целом), и попугаться у вас особо не выйдет. В общем, советую взять игру по скидке. Думаю, что не пожалеете.
English review: In Sound Mind is a very different game, and that is one of the things I liked most about it. I have not completely finished it yet, so my opinion could still change a little, but I am already close to the end and I enjoyed what I played. It is not the kind of game I would recommend to everyone, especially if you are looking for something more traditional. But if you want to try something different, with its own atmosphere and ideas, I think it is worth giving it a chance. I would not say it is necessarily worth the full price, but the game gets good discounts. At a good sale price, I think it is definitely worth trying. Análise em português: In Sound Mind é um jogo bem diferente, e isso foi uma das coisas que eu mais gostei nele. Eu ainda não terminei completamente o jogo, então talvez minha opinião mude um pouco, mas já estou quase no final e gostei do que joguei até agora. Não é o tipo de jogo que eu recomendaria para qualquer pessoa, principalmente se você procura algo mais tradicional. Mas se você quer experimentar um jogo diferente, com uma atmosfera própria e ideias interessantes, acho que vale a pena dar uma chance. Eu não diria que ele vale necessariamente o preço cheio, mas o jogo costuma ficar com boas promoções. Em um bom preço de promoção, vale muito experimentar o jogo.
质量非常高的恐怖游戏,没有频繁的刻意跳脸(有时候确实也会被吓到),更多是在氛围塑造上下功夫。 剧情上,主角是一名心理医生,在精神世界处理四位病人的执念,随着流程推进,主角还会逐渐发掘隐藏在背后的阴谋。 玩法以解谜为主,战斗为辅,没有生化危机那种背包管理,资源需要用的时候旁边都会提供。总共有五张箱庭地图,初始酒店是游戏的主基地,分三层,在第二层的四个病人的房间里可以拿到对应磁带,然后回到三层主角的办公室中进入他们的世界,玩家在每个世界都会获得一件新装备,每完成一个关卡后就能回到酒店继续探索。 四个世界的风格迥异,boss设计也很有特色,他们在关卡前期就会出场,玩家可以通过一些道具来暂时逼退/停止他们。 引导还算不错,有具体的任务要求,就是没有可以随时查看的实时地图,只能在一些固定地点查看整体地图。 全成就不难,除了流程成就外,主要分为收集成就和主动触发成就。收集包括四种强化物品、主角的所有装备、六张唱片,强化道具不难找,在第一个世界获得镜子碎片后,就能暂时高亮显示所有收集品位置,最好是在打完boss后、回到酒店前去找收集,因为你回酒店后再进世界就要从头打了;有几件装备是非主线必拿的,需要探索酒店获得;前四张唱片是在解决完一个世界后,回到其对应房间,用拿到的新装备解谜来拿,第五张唱片有点麻烦,在第四个世界的一处隐藏点。 主动触发的成就最好是第一次玩的时候就完成了,大多是特殊互动,比如说勾引boss攻击小怪、骑在boss头上等等,错过了也不用担心,反正关卡能重打。
I've been pretty depressed lately... in the last few months I've lost my job, my car, my best friend, and even my will to live. This didn't change any of that but it was a very welcome distraction. The story wasn't amazing but the presentation and gameplay were surprisingly good for an indie game, the level design was really well done too.
Купил игру просто из‑за цены, даже не глядя. Думал, опять какой‑нибудь хоррор «для бедных» с PNG‑скримерами но как же я ошибался! Игра сделана очень интересно: пугающая атмосфера, где фантазия пугает сильнее, чем сами монстры. Механика просто сказка, особенно с отражениями. Сюжетные линии боссов на высоте: ты не просто их убиваешь, а решаешь их проблемы и в итоге отпускаешь. Локации, головоломки, моменты с отрывками кассет это действительно нечто особенное. Давно такого не видел, а может, и вовсе никогда. Конечно, Дейв мой краш в этой игре, жаль только, что артов с ним не так много. Главный злодей вообще топ: это не банальная битва «ударил выстрелил убил», а кульминация всех историй, рассказанных в игре. Отдельно отмечу момент с Петюней и Дейвом ха‑ха, эту сцену точно стоило бы снять, реакция была бы бесценна! Ещё понравилась система прокачки через поиск таблеток их довольно много, и найти их непросто. Саундтреки, звучащие во время боёв и встреч, отлично вписываются, да и тишина в игре звучит по‑особенному. Истории боссов подаются уникально через секретные сообщения. Ставлю игре смело 13 из 10. Спасибо разработчикам за такой проект!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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