
In Bloom is a survival-horror game where you awaken alone in a world overtaken by nature. Guided by a mysterious voice on a radio, you must solve puzzles, survive the dangers around you, and reach Safe Haven before the wilderness consumes you.
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Media

About
In Bloom: Prologue is a free version of In Bloom. Experience the core gameplay and get a taste of the experience that awaits in the full game.
Drawing inspiration from masterpieces such as The Last of Us and Amnesia, In Bloom is a survival-horror game. You play as a farmer waking up, abandoned by his family and unfamiliar with his surroundings. All you can see around you is that what once was owned by man has now been retaken by nature. Your only hope of survival is following the instructions of a mysterious stranger whose voice you hear over a radio, instructing you to go to Save Haven base and join the rest of the survivors.
Will you survive? Will you manage to fight your way through? Or will you allow nature to overtake you as well?
3 areas
dark ambience SFX
voice-overs with subtitles
gun and enemies
In Bloom is a collaboration project made by Swedish and Polish students of Futuregames, completed in seven weeks of development. It is made for an audience that enjoys horror elements as well as puzzles and survival when playing their games. Blood, sweat and tears have been put into this project, and we hope that anyone who is about to experience it enjoys it as much as we enjoyed making it.
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Game was short, not to bad.
Graphics are mid, sound is lousy, and overall it's boring.
I liked how enemies create tension while attacking , i liked the environment and i would be glad to see new updates like new kinds of enemies and some more narrative deepening with cinematics . Amazing !
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 23 reviews with recorded playtime.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.