
In Our Parlor is a short, horror walking simulator. The player must make their way through a mysterious manor to unfold the story, find the parlor, and escape this nightmare. Navigate a series of dark set pieces and follow the music to discover the path forward.
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Media

About
STORY - In Our Parlor tells the story of a game developer who falls asleep at home and dreams about the game world they're creating. To end the nightmare and wake up, they must make their way through their own creation and reach the parlor.
THE EXPERIENCE - Atmospheric horror and realistic set pieces make this horror walking simulator an immersive and terrifying experience. The surreal settings and music drive this mysterious narrative.
GAMEPLAY - Using only the light of a lantern, navigate a series of dark set pieces and follow the music to discover the path forward. The player must make their way through a mysterious manor to unfold the story, find the parlor, and escape this nightmare.
MUSIC - Featuring original music by Kyle Faber
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very good eerie game. I enjoyed the play through and was spooked and creeped out a couplke times. I did glitch it out one time with the Letter in the first room in the Red House, but restarted and was able to finish the game. I was left wanting more, was kinda hoping for a few different endings depending on which path I took, but great for a first time and free game.
A short, cozy, spooky walking sim. Pros: ~Amazingly atmospheric music. ~Rose, AND you can pet her 10/10 Cons ~Not enough baguettes!
very good game. excellent choice of music and sound design would recommend
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mama I'm scared
coolio
Short but very well made. Hope this developer makes more soon.
There's really no horror here. But it's a decent little 20-minute walking simulator with a nebulous story. [h1]The Good[/h1] +Looks great +Nice music (i.e., the non-public domain stuff) +Didn't run my rig hot like so many little indie games like this [h1]YMMV[/h1] ~Took a literal minute to start game. Had to check Task Manager to confirm running. ~Forced WASD, but you don't need much more than the forward key ~Was actually pretty relaxing, rather than scary ~One baby jumpscare? Just a little startle, really. ~No achievements ~Can't pause, which is an annoyance if you have to be an adult. I play short games like this purely [u]because[/u] I get interrupted so often with real life. [h1]The Bad[/h1] -A number of objects obviously clipping into one another -There was no indication in the last room that my lantern went out. I thought the game just faded to black, so I missed part of the final scene. There should be a sound or visual effect to differentiate a lantern failure vs a screen transition. Played on: Win11Pro, i7-14700K, RTX5060 Ti 16GB, 32GB DDR5-6000 @ 1920x1080 using KB&M
Seemed like an interesting game but it froze up the first time loading it. Then it loaded, but the controls lagged, then when I went to sleep the game froze up again and I had to get out of it with CTRL ALT DEL. There were no options to tone down the graphics in case that was the problem. Wish I could play this game. Very atmospheric and fun, and I love how they set the mood with the old Edward G Robinson movie playing on the TV at the beginning. Oh well...
Clean work, nice! Keep up your good work <3
This game gives "I'm being hunted by Billionaire's for sport" vibes. Honestly pretty good walking sim. Love the designs and audio. At first I was under the impression its a demo then found out this is the whole thing and was a little sad. I wish there was more to it and more backstory because it had me invested and wanting more.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.